diff --git a/spine-c/spine-c/src/spine/IkConstraint.c b/spine-c/spine-c/src/spine/IkConstraint.c index 5d572c457..a5b7551d2 100644 --- a/spine-c/spine-c/src/spine/IkConstraint.c +++ b/spine-c/spine-c/src/spine/IkConstraint.c @@ -84,7 +84,7 @@ void spIkConstraint_apply1(spBone *bone, float targetX, float targetY, int /*boo ty = targetY - bone->worldY; break; case SP_TRANSFORMMODE_NOROTATIONORREFLECTION: { - s = ABS(pa * pd - pb * pc) / (pa * pa + pc * pc); + s = ABS(pa * pd - pb * pc) / MAX(0.0001f, pa * pa + pc * pc); sa = pa / bone->skeleton->scaleX; sc = pc / bone->skeleton->scaleY; pb = -sc * s * bone->skeleton->scaleX; @@ -94,6 +94,8 @@ void spIkConstraint_apply1(spBone *bone, float targetX, float targetY, int /*boo default: { float x = targetX - p->worldX, y = targetY - p->worldY; float d = pa * pd - pb * pc; + if (d > 0) d = MAX(0.0001f, d); + else d = MIN(-0.0001f, d); tx = (x * pd - y * pb) / d - bone->ax; ty = (y * pa - x * pc) / d - bone->ay; } @@ -177,7 +179,9 @@ void spIkConstraint_apply2(spBone *parent, spBone *child, float targetX, float t b = pp->b; c = pp->c; d = pp->d; - id = 1 / (a * d - b * c); + id = a * d - b * c; + if (id > 0) id = 1 / MAX(0.0001f, id); + else id = 1 / MIN(0.0001f, id); x = cwx - pp->worldX; y = cwy - pp->worldY; dx = (x * d - y * b) * id - px;