mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[unity] Port of commits f05a152 and 82ad169: Fixed physics jitter. See #2820.
This commit is contained in:
parent
b263728502
commit
6da9ac59b7
@ -44,10 +44,10 @@ namespace Spine {
|
|||||||
|
|
||||||
bool reset = true;
|
bool reset = true;
|
||||||
float ux, uy, cx, cy, tx, ty;
|
float ux, uy, cx, cy, tx, ty;
|
||||||
float xOffset, xVelocity;
|
float xOffset, xLag, xVelocity;
|
||||||
float yOffset, yVelocity;
|
float yOffset, yLag, yVelocity;
|
||||||
float rotateOffset, rotateVelocity;
|
float rotateOffset, rotateLag, rotateVelocity;
|
||||||
float scaleOffset, scaleVelocity;
|
float scaleOffset, scaleLag, scaleVelocity;
|
||||||
|
|
||||||
internal bool active;
|
internal bool active;
|
||||||
|
|
||||||
@ -89,12 +89,16 @@ namespace Spine {
|
|||||||
lastTime = skeleton.time;
|
lastTime = skeleton.time;
|
||||||
reset = true;
|
reset = true;
|
||||||
xOffset = 0;
|
xOffset = 0;
|
||||||
|
xLag = 0;
|
||||||
xVelocity = 0;
|
xVelocity = 0;
|
||||||
yOffset = 0;
|
yOffset = 0;
|
||||||
|
yLag = 0;
|
||||||
yVelocity = 0;
|
yVelocity = 0;
|
||||||
rotateOffset = 0;
|
rotateOffset = 0;
|
||||||
|
rotateLag = 0;
|
||||||
rotateVelocity = 0;
|
rotateVelocity = 0;
|
||||||
scaleOffset = 0;
|
scaleOffset = 0;
|
||||||
|
scaleLag = 0;
|
||||||
scaleVelocity = 0;
|
scaleVelocity = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -137,7 +141,7 @@ namespace Spine {
|
|||||||
|
|
||||||
bool x = data.x > 0, y = data.y > 0, rotateOrShearX = data.rotate > 0 || data.shearX > 0, scaleX = data.scaleX > 0;
|
bool x = data.x > 0, y = data.y > 0, rotateOrShearX = data.rotate > 0 || data.shearX > 0, scaleX = data.scaleX > 0;
|
||||||
Bone bone = this.bone;
|
Bone bone = this.bone;
|
||||||
float l = bone.data.length;
|
float l = bone.data.length, t = data.step, z = 0;
|
||||||
|
|
||||||
switch (physics) {
|
switch (physics) {
|
||||||
case Physics.None:
|
case Physics.None:
|
||||||
@ -157,8 +161,8 @@ namespace Spine {
|
|||||||
ux = bx;
|
ux = bx;
|
||||||
uy = by;
|
uy = by;
|
||||||
} else {
|
} else {
|
||||||
float a = remaining, i = inertia, t = data.step, f = skeleton.data.referenceScale, d = -1;
|
float a = remaining, i = inertia, f = skeleton.data.referenceScale, d = -1, qx = data.limit * delta,
|
||||||
float qx = data.limit * delta, qy = qx * Math.Abs(skeleton.ScaleY);
|
qy = qx * Math.Abs(skeleton.ScaleY);
|
||||||
qx *= Math.Abs(skeleton.ScaleX);
|
qx *= Math.Abs(skeleton.ScaleX);
|
||||||
|
|
||||||
if (x || y) {
|
if (x || y) {
|
||||||
@ -174,7 +178,8 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
if (a >= t) {
|
if (a >= t) {
|
||||||
d = (float)Math.Pow(damping, 60 * t);
|
d = (float)Math.Pow(damping, 60 * t);
|
||||||
float m = massInverse * t, e = strength, w = wind * f * skeleton.ScaleX, g = gravity * f * skeleton.ScaleY;
|
float m = massInverse * t, e = strength, w = wind * f * skeleton.ScaleX,
|
||||||
|
g = gravity * f * skeleton.ScaleY, xs = xOffset, ys = yOffset;
|
||||||
do {
|
do {
|
||||||
if (x) {
|
if (x) {
|
||||||
xVelocity += (w - xOffset * e) * m;
|
xVelocity += (w - xOffset * e) * m;
|
||||||
@ -188,13 +193,15 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
a -= t;
|
a -= t;
|
||||||
} while (a >= t);
|
} while (a >= t);
|
||||||
|
xLag = xOffset - xs;
|
||||||
|
yLag = yOffset - ys;
|
||||||
}
|
}
|
||||||
if (x) bone.worldX += xOffset * mix * data.x;
|
z = Math.Max(0, 1 - a / t);
|
||||||
if (y) bone.worldY += yOffset * mix * data.y;
|
if (x) bone.worldX += (xOffset - xLag * z) * mix * data.x;
|
||||||
|
if (y) bone.worldY += (yOffset - yLag * z) * mix * data.y;
|
||||||
}
|
}
|
||||||
if (rotateOrShearX || scaleX) {
|
if (rotateOrShearX || scaleX) {
|
||||||
float ca = (float)Math.Atan2(bone.c, bone.a), c, s, mr = 0;
|
float ca = (float)Math.Atan2(bone.c, bone.a), c, s, mr = 0, dx = cx - bone.worldX, dy = cy - bone.worldY;
|
||||||
float dx = cx - bone.worldX, dy = cy - bone.worldY;
|
|
||||||
if (dx > qx)
|
if (dx > qx)
|
||||||
dx = qx;
|
dx = qx;
|
||||||
else if (dx < -qx)
|
else if (dx < -qx)
|
||||||
@ -203,11 +210,12 @@ namespace Spine {
|
|||||||
dy = qy;
|
dy = qy;
|
||||||
else if (dy < -qy)
|
else if (dy < -qy)
|
||||||
dy = -qy;
|
dy = -qy;
|
||||||
|
a = remaining;
|
||||||
if (rotateOrShearX) {
|
if (rotateOrShearX) {
|
||||||
mr = (data.rotate + data.shearX) * mix;
|
mr = (data.rotate + data.shearX) * mix;
|
||||||
float r = (float)Math.Atan2(dy + ty, dx + tx) - ca - rotateOffset * mr;
|
float rz = rotateLag * Math.Max(0, 1 - a / t), r = (float)Math.Atan2(dy + ty, dx + tx) - ca - (rotateOffset - rz) * mr;
|
||||||
rotateOffset += (r - (float)Math.Ceiling(r * MathUtils.InvPI2 - 0.5f) * MathUtils.PI2) * i;
|
rotateOffset += (r - (float)Math.Ceiling(r * MathUtils.InvPI2 - 0.5f) * MathUtils.PI2) * i;
|
||||||
r = rotateOffset * mr + ca;
|
r = (rotateOffset - rz) * mr + ca;
|
||||||
c = (float)Math.Cos(r);
|
c = (float)Math.Cos(r);
|
||||||
s = (float)Math.Sin(r);
|
s = (float)Math.Sin(r);
|
||||||
if (scaleX) {
|
if (scaleX) {
|
||||||
@ -223,7 +231,8 @@ namespace Spine {
|
|||||||
a = remaining;
|
a = remaining;
|
||||||
if (a >= t) {
|
if (a >= t) {
|
||||||
if (d == -1) d = (float)Math.Pow(damping, 60 * t);
|
if (d == -1) d = (float)Math.Pow(damping, 60 * t);
|
||||||
float m = massInverse * t, e = strength, w = wind, g = (Bone.yDown ? -gravity : gravity), h = l / f;
|
float m = massInverse * t, e = strength, w = wind, g = (Bone.yDown ? -gravity : gravity), h = l / f,
|
||||||
|
rs = rotateOffset, ss = scaleOffset;
|
||||||
while (true) {
|
while (true) {
|
||||||
a -= t;
|
a -= t;
|
||||||
if (scaleX) {
|
if (scaleX) {
|
||||||
@ -242,7 +251,10 @@ namespace Spine {
|
|||||||
} else if (a < t) //
|
} else if (a < t) //
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
rotateLag = rotateOffset - rs;
|
||||||
|
scaleLag = scaleOffset - ss;
|
||||||
}
|
}
|
||||||
|
z = Math.Max(0, 1 - a / t);
|
||||||
}
|
}
|
||||||
remaining = a;
|
remaining = a;
|
||||||
}
|
}
|
||||||
@ -250,13 +262,14 @@ namespace Spine {
|
|||||||
cy = bone.worldY;
|
cy = bone.worldY;
|
||||||
break;
|
break;
|
||||||
case Physics.Pose:
|
case Physics.Pose:
|
||||||
if (x) bone.worldX += xOffset * mix * data.x;
|
z = Math.Max(0, 1 - remaining / t);
|
||||||
if (y) bone.worldY += yOffset * mix * data.y;
|
if (x) bone.worldX += (xOffset - xLag * z) * mix * data.x;
|
||||||
|
if (y) bone.worldY += (yOffset - yLag * z) * mix * data.y;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (rotateOrShearX) {
|
if (rotateOrShearX) {
|
||||||
float o = rotateOffset * mix, s, c, a;
|
float o = (rotateOffset - rotateLag * z) * mix, s, c, a;
|
||||||
if (data.shearX > 0) {
|
if (data.shearX > 0) {
|
||||||
float r = 0;
|
float r = 0;
|
||||||
if (data.rotate > 0) {
|
if (data.rotate > 0) {
|
||||||
@ -286,7 +299,7 @@ namespace Spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (scaleX) {
|
if (scaleX) {
|
||||||
float s = 1 + scaleOffset * mix * data.scaleX;
|
float s = 1 + (scaleOffset - scaleLag * z) * mix * data.scaleX;
|
||||||
bone.a *= s;
|
bone.a *= s;
|
||||||
bone.c *= s;
|
bone.c *= s;
|
||||||
}
|
}
|
||||||
|
|||||||
@ -2,7 +2,7 @@
|
|||||||
"name": "com.esotericsoftware.spine.spine-csharp",
|
"name": "com.esotericsoftware.spine.spine-csharp",
|
||||||
"displayName": "spine-csharp Runtime",
|
"displayName": "spine-csharp Runtime",
|
||||||
"description": "This plugin provides the spine-csharp core runtime.",
|
"description": "This plugin provides the spine-csharp core runtime.",
|
||||||
"version": "4.3.1",
|
"version": "4.3.2",
|
||||||
"unity": "2018.3",
|
"unity": "2018.3",
|
||||||
"author": {
|
"author": {
|
||||||
"name": "Esoteric Software",
|
"name": "Esoteric Software",
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user