[cpp] Port of commit 3ea4f66. AnimationState, fixed rotation mix when direction changes. See #2158.

This commit is contained in:
Mario Zechner 2022-10-06 16:29:53 +02:00
parent ddc190527f
commit 6d4f2c2c1b

View File

@ -742,19 +742,21 @@ void AnimationState::applyRotateTimeline(RotateTimeline *rotateTimeline, Skeleto
lastTotal = 0;
lastDiff = diff;
} else {
lastTotal = timelinesRotation[i]; // Angle and direction of mix, including loops.
lastDiff = timelinesRotation[i + 1];// Difference between bones.
lastTotal = timelinesRotation[i];
lastDiff = timelinesRotation[i + 1];
}
bool current = diff > 0, dir = lastTotal >= 0;
// Detect cross at 0 (not 180).
if (MathUtil::sign(lastDiff) != MathUtil::sign(diff) && MathUtil::abs(lastDiff) <= 90) {
// A cross after a 360 rotation is a loop.
if (MathUtil::abs(lastTotal) > 180) lastTotal += 360 * MathUtil::sign(lastTotal);
dir = current;
}
total = diff + lastTotal - MathUtil::fmod(lastTotal, 360);// Store loops as part of lastTotal.
float loops = lastTotal - MathUtil::fmod(lastTotal, 360.f);
total = diff + loops;
bool current = diff >= 0, dir = lastTotal >= 0;
if (MathUtil::abs(lastDiff) <= 90 && MathUtil::sign(lastDiff) != MathUtil::sign(diff)) {
if (MathUtil::abs(lastTotal - loops) > 180) {
total += 360.f * MathUtil::sign(lastTotal);
dir = current;
} else if (loops != 0)
total -= 360.f * MathUtil::sign(lastTotal);
else
dir = current;
}
if (dir != current) {
total += 360 * MathUtil::sign(lastTotal);
}