[c] Port of commit 8290353. Fix for hold previous on 3+ animations causing dipping. See #1738.

This commit is contained in:
badlogic 2020-08-13 14:22:49 +02:00
parent 0245a83a07
commit 6d833f36d1

View File

@ -33,8 +33,9 @@
#define SUBSEQUENT 0
#define FIRST 1
#define HOLD 2
#define HOLD_MIX 3
#define HOLD_SUBSEQUENT 2
#define HOLD_FIRST 3
#define HOLD_MIX 4
#define SETUP 1
#define CURRENT 2
@ -501,7 +502,11 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
timelineBlend = SP_MIX_BLEND_SETUP;
alpha = alphaMix;
break;
case HOLD:
case HOLD_SUBSEQUENT:
timelineBlend = blend;
alpha = alphaHold;
break;
case HOLD_FIRST:
timelineBlend = SP_MIX_BLEND_SETUP;
alpha = alphaHold;
break;
@ -1024,8 +1029,7 @@ void _spTrackEntry_computeHold(spTrackEntry* entry, spAnimationState* state) {
if (to != 0 && to->holdPrevious) {
for (i = 0; i < timelinesCount; i++) {
int id = spTimeline_getPropertyId(timelines[i]);
_spAnimationState_addPropertyID(state, id);
timelineMode[i] = HOLD;
timelineMode[i] = _spAnimationState_addPropertyID(state, id) ? HOLD_FIRST : HOLD_SUBSEQUENT;
}
return;
}
@ -1051,7 +1055,7 @@ void _spTrackEntry_computeHold(spTrackEntry* entry, spAnimationState* state) {
}
break;
}
timelineMode[i] = HOLD;
timelineMode[i] = HOLD_FIRST;
}
}
}