[spine-js] Deprecated, updated README.md

This commit is contained in:
badlogic 2016-08-18 14:10:41 +02:00
parent 4a657158ba
commit 6e4784232f
5 changed files with 1 additions and 3131 deletions

View File

@ -1,28 +0,0 @@
Spine Runtimes Software License
Version 2.3
Copyright (c) 2013-2015, Esoteric Software
All rights reserved.
You are granted a perpetual, non-exclusive, non-sublicensable and
non-transferable license to use, install, execute and perform the Spine
Runtimes Software (the "Software") and derivative works solely for personal
or internal use. Without the written permission of Esoteric Software (see
Section 2 of the Spine Software License Agreement), you may not (a) modify,
translate, adapt or otherwise create derivative works, improvements of the
Software or develop new applications using the Software or (b) remove,
delete, alter or obscure any trademarks or any copyright, trademark, patent
or other intellectual property or proprietary rights notices on or in the
Software, including any copy thereof. Redistributions in binary or source
form must include this license and terms.
THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

View File

@ -1,35 +1,3 @@
# spine-js
The spine-js runtime provides functionality to load and manipulate [Spine](http://esotericsoftware.com) skeletal animation data using JavaScript. It does not perform rendering but can be extended to enable Spine animations for other JavaScript-based projects.
# spine-canvas
The spine-canvas runtime extends spine-js and is a basic example of how to perform rendering using an HTML5 canvas. Because spine-canvas renders rectangular images, nonuniform scaling and mesh attachments are not supported.
## Licensing
This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](https://github.com/EsotericSoftware/spine-runtimes/blob/master/LICENSE) for detailed information.
The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.
## Spine version
spine-js works with data exported from Spine 3.1.08. Updating spine-js to [v3.2](https://github.com/EsotericSoftware/spine-runtimes/issues/586) and [v3.3](https://github.com/EsotericSoftware/spine-runtimes/issues/613) is in progress.
spine-js supports all Spine features. spine-canvas does not support color tinting, mesh attachments, or nonuniform scaling.
spine-js does not yet support loading the binary format.
## Setup
1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip](https://github.com/EsotericSoftware/spine-runtimes/archive/master.zip).
1. Include the `spine.js` file (and optionally the `spine-canvas.js` file) in your project.
## Demos
- [spine-canvas](http://esotericsoftware.com/files/runtimes/spine-js/example/)
## Runtimes Extending spine-js
- [spine-turbulenz](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-turbulenz)
- [spine-threejs](https://github.com/EsotericSoftware/spine-runtimes/blob/master/spine-threejs)
spine-js has been deprecated and is superseded by [spine-ts](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-ts). The most recent version of spine-js can be found in the [spine-js branch](https://github.com/EsotericSoftware/spine-runtimes/tree/spine-js/spine-js)

File diff suppressed because one or more lines are too long

View File

@ -1,118 +0,0 @@
/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
spine.SkeletonRenderer = function (imagesPath) {
this.imagesPath = imagesPath;
this.lastTime = Date.now();
};
spine.SkeletonRenderer.prototype = {
skeletonData: null,
state: null,
scale: 1,
skeleton: null,
load: function(jsonText) {
var imagesPath = this.imagesPath;
var json = new spine.SkeletonJson({
newRegionAttachment: function (skin, name, path) {
var image = new Image();
image.src = imagesPath + path + ".png";
var attachment = new spine.RegionAttachment(name);
attachment.rendererObject = image;
return attachment;
},
newBoundingBoxAttachment: function (skin, name) {
return new spine.BoundingBoxAttachment(name);
}
});
json.scale = this.scale;
this.skeletonData = json.readSkeletonData(JSON.parse(jsonText));
spine.Bone.yDown = true;
this.skeleton = new spine.Skeleton(this.skeletonData);
var stateData = new spine.AnimationStateData(this.skeletonData);
this.state = new spine.AnimationState(stateData);
},
update: function() {
var now = Date.now();
var delta = (now - this.lastTime) / 1000;
this.lastTime = now;
this.state.update(delta);
this.state.apply(this.skeleton);
this.skeleton.updateWorldTransform();
},
render: function(context) {
var skeleton = this.skeleton, drawOrder = skeleton.drawOrder;
context.translate(skeleton.x, skeleton.y);
for (var i = 0, n = drawOrder.length; i < n; i++) {
var slot = drawOrder[i];
var attachment = slot.attachment;
if (!(attachment instanceof spine.RegionAttachment)) continue;
var bone = slot.bone;
var x = attachment.x * bone.a + attachment.y * bone.b + bone.worldX;
var y = attachment.x * bone.c + attachment.y * bone.d + bone.worldY;
var rotation = (bone.getWorldRotationX() - attachment.rotation) * Math.PI / 180;
var w = attachment.width * bone.getWorldScaleX(), h = attachment.height * bone.getWorldScaleY();
context.translate(x, y);
context.rotate(rotation);
context.drawImage(attachment.rendererObject, -w / 2, -h / 2, w, h);
context.rotate(-rotation);
context.translate(-x, -y);
}
context.translate(-skeleton.x, -skeleton.y);
},
animate: function (id) {
var canvas = document.getElementById(id);
var context = canvas.getContext("2d");
var requestAnimationFrame = window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
function (callback) {
window.setTimeout(callback, 1000 / 60);
};
var self = this;
function renderFrame () {
context.clearRect(0, 0, canvas.width, canvas.height);
self.update();
self.render(context);
requestAnimationFrame(renderFrame);
};
renderFrame();
}
};

File diff suppressed because it is too large Load Diff