mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 09:08:42 +08:00
[flutter] Add missing native methods up and including to Slot
This commit is contained in:
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c392471b13
commit
6d0a60e255
@ -2858,6 +2858,7 @@ class AnimationState {
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}
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}
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// FIXME add callbacks for update, apply and updateWorldTransform. Pass through SpineWidgetController
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class SkeletonDrawable {
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final Atlas atlas;
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final SkeletonData skeletonData;
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@ -618,18 +618,30 @@ FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state s
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_state->clearTrack(trackIndex);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return (spine_track_entry)_state->setAnimation(trackIndex, animationName, loop);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) {
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return (spine_track_entry)_state->setAnimation(trackIndex, (Animation*)animation, loop);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return (spine_track_entry)_state->addAnimation(trackIndex, animationName, loop, delay);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop, float delay) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return (spine_track_entry)_state->addAnimation(trackIndex, (Animation*)animation, loop, delay);
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}
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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@ -654,6 +666,12 @@ FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_get_current(spine_anim
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return (spine_track_entry)_state->getCurrent(trackIndex);
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}
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FFI_PLUGIN_EXPORT spine_animation_state_data spine_animation_state_get_data(spine_animation_state state) {
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if (state == nullptr) return nullptr;
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AnimationState *_state = (AnimationState*)state;
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return (spine_animation_state_data)_state->getData();
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}
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FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state) {
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if (state == nullptr) return 0;
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AnimationState *_state = (AnimationState*)state;
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@ -1261,18 +1279,36 @@ FFI_PLUGIN_EXPORT int spine_event_data_get_int_value(spine_event_data event) {
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return _event->getIntValue();
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}
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FFI_PLUGIN_EXPORT void spine_event_data_set_int_value(spine_event_data event, int value) {
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if (event == nullptr) return;
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EventData *_event = (EventData*)event;
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_event->setIntValue(value);
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}
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FFI_PLUGIN_EXPORT float spine_event_data_get_float_value(spine_event_data event) {
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if (event == nullptr) return 0;
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EventData *_event = (EventData*)event;
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return _event->getFloatValue();
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}
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FFI_PLUGIN_EXPORT void spine_event_data_set_float_value(spine_event_data event, float value) {
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if (event == nullptr) return;
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EventData *_event = (EventData*)event;
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_event->setFloatValue(value);
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}
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FFI_PLUGIN_EXPORT const char* spine_event_data_get_string_value(spine_event_data event) {
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if (event == nullptr) return nullptr;
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EventData *_event = (EventData*)event;
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return _event->getStringValue().buffer();
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}
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FFI_PLUGIN_EXPORT void spine_event_data_set_string_value(spine_event_data event, const char *value) {
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if (event == nullptr) return;
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EventData *_event = (EventData*)event;
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_event->setStringValue(value);
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}
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FFI_PLUGIN_EXPORT const char* spine_event_data_get_audio_path(spine_event_data event) {
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if (event == nullptr) return nullptr;
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EventData *_event = (EventData*)event;
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@ -1285,12 +1321,24 @@ FFI_PLUGIN_EXPORT float spine_event_data_get_volume(spine_event_data event) {
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return _event->getVolume();
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}
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FFI_PLUGIN_EXPORT void spine_event_data_set_volume(spine_event_data event, float volume) {
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if (event == nullptr) return;
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EventData *_event = (EventData*)event;
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_event->setVolume(volume);
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}
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FFI_PLUGIN_EXPORT float spine_event_data_get_balance(spine_event_data event) {
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if (event == nullptr) return 0;
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EventData *_event = (EventData*)event;
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return _event->getBalance();
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}
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FFI_PLUGIN_EXPORT void spine_event_data_set_balance(spine_event_data event, float balance) {
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if (event == nullptr) return;
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EventData *_event = (EventData*)event;
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_event->setBalance(balance);
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}
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// Event
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FFI_PLUGIN_EXPORT spine_event_data spine_event_get_data(spine_event event) {
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@ -1311,30 +1359,60 @@ FFI_PLUGIN_EXPORT int spine_event_get_int_value(spine_event event) {
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return _event->getIntValue();
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}
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FFI_PLUGIN_EXPORT void spine_event_set_int_value(spine_event event, int value) {
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if (event == nullptr) return;
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Event *_event = (Event*)event;
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_event->setIntValue(value);
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}
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FFI_PLUGIN_EXPORT float spine_event_get_float_value(spine_event event) {
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if (event == nullptr) return 0;
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Event *_event = (Event*)event;
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return _event->getFloatValue();
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}
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FFI_PLUGIN_EXPORT void spine_event_set_float_value(spine_event event, float value) {
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if (event == nullptr) return;
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Event *_event = (Event*)event;
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_event->setFloatValue(value);
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}
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FFI_PLUGIN_EXPORT const char* spine_event_get_string_value(spine_event event) {
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if (event == nullptr) return nullptr;
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Event *_event = (Event*)event;
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return _event->getStringValue().buffer();
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}
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FFI_PLUGIN_EXPORT void spine_event_set_string_value(spine_event event, const char *value) {
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if (event == nullptr) return;
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Event *_event = (Event*)event;
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_event->setStringValue(value);
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}
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FFI_PLUGIN_EXPORT float spine_event_get_volume(spine_event event) {
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if (event == nullptr) return 0;
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Event *_event = (Event*)event;
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return _event->getVolume();
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}
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FFI_PLUGIN_EXPORT void spine_event_set_volume(spine_event event, float volume) {
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if (event == nullptr) return;
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Event *_event = (Event*)event;
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_event->setVolume(volume);
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}
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FFI_PLUGIN_EXPORT float spine_event_get_balance(spine_event event) {
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if (event == nullptr) return 0;
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Event *_event = (Event*)event;
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return _event->getBalance();
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}
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FFI_PLUGIN_EXPORT void spine_event_set_balance(spine_event event, float balance) {
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if (event == nullptr) return;
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Event *_event = (Event*)event;
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_event->setBalance(balance);
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}
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// SlotData
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FFI_PLUGIN_EXPORT int spine_slot_data_get_index(spine_slot_data slot) {
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if (slot == nullptr) return 0;
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@ -1483,6 +1561,18 @@ FFI_PLUGIN_EXPORT void spine_slot_set_attachment(spine_slot slot, spine_attachme
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_slot->setAttachment((Attachment*)attachment);
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}
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FFI_PLUGIN_EXPORT int spine_slot_get_sequence_index(spine_slot slot) {
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if (slot == nullptr) return 0;
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Slot *_slot = (Slot*)slot;
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return _slot->getSequenceIndex();
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}
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FFI_PLUGIN_EXPORT void spine_slot_set_sequence_index(spine_slot slot, int sequenceIndex) {
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if (slot == nullptr) return;
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Slot *_slot = (Slot*)slot;
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_slot->setSequenceIndex(sequenceIndex);
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}
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// BoneData
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FFI_PLUGIN_EXPORT int spine_bone_data_get_index(spine_bone_data data) {
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if (data == nullptr) return 0;
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@ -198,6 +198,7 @@ FFI_PLUGIN_EXPORT spine_ik_constraint_data spine_skeleton_data_find_ik_constrain
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FFI_PLUGIN_EXPORT spine_transform_constraint_data spine_skeleton_data_find_transform_constraint(spine_skeleton_data data, const char *name);
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FFI_PLUGIN_EXPORT spine_path_constraint_data spine_skeleton_data_find_path_constraint(spine_skeleton_data data, const char *name);
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FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_name(spine_skeleton_data data);
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// OMITTED setName()
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FFI_PLUGIN_EXPORT int spine_skeleton_data_get_num_bones(spine_skeleton_data data);
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FFI_PLUGIN_EXPORT spine_bone_data* spine_skeleton_data_get_bones(spine_skeleton_data data);
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FFI_PLUGIN_EXPORT int spine_skeleton_data_get_num_slots(spine_skeleton_data data);
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@ -225,10 +226,15 @@ FFI_PLUGIN_EXPORT void spine_skeleton_data_set_width(spine_skeleton_data data, f
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FFI_PLUGIN_EXPORT float spine_skeleton_data_get_height(spine_skeleton_data data);
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FFI_PLUGIN_EXPORT void spine_skeleton_data_set_height(spine_skeleton_data data, float height);
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FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_version(spine_skeleton_data data);
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// OMITTED setVersion()
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FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_hash(spine_skeleton_data data);
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// OMITTED setHash()
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FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_images_path(spine_skeleton_data data);
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// OMITTED setImagesPath()
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FFI_PLUGIN_EXPORT const char* spine_skeleton_data_get_audio_path(spine_skeleton_data data);
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// OMITTED setAudioPath()
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FFI_PLUGIN_EXPORT float spine_skeleton_data_get_fps(spine_skeleton_data data);
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// OMITTED setFps()
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FFI_PLUGIN_EXPORT void spine_skeleton_data_dispose(spine_skeleton_data data);
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FFI_PLUGIN_EXPORT spine_skeleton_drawable *spine_skeleton_drawable_create(spine_skeleton_data skeletonData);
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@ -236,7 +242,10 @@ FFI_PLUGIN_EXPORT spine_render_command *spine_skeleton_drawable_render(spine_ske
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FFI_PLUGIN_EXPORT void spine_skeleton_drawable_dispose(spine_skeleton_drawable *drawable);
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FFI_PLUGIN_EXPORT const char* spine_animation_get_name(spine_animation animation);
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// OMITTED getTimelines()
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// OMITTED hasTimeline()
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FFI_PLUGIN_EXPORT float spine_animation_get_duration(spine_animation animation);
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// OMITTED setDuration()
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FFI_PLUGIN_EXPORT spine_skeleton_data spine_animation_state_data_get_skeleton_data(spine_animation_state_data stateData);
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FFI_PLUGIN_EXPORT float spine_animation_state_data_get_default_mix(spine_animation_state_data stateData);
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@ -248,18 +257,27 @@ FFI_PLUGIN_EXPORT float spine_animation_state_data_get_mix_by_name(spine_animati
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FFI_PLUGIN_EXPORT void spine_animation_state_data_clear(spine_animation_state_data stateData);
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FFI_PLUGIN_EXPORT void spine_animation_state_update(spine_animation_state state, float delta);
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FFI_PLUGIN_EXPORT void spine_animation_state_dispose_track_entry(spine_animation_state state, spine_track_entry entry);
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FFI_PLUGIN_EXPORT void spine_animation_state_apply(spine_animation_state state, spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_tracks(spine_animation_state state);
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FFI_PLUGIN_EXPORT void spine_animation_state_clear_track(spine_animation_state state, int trackIndex);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation_by_name(spine_animation_state state, int trackIndex, const char* animationName, int loop, float delay);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_animation(spine_animation_state state, int trackIndex, spine_animation animation, int loop, float delay);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_set_empty_animation(spine_animation_state state, int trackIndex, float mixDuration);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_add_empty_animation(spine_animation_state state, int trackIndex, float mixDuration, float delay);
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FFI_PLUGIN_EXPORT void spine_animation_state_set_empty_animations(spine_animation_state state, float mixDuration);
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FFI_PLUGIN_EXPORT spine_track_entry spine_animation_state_get_current(spine_animation_state state, int trackIndex);
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FFI_PLUGIN_EXPORT spine_animation_state_data spine_animation_state_get_data(spine_animation_state state);
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FFI_PLUGIN_EXPORT float spine_animation_state_get_time_scale(spine_animation_state state);
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FFI_PLUGIN_EXPORT void spine_animation_state_set_time_scale(spine_animation_state state, float timeScale);
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// OMITTED setListener()
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// OMITTED setListener()
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// OMITTED disableQueue()
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// OMITTED enableQueue()
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// OMITTED setManualTrackEntryDisposal()
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// OMITTED getManualTrackEntryDisposal()
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FFI_PLUGIN_EXPORT void spine_animation_state_dispose_track_entry(spine_animation_state state, spine_track_entry entry);
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FFI_PLUGIN_EXPORT int spine_animation_state_events_get_num_events(spine_animation_state_events events);
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FFI_PLUGIN_EXPORT spine_event_type spine_animation_state_events_get_event_type(spine_animation_state_events events, int index);
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@ -313,8 +331,11 @@ FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_from(spine_trac
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FFI_PLUGIN_EXPORT spine_track_entry spine_track_entry_get_mixing_to(spine_track_entry entry);
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FFI_PLUGIN_EXPORT void spine_track_entry_reset_rotation_directions(spine_track_entry entry);
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FFI_PLUGIN_EXPORT float spine_track_entry_get_track_complete(spine_track_entry entry);
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// OMITTED setListener()
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// OMITTED setListener()
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FFI_PLUGIN_EXPORT void spine_skeleton_update_cache(spine_skeleton skeleton);
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// OMITTED printUpdateCache()
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FFI_PLUGIN_EXPORT void spine_skeleton_update_world_transform(spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT void spine_skeleton_update_world_transform_bone(spine_skeleton skeleton, spine_bone parent);
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FFI_PLUGIN_EXPORT void spine_skeleton_set_to_setup_pose(spine_skeleton skeleton);
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@ -335,6 +356,7 @@ FFI_PLUGIN_EXPORT spine_bone spine_skeleton_get_root_bone(spine_skeleton skeleto
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FFI_PLUGIN_EXPORT spine_skeleton_data spine_skeleton_get_data(spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT int spine_skeleton_get_num_bones(spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT spine_bone* spine_skeleton_get_bones(spine_skeleton skeleton);
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// OMITTED getUpdateCacheList()
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FFI_PLUGIN_EXPORT int spine_skeleton_get_num_slots(spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT spine_slot* spine_skeleton_get_slots(spine_skeleton skeleton);
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FFI_PLUGIN_EXPORT int spine_skeleton_get_num_draw_order(spine_skeleton skeleton);
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@ -360,19 +382,30 @@ FFI_PLUGIN_EXPORT void spine_skeleton_set_scale_y(spine_skeleton skeleton, float
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FFI_PLUGIN_EXPORT const char* spine_event_data_get_name(spine_event_data event);
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FFI_PLUGIN_EXPORT int spine_event_data_get_int_value(spine_event_data event);
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FFI_PLUGIN_EXPORT void spine_event_data_set_int_value(spine_event_data event, int value);
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FFI_PLUGIN_EXPORT float spine_event_data_get_float_value(spine_event_data event);
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FFI_PLUGIN_EXPORT void spine_event_data_set_float_value(spine_event_data event, float value);
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FFI_PLUGIN_EXPORT const char* spine_event_data_get_string_value(spine_event_data event);
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FFI_PLUGIN_EXPORT void spine_event_data_set_string_value(spine_event_data event, const char *value);
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FFI_PLUGIN_EXPORT const char* spine_event_data_get_audio_path(spine_event_data event);
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// OMITTED setAudioPath()
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FFI_PLUGIN_EXPORT float spine_event_data_get_volume(spine_event_data event);
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FFI_PLUGIN_EXPORT void spine_event_data_set_volume(spine_event_data event, float volume);
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FFI_PLUGIN_EXPORT float spine_event_data_get_balance(spine_event_data event);
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FFI_PLUGIN_EXPORT void spine_event_data_set_balance(spine_event_data event, float balance);
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FFI_PLUGIN_EXPORT spine_event_data spine_event_get_data(spine_event event);
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FFI_PLUGIN_EXPORT float spine_event_get_time(spine_event event);
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FFI_PLUGIN_EXPORT int spine_event_get_int_value(spine_event event);
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FFI_PLUGIN_EXPORT void spine_event_set_int_value(spine_event event, int value);
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FFI_PLUGIN_EXPORT float spine_event_get_float_value(spine_event event);
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FFI_PLUGIN_EXPORT void spine_event_set_float_value(spine_event event, float value);
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FFI_PLUGIN_EXPORT const char* spine_event_get_string_value(spine_event event);
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FFI_PLUGIN_EXPORT void spine_event_set_string_value(spine_event event, const char *value);
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FFI_PLUGIN_EXPORT float spine_event_get_volume(spine_event event);
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FFI_PLUGIN_EXPORT void spine_event_set_volume(spine_event event, float volume);
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FFI_PLUGIN_EXPORT float spine_event_get_balance(spine_event event);
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FFI_PLUGIN_EXPORT void spine_event_set_balance(spine_event event, float balance);
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FFI_PLUGIN_EXPORT int spine_slot_data_get_index(spine_slot_data slot);
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FFI_PLUGIN_EXPORT const char* spine_slot_data_get_name(spine_slot_data slot);
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@ -399,6 +432,10 @@ FFI_PLUGIN_EXPORT void spine_slot_set_dark_color(spine_slot slot, float r, float
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FFI_PLUGIN_EXPORT int spine_slot_has_dark_color(spine_slot slot);
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FFI_PLUGIN_EXPORT spine_attachment spine_slot_get_attachment(spine_slot slot);
|
||||
FFI_PLUGIN_EXPORT void spine_slot_set_attachment(spine_slot slot, spine_attachment attachment);
|
||||
// OMITTED getDeform()
|
||||
FFI_PLUGIN_EXPORT int spine_slot_get_sequence_index(spine_slot slot);
|
||||
FFI_PLUGIN_EXPORT void spine_slot_set_sequence_index(spine_slot slot, int sequenceIndex);
|
||||
|
||||
|
||||
FFI_PLUGIN_EXPORT int spine_bone_data_get_index(spine_bone_data data);
|
||||
FFI_PLUGIN_EXPORT const char* spine_bone_data_get_name(spine_bone_data data);
|
||||
|
||||
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Reference in New Issue
Block a user