[godot] Minor clean-up of example scenes.

This commit is contained in:
Mario Zechner 2022-07-18 10:09:16 +02:00
parent 3d45f6bfd2
commit 70b40bcd3d
4 changed files with 3 additions and 70 deletions

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@ -2,6 +2,8 @@
The spine-godot runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [Godot](https://godotengine.org/). spine-godot is based on [spine-cpp](../spine-cpp).
# See the [spine-godot documentation](http://esotericsoftware.com/spine-godot]) for in-depth information.
## Licensing
You are welcome to evaluate the Spine Runtimes and the examples we provide in this repository free of charge.

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@ -1843,7 +1843,7 @@ tracks/3/keys = {
"values": [ 0.5 ]
}
[node name="Node2D2" type="Node2D"]
[node name="Node2D" type="Node2D"]
script = ExtResource( 2 )
[node name="Spineboy" type="SpineSprite" parent="."]

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@ -1,19 +0,0 @@
extends Node2D
onready var spineboy = $SpineSprite
onready var center_bone = $SpineSprite/HoverboardCenterBone
onready var center_ray = $SpineSprite/HoverboardCenterBone/RayCast2D
onready var target_bone = $SpineSprite/HoverboardTargetBone
onready var target_ray = $SpineSprite/HoverboardTargetBone/RayCast2D
func _ready():
spineboy.get_animation_state().set_animation("hoverboard", true, 0)
func _process(delta):
if target_ray.is_colliding():
target_bone.global_position.y = target_ray.get_collision_point().y - 50
if center_ray.is_colliding():
center_bone.global_position.y = center_ray.get_collision_point().y - 50
spineboy.global_position.x += delta * 150;
spineboy.global_position.y = center_bone.global_position.y

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@ -1,50 +0,0 @@
[gd_scene load_steps=3 format=2]
[ext_resource path="res://examples/11-bone-node/bone-node.gd" type="Script" id=1]
[ext_resource path="res://assets/spineboy/spineboy-data-res.tres" type="SpineSkeletonDataResource" id=2]
[node name="Node2D" type="Node2D"]
script = ExtResource( 1 )
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2( 8, 553 )
scale = Vector2( 0.278096, 0.278096 )
skeleton_data_res = ExtResource( 2 )
preview_animation = "hoverboard"
preview_frame = true
preview_time = 0.0
[node name="HoverboardCenterBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
bone_name = "hoverboard-controller"
bone_mode = 1
[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardCenterBone"]
enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HoverboardTargetBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 262.499, 0 )
rotation = -0.000872665
bone_name = "board-ik"
bone_mode = 1
[node name="RayCast2D" type="RayCast2D" parent="SpineSprite/HoverboardTargetBone"]
enabled = true
cast_to = Vector2( 0, 1000 )
[node name="HipBone" type="SpineBoneNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2( 0, -169.006 )
rotation = -0.000872665
bone_name = "hip"
bone_mode = 1
[node name="Polygon2D" type="Polygon2D" parent="."]
polygon = PoolVector2Array( 0, 596, 309, 471, 516, 515, 762, 447, 984, 504, 1023, 505, 1024, 596 )
[node name="StaticBody2D" type="StaticBody2D" parent="Polygon2D"]
[node name="CollisionPolygon2D" type="CollisionPolygon2D" parent="Polygon2D/StaticBody2D"]
polygon = PoolVector2Array( 3, 592, 304, 469, 516, 514, 762, 443, 984, 499, 1252, 498, 1280, 596 )