diff --git a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java index 40d53b52d..633d10463 100644 --- a/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java +++ b/spine-libgdx/spine-libgdx/src/com/esotericsoftware/spine/Animation.java @@ -707,6 +707,7 @@ public class Animation { MixDirection direction) { Slot slot = skeleton.slots.get(slotIndex); + if (!slot.bone.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) { @@ -805,6 +806,7 @@ public class Animation { MixDirection direction) { Slot slot = skeleton.slots.get(slotIndex); + if (!slot.bone.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) { @@ -918,6 +920,7 @@ public class Animation { MixDirection direction) { Slot slot = skeleton.slots.get(slotIndex); + if (!slot.bone.active) return; if (direction == out && blend == setup) { String attachmentName = slot.data.attachmentName; slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName)); @@ -1001,6 +1004,7 @@ public class Animation { MixDirection direction) { Slot slot = skeleton.slots.get(slotIndex); + if (!slot.bone.active) return; Attachment slotAttachment = slot.attachment; if (!(slotAttachment instanceof VertexAttachment) || !((VertexAttachment)slotAttachment).applyDeform(attachment)) return; @@ -1363,6 +1367,7 @@ public class Animation { MixDirection direction) { IkConstraint constraint = skeleton.ikConstraints.get(ikConstraintIndex); + if (!constraint.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) { @@ -1479,6 +1484,7 @@ public class Animation { MixDirection direction) { TransformConstraint constraint = skeleton.transformConstraints.get(transformConstraintIndex); + if (!constraint.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. TransformConstraintData data = constraint.data; @@ -1581,6 +1587,7 @@ public class Animation { MixDirection direction) { PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex); + if (!constraint.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) { @@ -1627,6 +1634,7 @@ public class Animation { MixDirection direction) { PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex); + if (!constraint.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) { @@ -1706,6 +1714,7 @@ public class Animation { MixDirection direction) { PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex); + if (!constraint.active) return; float[] frames = this.frames; if (time < frames[0]) { // Time is before first frame. switch (blend) {