diff --git a/spine-cpp/spine-cpp/include/spine/Atlas.h b/spine-cpp/spine-cpp/include/spine/Atlas.h index 64cd2d502..f096a774b 100644 --- a/spine-cpp/spine-cpp/include/spine/Atlas.h +++ b/spine-cpp/spine-cpp/include/spine/Atlas.h @@ -48,7 +48,15 @@ namespace spine { Format_RGBA8888 }; - enum TextureFilter { + // Our TextureFilter collides with UE4's TextureFilter in unity builds. We rename + // TextureFilter to SpineTextureFilter in UE4. +#ifdef SPINE_UE4 + #define TEXTURE_FILTER_ENUM SpineTextureFilter +#else + #define TEXTURE_FILTER_ENUM TextureFilter +#endif + + enum TEXTURE_FILTER_ENUM { TextureFilter_Unknown, TextureFilter_Nearest, TextureFilter_Linear, @@ -70,8 +78,8 @@ namespace spine { String name; String texturePath; Format format; - TextureFilter minFilter; - TextureFilter magFilter; + SpineTextureFilter minFilter; + SpineTextureFilter magFilter; TextureWrap uWrap; TextureWrap vWrap; int width, height; diff --git a/spine-cpp/spine-cpp/include/spine/SequenceTimeline.h b/spine-cpp/spine-cpp/include/spine/SequenceTimeline.h index ed5e7c8aa..7154eedde 100644 --- a/spine-cpp/spine-cpp/include/spine/SequenceTimeline.h +++ b/spine-cpp/spine-cpp/include/spine/SequenceTimeline.h @@ -30,10 +30,6 @@ #ifndef Spine_SequenceTimeline_h #define Spine_SequenceTimeline_h -#ifdef SPINE_UE4 -#include "SpinePluginPrivatePCH.h" -#endif - #include #include diff --git a/spine-cpp/spine-cpp/src/spine/Atlas.cpp b/spine-cpp/spine-cpp/src/spine/Atlas.cpp index 2d9e8736a..8f3a068ef 100644 --- a/spine-cpp/spine-cpp/src/spine/Atlas.cpp +++ b/spine-cpp/spine-cpp/src/spine/Atlas.cpp @@ -268,8 +268,8 @@ void Atlas::load(const char *begin, int length, const char *dir, bool createText } else if (entry[0].equals("format")) { page->format = (Format) indexOf(formatNames, 8, &entry[1]); } else if (entry[0].equals("filter")) { - page->minFilter = (TextureFilter) indexOf(textureFilterNames, 8, &entry[1]); - page->magFilter = (TextureFilter) indexOf(textureFilterNames, 8, &entry[2]); + page->minFilter = (TEXTURE_FILTER_ENUM) indexOf(textureFilterNames, 8, &entry[1]); + page->magFilter = (TEXTURE_FILTER_ENUM) indexOf(textureFilterNames, 8, &entry[2]); } else if (entry[0].equals("repeat")) { page->uWrap = TextureWrap_ClampToEdge; page->vWrap = TextureWrap_ClampToEdge; diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index ffd3156b2..a24ff4b9c 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -15,7 +15,8 @@ namespace UnrealBuildTool.Rules PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private")); PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include")); - PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); + PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" }); + PublicDefinitions.Add("SPINE_UE4"); } } }