diff --git a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-ForwardPass-URP.hlsl b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-ForwardPass-URP.hlsl index c835aa00e..df7b69dd6 100644 --- a/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-ForwardPass-URP.hlsl +++ b/spine-unity/Modules/com.esotericsoftware.spine.urp-shaders/Shaders/Include/Spine-Sprite-ForwardPass-URP.hlsl @@ -14,7 +14,7 @@ #endif #include "SpineCoreShaders/Spine-Skeleton-Tint-Common.cginc" -#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(_LIGHT_COOKIES) +#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(MAIN_LIGHT_CALCULATE_SHADOWS) || defined(USE_LIGHT_COOKIES) #define NEEDS_POSITION_WS #endif @@ -358,7 +358,7 @@ half4 ForwardPassFragmentSprite(VertexOutputLWRP input inputData.normalWS = normalWS; inputData.bakedGI = SAMPLE_GI(input.lightmapUV, input.vertexSH, inputData.normalWS); -#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) +#if defined(_RIM_LIGHTING) || defined(_ADDITIONAL_LIGHTS) || defined(USE_LIGHT_COOKIES) inputData.positionWS = input.positionWS.rgb; #endif #if defined(_ADDITIONAL_LIGHTS) && USE_FORWARD_PLUS