diff --git a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
index 678108678..3569686c5 100644
--- a/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
+++ b/spine-unity/Assets/spine-unity/SkeletonRenderer.cs
@@ -80,11 +80,7 @@ public class SkeletonRenderer : MonoBehaviour {
/// Add and prepare a Spine component that derives from SkeletonRenderer to a GameObject at runtime.
/// T should be SkeletonRenderer or any of its derived classes.
public static T AddSpineComponent (GameObject gameObject, SkeletonDataAsset skeletonDataAsset) where T : SkeletonRenderer {
-
- // Assist [RequireComponent] enforcement.
- gameObject.AddComponent();
- gameObject.AddComponent();
-
+
var c = gameObject.AddComponent();
if (skeletonDataAsset != null) {