diff --git a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs index c455f0d73..92ad6ec62 100644 --- a/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs +++ b/spine-unity/Assets/Spine/Editor/spine-unity/Editor/Components/SkeletonGraphicInspector.cs @@ -55,7 +55,7 @@ namespace Spine.Unity.Editor { SerializedProperty initialFlipX, initialFlipY; SerializedProperty meshGeneratorSettings; SerializedProperty allowMultipleCanvasRenderers, separatorSlotNames, enableSeparatorSlots, updateSeparatorPartLocation; - SerializedProperty raycastTarget; + SerializedProperty raycastTarget, maskable; SkeletonGraphic thisSkeletonGraphic; protected bool isInspectingPrefab; @@ -96,6 +96,7 @@ namespace Spine.Unity.Editor { material = so.FindProperty("m_Material"); color = so.FindProperty("m_Color"); raycastTarget = so.FindProperty("m_RaycastTarget"); + maskable = so.FindProperty("m_Maskable"); // SkeletonRenderer additiveMaterial = so.FindProperty("additiveMaterial"); @@ -282,6 +283,7 @@ namespace Spine.Unity.Editor { EditorGUILayout.Space(); EditorGUILayout.LabelField("UI", EditorStyles.boldLabel); EditorGUILayout.PropertyField(raycastTarget); + if (maskable != null) EditorGUILayout.PropertyField(maskable); EditorGUILayout.BeginHorizontal(GUILayout.Height(EditorGUIUtility.singleLineHeight + 5)); EditorGUILayout.PrefixLabel("Match RectTransform with Mesh");