diff --git a/spine-csharp/src/AnimationState.cs b/spine-csharp/src/AnimationState.cs index abab61c1a..4c18a1bab 100644 --- a/spine-csharp/src/AnimationState.cs +++ b/spine-csharp/src/AnimationState.cs @@ -553,17 +553,21 @@ namespace Spine { lastTotal = 0; lastDiff = diff; } else { - lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops. - lastDiff = timelinesRotation[i + 1]; // Difference between bones. + lastTotal = timelinesRotation[i]; + lastDiff = timelinesRotation[i + 1]; } - bool current = diff > 0, dir = lastTotal >= 0; - // Detect cross at 0 (not 180). - if (Math.Sign(lastDiff) != Math.Sign(diff) && Math.Abs(lastDiff) <= 90) { - // A cross after a 360 rotation is a loop. - if (Math.Abs(lastTotal) > 180) lastTotal += 360 * Math.Sign(lastTotal); - dir = current; + float loops = lastTotal - lastTotal % 360; + total = diff + loops; + bool current = diff >= 0, dir = lastTotal >= 0; + if (Math.Abs(lastDiff) <= 90 && Math.Sign(lastDiff) != Math.Sign(diff)) { + if (Math.Abs(lastTotal - loops) > 180) { + total += 360 * Math.Sign(lastTotal); + dir = current; + } else if (loops != 0) + total -= 360 * Math.Sign(lastTotal); + else + dir = current; } - total = diff + lastTotal - lastTotal % 360; // Store loops as part of lastTotal. if (dir != current) total += 360 * Math.Sign(lastTotal); timelinesRotation[i] = total; }