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https://github.com/EsotericSoftware/spine-runtimes.git
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[unity] Multiple Canvas Renderers warnings: Fixed missing warning icon in SkeletonGraphic Inspector due to element width. Added console log statement when instantiating SkeletonGraphic as well.
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@ -261,7 +261,7 @@ namespace Spine.Unity.Editor {
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EditorGUILayout.LabelField(SpineInspectorUtility.TempContent("This mesh uses multiple atlas pages or blend modes.\n" +
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"You need to enable 'Multiple Canvas Renderers'\n" +
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"for correct rendering. Consider packing\n" +
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"attachments to a single atlas page if possible.", Icons.warning), GUILayout.Height(60), GUILayout.Width(340));
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"attachments to a single atlas page if possible.", Icons.warning), GUILayout.Height(60), GUILayout.Width(380));
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}
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}
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}
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@ -160,10 +160,15 @@ namespace Spine.Unity.Editor {
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newTransform.position = isUI ? data.spawnPoint : RoundVector(data.spawnPoint, 2);
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if (isUI) {
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SkeletonGraphic skeletonGraphic = ((SkeletonGraphic)newSkeletonComponent);
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if (usedParent != null && usedParent.GetComponent<RectTransform>() != null) {
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((SkeletonGraphic)newSkeletonComponent).MatchRectTransformWithBounds();
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skeletonGraphic.MatchRectTransformWithBounds();
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} else
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Debug.Log("Created a UI Skeleton GameObject not under a RectTransform. It may not be visible until you parent it to a canvas.");
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if (skeletonGraphic.HasMultipleSubmeshInstructions() && !skeletonGraphic.allowMultipleCanvasRenderers)
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Debug.Log("This mesh uses multiple atlas pages or blend modes. " +
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"You need to enable 'Multiple Canvas Renderers for correct rendering. " +
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"Consider packing attachments to a single atlas page if possible.", skeletonGraphic);
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}
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if (!isUI && usedParent != null && usedParent.transform.localScale != Vector3.one)
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