fix compiling

This commit is contained in:
Tadas Miceika 2015-02-05 11:09:46 +02:00
parent 6789e7985c
commit 6ecf8ef695

View File

@ -70,7 +70,7 @@ void spIkConstraint_apply1 (spBone* bone, float targetX, float targetY, float al
float parentRotation = (!bone->data->inheritRotation || !bone->parent) ? 0 : bone->parent->worldRotation; float parentRotation = (!bone->data->inheritRotation || !bone->parent) ? 0 : bone->parent->worldRotation;
float rotation = bone->rotation; float rotation = bone->rotation;
float rotationIK = ATAN2(targetY - bone->worldY, targetX - bone->worldX) * RAD_DEG; float rotationIK = ATAN2(targetY - bone->worldY, targetX - bone->worldX) * RAD_DEG;
if (bone->worldFlipX != (bone->worldFlipY != Bone_isYDown())) rotationIK = -rotationIK; if (bone->worldFlipX != (bone->worldFlipY != spBone_isYDown())) rotationIK = -rotationIK;
rotationIK -= parentRotation; rotationIK -= parentRotation;
bone->rotationIK = rotation + (rotationIK - rotation) * alpha; bone->rotationIK = rotation + (rotationIK - rotation) * alpha;
} }