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[cocos2dx] Closes #378, bounding box will have zero width/height if all attachments are invisible
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@ -308,6 +308,7 @@ Rect SkeletonRenderer::getBoundingBox () const {
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}
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}
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}
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}
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Vec2 position = getPosition();
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Vec2 position = getPosition();
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if (minX == FLT_MAX) minX = minY = maxX = maxY = 0;
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return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
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return Rect(position.x + minX, position.y + minY, maxX - minX, maxY - minY);
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}
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}
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