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[unity] Added null checks at BoundingBoxFollower classes to handle SkeletonData not being assigned.
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@ -115,6 +115,8 @@ namespace Spine.Unity {
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nameTable.Clear();
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nameTable.Clear();
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var skeleton = skeletonRenderer.skeleton;
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var skeleton = skeletonRenderer.skeleton;
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if (skeleton == null)
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return;
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slot = skeleton.FindSlot(slotName);
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slot = skeleton.FindSlot(slotName);
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int slotIndex = skeleton.FindSlotIndex(slotName);
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int slotIndex = skeleton.FindSlotIndex(slotName);
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@ -115,6 +115,8 @@ namespace Spine.Unity {
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nameTable.Clear();
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nameTable.Clear();
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var skeleton = skeletonGraphic.Skeleton;
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var skeleton = skeletonGraphic.Skeleton;
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if (skeleton == null)
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return;
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slot = skeleton.FindSlot(slotName);
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slot = skeleton.FindSlot(slotName);
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int slotIndex = skeleton.FindSlotIndex(slotName);
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int slotIndex = skeleton.FindSlotIndex(slotName);
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