From 6f2519b2bbeebbfbab2700e1ff0a178356086bfe Mon Sep 17 00:00:00 2001 From: Mario Zechner Date: Wed, 20 Jul 2022 17:35:09 +0200 Subject: [PATCH] [godot] Don't bail out if a player is found by SpineAnimationTrack --- spine-godot/spine_godot/SpineAnimationTrack.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/spine-godot/spine_godot/SpineAnimationTrack.cpp b/spine-godot/spine_godot/SpineAnimationTrack.cpp index af8719a06..d7717f4fa 100644 --- a/spine-godot/spine_godot/SpineAnimationTrack.cpp +++ b/spine-godot/spine_godot/SpineAnimationTrack.cpp @@ -122,7 +122,6 @@ void SpineAnimationTrack::setup_animation_player() { if (!sprite) return; if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) return; AnimationPlayer *animation_player = find_animation_player(); - if (animation_player) return; // If we don't have a track index yet, find the highest track number used // by existing tracks.