[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.

This commit is contained in:
Harald Csaszar 2020-11-16 13:00:31 +01:00
parent f1af1d5bf1
commit 6d83190946
2 changed files with 4 additions and 0 deletions

View File

@ -115,6 +115,8 @@ namespace Spine.Unity {
nameTable.Clear();
var skeleton = skeletonRenderer.skeleton;
if (skeleton == null)
return;
slot = skeleton.FindSlot(slotName);
int slotIndex = skeleton.FindSlotIndex(slotName);

View File

@ -115,6 +115,8 @@ namespace Spine.Unity {
nameTable.Clear();
var skeleton = skeletonGraphic.Skeleton;
if (skeleton == null)
return;
slot = skeleton.FindSlot(slotName);
int slotIndex = skeleton.FindSlotIndex(slotName);