[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.

This commit is contained in:
Harald Csaszar 2022-09-05 15:56:32 +02:00
parent 933ccbba62
commit 6da33e5c88
2 changed files with 7 additions and 2 deletions

View File

@ -261,7 +261,7 @@ namespace Spine.Unity.Editor {
EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("This mesh uses multiple atlas pages or blend modes.\n" +
"You need to enable 'Multiple Canvas Renderers'\n" +
"for correct rendering. Consider packing\n" +
"attachments to a single atlas page if possible.", Icons.warning), GUILayout.Height(60), GUILayout.Width(340));
"attachments to a single atlas page if possible.", Icons.warning), GUILayout.Height(60), GUILayout.Width(380));
}
}
}

View File

@ -160,10 +160,15 @@ namespace Spine.Unity.Editor {
newTransform.position = isUI ? data.spawnPoint : RoundVector(data.spawnPoint, 2);
if (isUI) {
SkeletonGraphic skeletonGraphic = ((SkeletonGraphic)newSkeletonComponent);
if (usedParent != null && usedParent.GetComponent<RectTransform>() != null) {
((SkeletonGraphic)newSkeletonComponent).MatchRectTransformWithBounds();
skeletonGraphic.MatchRectTransformWithBounds();
} else
Debug.Log("Created a UI Skeleton GameObject not under a RectTransform. It may not be visible until you parent it to a canvas.");
if (skeletonGraphic.HasMultipleSubmeshInstructions() && !skeletonGraphic.allowMultipleCanvasRenderers)
Debug.Log("This mesh uses multiple atlas pages or blend modes. " +
"You need to enable 'Multiple Canvas Renderers for correct rendering. " +
"Consider packing attachments to a single atlas page if possible.", skeletonGraphic);
}
if (!isUI && usedParent != null && usedParent.transform.localScale != Vector3.one)