diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs index ee30d44e3..9215a0c5f 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpineEditorPlugin/SpineEditorPlugin.Build.cs @@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules { PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h"; PCHUsage = PCHUsageMode.UseSharedPCHs; +#if UE_4_24_OR_LATER DefaultBuildSettings = BuildSettingsVersion.V1; +#endif PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include")); diff --git a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs index 85faac467..a706cbbfe 100644 --- a/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs +++ b/spine-ue4/Plugins/SpinePlugin/Source/SpinePlugin/SpinePlugin.Build.cs @@ -9,7 +9,9 @@ namespace UnrealBuildTool.Rules { PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h"; PCHUsage = PCHUsageMode.UseSharedPCHs; - DefaultBuildSettings = BuildSettingsVersion.V1; +#if UE_4_24_OR_LATER + DefaultBuildSettings = BuildSettingsVersion.V1; +#endif PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public")); PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));