diff --git a/spine-sfml/example/main.cpp b/spine-sfml/example/main.cpp index 9cb0f9954..d3ffa9547 100644 --- a/spine-sfml/example/main.cpp +++ b/spine-sfml/example/main.cpp @@ -83,8 +83,8 @@ void spineboy () { skeleton->flipY = false; Skeleton_setToSetupPose(skeleton); - skeleton->root->x = 320; - skeleton->root->y = 420; + skeleton->x = 320; + skeleton->y = 420; Skeleton_updateWorldTransform(skeleton); Slot* headSlot = Skeleton_findSlot(skeleton, "head"); @@ -150,8 +150,8 @@ void goblins () { Skeleton_setSlotsToSetupPose(skeleton); // Skeleton_setAttachment(skeleton, "left hand item", "dagger"); - skeleton->root->x = 320; - skeleton->root->y = 590; + skeleton->x = 320; + skeleton->y = 590; Skeleton_updateWorldTransform(skeleton); AnimationState_setAnimation(drawable->state, 0, walkAnimation, true);