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https://github.com/EsotericSoftware/spine-runtimes.git
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spine-starling, use Vector of Dictionarys to avoid allocation to look up skin attachments.
#236
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@ -29,12 +29,14 @@
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*****************************************************************************/
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package spine {
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import flash.utils.Dictionary;
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import spine.attachments.Attachment;
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/** Stores attachments by slot index and attachment name. */
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public class Skin {
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internal var _name:String;
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private var _attachments:Object = new Object();
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private var _attachments:Vector.<Dictionary> = new Vector.<Dictionary>();
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public function Skin (name:String) {
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if (name == null)
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@ -45,15 +47,19 @@ public class Skin {
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public function addAttachment (slotIndex:int, name:String, attachment:Attachment) : void {
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if (attachment == null)
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throw new ArgumentError("attachment cannot be null.");
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_attachments[slotIndex + ":" + name] = attachment;
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if (slotIndex >= attachments.length) attachments.length = slotIndex + 1;
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if (!attachments[slotIndex]) attachments[slotIndex] = new Dictionary();
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attachments[slotIndex][name] = attachment;
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}
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/** @return May be null. */
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public function getAttachment (slotIndex:int, name:String) : Attachment {
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return _attachments[slotIndex + ":" + name];
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if (slotIndex >= attachments.length) return null;
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var dictionary:Dictionary = attachments[slotIndex];
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return dictionary ? dictionary[name] : null;
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}
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public function get attachments () : Object {
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public function get attachments () : Vector.<Dictionary> {
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return _attachments;
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}
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@ -67,16 +73,21 @@ public class Skin {
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/** Attach each attachment in this skin if the corresponding attachment in the old skin is currently attached. */
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public function attachAll (skeleton:Skeleton, oldSkin:Skin) : void {
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for (var key:String in oldSkin._attachments) {
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var colon:int = key.indexOf(":");
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var slotIndex:int = parseInt(key.substring(0, colon));
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var name:String = key.substring(colon + 1);
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var slot:Slot = skeleton.slots[slotIndex];
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if (slot.attachment && slot.attachment.name == name) {
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var attachment:Attachment = getAttachment(slotIndex, name);
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if (attachment != null)
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slot.attachment = attachment;
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var slotIndex:int = 0;
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for each (var slot:Slot in skeleton._slots) {
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var slotAttachment:Attachment = slot.attachment;
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if (slotAttachment && slotIndex < oldSkin.attachments.length) {
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var dictionary:Dictionary = oldSkin.attachments[slotIndex];
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for (var name:String in dictionary) {
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var skinAttachment:Attachment = dictionary[name];
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if (slotAttachment == skinAttachment) {
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var attachment:Attachment = getAttachment(slotIndex, name);
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if (attachment != null) slot.attachment = attachment;
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break;
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}
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}
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}
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slotIndex++;
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}
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}
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}
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