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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
Fixed atlas leak.
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parent
533e304503
commit
7073e262cd
@ -62,11 +62,6 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const char* skeletonDataFile
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}
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}
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void SkeletonRenderer::initialize () {
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void SkeletonRenderer::initialize () {
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atlas = 0;
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debugSlots = false;
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debugBones = false;
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timeScale = 1;
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worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
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worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
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batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
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batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
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@ -86,17 +81,20 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
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this->ownsSkeletonData = ownsSkeletonData;
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this->ownsSkeletonData = ownsSkeletonData;
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}
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}
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SkeletonRenderer::SkeletonRenderer () {
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SkeletonRenderer::SkeletonRenderer ()
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: atlas(0), debugSlots(false), debugBones(false), timeScale(1) {
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initialize();
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initialize();
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}
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}
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SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
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: atlas(0), debugSlots(false), debugBones(false), timeScale(1) {
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initialize();
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initialize();
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setSkeletonData(skeletonData, ownsSkeletonData);
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setSkeletonData(skeletonData, ownsSkeletonData);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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SkeletonRenderer::SkeletonRenderer (const char* skeletonDataFile, spAtlas* atlas, float scale)
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: atlas(0), debugSlots(false), debugBones(false), timeScale(1) {
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initialize();
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initialize();
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spSkeletonJson* json = spSkeletonJson_create(atlas);
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spSkeletonJson* json = spSkeletonJson_create(atlas);
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@ -108,7 +106,8 @@ SkeletonRenderer::SkeletonRenderer (const char* skeletonDataFile, spAtlas* atlas
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setSkeletonData(skeletonData, true);
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setSkeletonData(skeletonData, true);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const char* skeletonDataFile, const char* atlasFile, float scale) {
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SkeletonRenderer::SkeletonRenderer (const char* skeletonDataFile, const char* atlasFile, float scale)
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: atlas(0), debugSlots(false), debugBones(false), timeScale(1) {
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initialize();
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initialize();
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atlas = spAtlas_createFromFile(atlasFile, 0);
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atlas = spAtlas_createFromFile(atlasFile, 0);
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@ -62,11 +62,6 @@ SkeletonRenderer* SkeletonRenderer::createWithFile (const std::string& skeletonD
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}
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}
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void SkeletonRenderer::initialize () {
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void SkeletonRenderer::initialize () {
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_atlas = 0;
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_debugSlots = false;
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_debugBones = false;
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_timeScale = 1;
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_worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
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_worldVertices = MALLOC(float, 1000); // Max number of vertices per mesh.
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_batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
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_batch = PolygonBatch::createWithCapacity(2000); // Max number of vertices and triangles per batch.
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@ -83,18 +78,22 @@ void SkeletonRenderer::setSkeletonData (spSkeletonData *skeletonData, bool ownsS
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_ownsSkeletonData = ownsSkeletonData;
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_ownsSkeletonData = ownsSkeletonData;
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}
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}
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SkeletonRenderer::SkeletonRenderer () {
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SkeletonRenderer::SkeletonRenderer ()
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: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
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}
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}
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SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData) {
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SkeletonRenderer::SkeletonRenderer (spSkeletonData *skeletonData, bool ownsSkeletonData)
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: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
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initWithData(skeletonData, ownsSkeletonData);
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initWithData(skeletonData, ownsSkeletonData);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale) {
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, spAtlas* atlas, float scale)
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: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
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initWithFile(skeletonDataFile, atlas, scale);
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initWithFile(skeletonDataFile, atlas, scale);
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}
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}
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale) {
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SkeletonRenderer::SkeletonRenderer (const std::string& skeletonDataFile, const std::string& atlasFile, float scale)
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: _atlas(0), _debugSlots(false), _debugBones(false), _timeScale(1) {
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initWithFile(skeletonDataFile, atlasFile, scale);
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initWithFile(skeletonDataFile, atlasFile, scale);
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}
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}
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