[flutter] Add missing native methods up and including to Slot

This commit is contained in:
Mario Zechner 2022-09-08 12:07:28 +02:00
parent c392471b13
commit 6d0a60e255
3 changed files with 133 additions and 5 deletions

View File

@ -2858,6 +2858,7 @@ class AnimationState {
}
}
// FIXME add callbacks for update, apply and updateWorldTransform. Pass through SpineWidgetController
class SkeletonDrawable {
final Atlas atlas;
final SkeletonData skeletonData;

View File

@ -618,18 +618,30 @@ FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state s
_state->clearTrack(trackIndex);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop) {
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
return (spine_track_entry)_state->setAnimation(trackIndex, animationName, loop);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) {
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
return (spine_track_entry)_state->setAnimation(trackIndex, (Animation*)animation, loop);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
return (spine_track_entry)_state->addAnimation(trackIndex, animationName, loop, delay);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop, float delay) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
return (spine_track_entry)_state->addAnimation(trackIndex, (Animation*)animation, loop, delay);
}
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
@ -654,6 +666,12 @@ FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_get_current(spine_anim
return (spine_track_entry)_state->getCurrent(trackIndex);
}
FFI_PLUGIN_EXPORT spine_animation_state_data spine_animation_state_get_data(spine_animation_state state) {
if (state == nullptr) return nullptr;
AnimationState *_state = (AnimationState*)state;
return (spine_animation_state_data)_state->getData();
}
FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state) {
if (state == nullptr) return 0;
AnimationState *_state = (AnimationState*)state;
@ -1261,18 +1279,36 @@ FFI_PLUGIN_EXPORT int spine_event_data_get_int_value(spine_event_data event) {
return _event->getIntValue();
}
FFI_PLUGIN_EXPORT void spine_event_data_set_int_value(spine_event_data event, int value) {
if (event == nullptr) return;
EventData *_event = (EventData*)event;
_event->setIntValue(value);
}
FFI_PLUGIN_EXPORT float spine_event_data_get_float_value(spine_event_data event) {
if (event == nullptr) return 0;
EventData *_event = (EventData*)event;
return _event->getFloatValue();
}
FFI_PLUGIN_EXPORT void spine_event_data_set_float_value(spine_event_data event, float value) {
if (event == nullptr) return;
EventData *_event = (EventData*)event;
_event->setFloatValue(value);
}
FFI_PLUGIN_EXPORT const char* spine_event_data_get_string_value(spine_event_data event) {
if (event == nullptr) return nullptr;
EventData *_event = (EventData*)event;
return _event->getStringValue().buffer();
}
FFI_PLUGIN_EXPORT void spine_event_data_set_string_value(spine_event_data event, const char *value) {
if (event == nullptr) return;
EventData *_event = (EventData*)event;
_event->setStringValue(value);
}
FFI_PLUGIN_EXPORT const char* spine_event_data_get_audio_path(spine_event_data event) {
if (event == nullptr) return nullptr;
EventData *_event = (EventData*)event;
@ -1285,12 +1321,24 @@ FFI_PLUGIN_EXPORT float spine_event_data_get_volume(spine_event_data event) {
return _event->getVolume();
}
FFI_PLUGIN_EXPORT void spine_event_data_set_volume(spine_event_data event, float volume) {
if (event == nullptr) return;
EventData *_event = (EventData*)event;
_event->setVolume(volume);
}
FFI_PLUGIN_EXPORT float spine_event_data_get_balance(spine_event_data event) {
if (event == nullptr) return 0;
EventData *_event = (EventData*)event;
return _event->getBalance();
}
FFI_PLUGIN_EXPORT void spine_event_data_set_balance(spine_event_data event, float balance) {
if (event == nullptr) return;
EventData *_event = (EventData*)event;
_event->setBalance(balance);
}
// Event
FFI_PLUGIN_EXPORT spine_event_data spine_event_get_data(spine_event event) {
@ -1311,30 +1359,60 @@ FFI_PLUGIN_EXPORT int spine_event_get_int_value(spine_event event) {
return _event->getIntValue();
}
FFI_PLUGIN_EXPORT void spine_event_set_int_value(spine_event event, int value) {
if (event == nullptr) return;
Event *_event = (Event*)event;
_event->setIntValue(value);
}
FFI_PLUGIN_EXPORT float spine_event_get_float_value(spine_event event) {
if (event == nullptr) return 0;
Event *_event = (Event*)event;
return _event->getFloatValue();
}
FFI_PLUGIN_EXPORT void spine_event_set_float_value(spine_event event, float value) {
if (event == nullptr) return;
Event *_event = (Event*)event;
_event->setFloatValue(value);
}
FFI_PLUGIN_EXPORT const char* spine_event_get_string_value(spine_event event) {
if (event == nullptr) return nullptr;
Event *_event = (Event*)event;
return _event->getStringValue().buffer();
}
FFI_PLUGIN_EXPORT void spine_event_set_string_value(spine_event event, const char *value) {
if (event == nullptr) return;
Event *_event = (Event*)event;
_event->setStringValue(value);
}
FFI_PLUGIN_EXPORT float spine_event_get_volume(spine_event event) {
if (event == nullptr) return 0;
Event *_event = (Event*)event;
return _event->getVolume();
}
FFI_PLUGIN_EXPORT void spine_event_set_volume(spine_event event, float volume) {
if (event == nullptr) return;
Event *_event = (Event*)event;
_event->setVolume(volume);
}
FFI_PLUGIN_EXPORT float spine_event_get_balance(spine_event event) {
if (event == nullptr) return 0;
Event *_event = (Event*)event;
return _event->getBalance();
}
FFI_PLUGIN_EXPORT void spine_event_set_balance(spine_event event, float balance) {
if (event == nullptr) return;
Event *_event = (Event*)event;
_event->setBalance(balance);
}
// SlotData
FFI_PLUGIN_EXPORT int spine_slot_data_get_index(spine_slot_data slot) {
if (slot == nullptr) return 0;
@ -1483,6 +1561,18 @@ FFI_PLUGIN_EXPORT void spine_slot_set_attachment(spine_slot slot, spine_attachme
_slot->setAttachment((Attachment*)attachment);
}
FFI_PLUGIN_EXPORT int spine_slot_get_sequence_index(spine_slot slot) {
if (slot == nullptr) return 0;
Slot *_slot = (Slot*)slot;
return _slot->getSequenceIndex();
}
FFI_PLUGIN_EXPORT void spine_slot_set_sequence_index(spine_slot slot, int sequenceIndex) {
if (slot == nullptr) return;
Slot *_slot = (Slot*)slot;
_slot->setSequenceIndex(sequenceIndex);
}
// BoneData
FFI_PLUGIN_EXPORT int spine_bone_data_get_index(spine_bone_data data) {
if (data == nullptr) return 0;

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@ -198,6 +198,7 @@ FFI_PLUGIN_EXPORT spine_ik_constraint_data spine_skeleton_data_find_ik_constrain
FFI_PLUGIN_EXPORT spine_transform_constraint_data spine_skeleton_data_find_transform_constraint(spine_skeleton_data data, const char *name);
FFI_PLUGIN_EXPORT spine_path_constraint_data spine_skeleton_data_find_path_constraint(spine_skeleton_data data, const char *name);
FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_name(spine_skeleton_data data);
// OMITTED setName()
FFI_PLUGIN_EXPORT int spine_skeleton_data_get_num_bones(spine_skeleton_data data);
FFI_PLUGIN_EXPORT spine_bone_data* spine_skeleton_data_get_bones(spine_skeleton_data data);
FFI_PLUGIN_EXPORT int spine_skeleton_data_get_num_slots(spine_skeleton_data data);
@ -225,10 +226,15 @@ FFI_PLUGIN_EXPORT void spine_skeleton_data_set_width(spine_skeleton_data data, f
FFI_PLUGIN_EXPORT float spine_skeleton_data_get_height(spine_skeleton_data data);
FFI_PLUGIN_EXPORT void spine_skeleton_data_set_height(spine_skeleton_data data, float height);
FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_version(spine_skeleton_data data);
// OMITTED setVersion()
FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_hash(spine_skeleton_data data);
// OMITTED setHash()
FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_images_path(spine_skeleton_data data);
// OMITTED setImagesPath()
FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_audio_path(spine_skeleton_data data);
// OMITTED setAudioPath()
FFI_PLUGIN_EXPORT float spine_skeleton_data_get_fps(spine_skeleton_data data);
// OMITTED setFps()
FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data data);
FFI_PLUGIN_EXPORT spine_skeleton_drawable *spine_skeleton_drawable_create(spine_skeleton_data skeletonData);
@ -236,7 +242,10 @@ FFI_PLUGIN_EXPORT spine_render_command *spine_skeleton_drawable_render(spine_ske
FFI_PLUGIN_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable *drawable);
FFI_PLUGIN_EXPORT const char* spine_animation_get_name(spine_animation animation);
// OMITTED getTimelines()
// OMITTED hasTimeline()
FFI_PLUGIN_EXPORT float spine_animation_get_duration(spine_animation animation);
// OMITTED setDuration()
FFI_PLUGIN_EXPORT spine_skeleton_data spine_animation_state_data_get_skeleton_data(spine_animation_state_data stateData);
FFI_PLUGIN_EXPORT float spine_animation_state_data_get_default_mix(spine_animation_state_data stateData);
@ -248,18 +257,27 @@ FFI_PLUGIN_EXPORT float spine_animation_state_data_get_mix_by_name(spine_animati
FFI_PLUGIN_EXPORT void spine_animation_state_data_clear(spine_animation_state_data stateData);
FFI_PLUGIN_EXPORT void spine_animation_state_update(spine_animation_state state, float delta);
FFI_PLUGIN_EXPORT void spine_animation_state_dispose_track_entry(spine_animation_state state, spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_animation_state_apply(spine_animation_state state, spine_skeleton skeleton);
FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state state);
FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop, float delay);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay);
FFI_PLUGIN_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration);
FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_get_current(spine_animation_state state, int trackIndex);
FFI_PLUGIN_EXPORT spine_animation_state_data spine_animation_state_get_data(spine_animation_state state);
FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state);
FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_state state, float timeScale);
// OMITTED setListener()
// OMITTED setListener()
// OMITTED disableQueue()
// OMITTED enableQueue()
// OMITTED setManualTrackEntryDisposal()
// OMITTED getManualTrackEntryDisposal()
FFI_PLUGIN_EXPORT void spine_animation_state_dispose_track_entry(spine_animation_state state, spine_track_entry entry);
FFI_PLUGIN_EXPORT int spine_animation_state_events_get_num_events(spine_animation_state_events events);
FFI_PLUGIN_EXPORT spine_event_type spine_animation_state_events_get_event_type(spine_animation_state_events events, int index);
@ -313,8 +331,11 @@ FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_from(spine_trac
FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_to(spine_track_entry entry);
FFI_PLUGIN_EXPORT void spine_track_entry_reset_rotation_directions(spine_track_entry entry);
FFI_PLUGIN_EXPORT float spine_track_entry_get_track_complete(spine_track_entry entry);
// OMITTED setListener()
// OMITTED setListener()
FFI_PLUGIN_EXPORT void spine_skeleton_update_cache(spine_skeleton skeleton);
// OMITTED printUpdateCache()
FFI_PLUGIN_EXPORT void spine_skeleton_update_world_transform(spine_skeleton skeleton);
FFI_PLUGIN_EXPORT void spine_skeleton_update_world_transform_bone(spine_skeleton skeleton, spine_bone parent);
FFI_PLUGIN_EXPORT void spine_skeleton_set_to_setup_pose(spine_skeleton skeleton);
@ -335,6 +356,7 @@ FFI_PLUGIN_EXPORT spine_bone spine_skeleton_get_root_bone(spine_skeleton skeleto
FFI_PLUGIN_EXPORT spine_skeleton_data spine_skeleton_get_data(spine_skeleton skeleton);
FFI_PLUGIN_EXPORT int spine_skeleton_get_num_bones(spine_skeleton skeleton);
FFI_PLUGIN_EXPORT spine_bone* spine_skeleton_get_bones(spine_skeleton skeleton);
// OMITTED getUpdateCacheList()
FFI_PLUGIN_EXPORT int spine_skeleton_get_num_slots(spine_skeleton skeleton);
FFI_PLUGIN_EXPORT spine_slot* spine_skeleton_get_slots(spine_skeleton skeleton);
FFI_PLUGIN_EXPORT int spine_skeleton_get_num_draw_order(spine_skeleton skeleton);
@ -360,19 +382,30 @@ FFI_PLUGIN_EXPORT void spine_skeleton_set_scale_y(spine_skeleton skeleton, float
FFI_PLUGIN_EXPORT const char* spine_event_data_get_name(spine_event_data event);
FFI_PLUGIN_EXPORT int spine_event_data_get_int_value(spine_event_data event);
FFI_PLUGIN_EXPORT void spine_event_data_set_int_value(spine_event_data event, int value);
FFI_PLUGIN_EXPORT float spine_event_data_get_float_value(spine_event_data event);
FFI_PLUGIN_EXPORT void spine_event_data_set_float_value(spine_event_data event, float value);
FFI_PLUGIN_EXPORT const char* spine_event_data_get_string_value(spine_event_data event);
FFI_PLUGIN_EXPORT void spine_event_data_set_string_value(spine_event_data event, const char *value);
FFI_PLUGIN_EXPORT const char* spine_event_data_get_audio_path(spine_event_data event);
// OMITTED setAudioPath()
FFI_PLUGIN_EXPORT float spine_event_data_get_volume(spine_event_data event);
FFI_PLUGIN_EXPORT void spine_event_data_set_volume(spine_event_data event, float volume);
FFI_PLUGIN_EXPORT float spine_event_data_get_balance(spine_event_data event);
FFI_PLUGIN_EXPORT void spine_event_data_set_balance(spine_event_data event, float balance);
FFI_PLUGIN_EXPORT spine_event_data spine_event_get_data(spine_event event);
FFI_PLUGIN_EXPORT float spine_event_get_time(spine_event event);
FFI_PLUGIN_EXPORT int spine_event_get_int_value(spine_event event);
FFI_PLUGIN_EXPORT void spine_event_set_int_value(spine_event event, int value);
FFI_PLUGIN_EXPORT float spine_event_get_float_value(spine_event event);
FFI_PLUGIN_EXPORT void spine_event_set_float_value(spine_event event, float value);
FFI_PLUGIN_EXPORT const char* spine_event_get_string_value(spine_event event);
FFI_PLUGIN_EXPORT void spine_event_set_string_value(spine_event event, const char *value);
FFI_PLUGIN_EXPORT float spine_event_get_volume(spine_event event);
FFI_PLUGIN_EXPORT void spine_event_set_volume(spine_event event, float volume);
FFI_PLUGIN_EXPORT float spine_event_get_balance(spine_event event);
FFI_PLUGIN_EXPORT void spine_event_set_balance(spine_event event, float balance);
FFI_PLUGIN_EXPORT int spine_slot_data_get_index(spine_slot_data slot);
FFI_PLUGIN_EXPORT const char* spine_slot_data_get_name(spine_slot_data slot);
@ -399,6 +432,10 @@ FFI_PLUGIN_EXPORT void spine_slot_set_dark_color(spine_slot slot, float r, float
FFI_PLUGIN_EXPORT int spine_slot_has_dark_color(spine_slot slot);
FFI_PLUGIN_EXPORT spine_attachment spine_slot_get_attachment(spine_slot slot);
FFI_PLUGIN_EXPORT void spine_slot_set_attachment(spine_slot slot, spine_attachment attachment);
// OMITTED getDeform()
FFI_PLUGIN_EXPORT int spine_slot_get_sequence_index(spine_slot slot);
FFI_PLUGIN_EXPORT void spine_slot_set_sequence_index(spine_slot slot, int sequenceIndex);
FFI_PLUGIN_EXPORT int spine_bone_data_get_index(spine_bone_data data);
FFI_PLUGIN_EXPORT const char* spine_bone_data_get_name(spine_bone_data data);