diff --git a/spine-ts/spine-webcomponents/example/app.html b/spine-ts/spine-webcomponents/example/app.html
index da6b52c52..75ea74166 100644
--- a/spine-ts/spine-webcomponents/example/app.html
+++ b/spine-ts/spine-webcomponents/example/app.html
@@ -210,7 +210,7 @@
skeleton="/assets/food/list-search.json"
animation="animation"
- isinteractive
+ interactive
>
@@ -381,7 +381,7 @@
skeleton="/assets/food/meal-ready-pro.json"
animation="base"
- isinteractive
+ interactive
>
diff --git a/spine-ts/spine-webcomponents/example/game.html b/spine-ts/spine-webcomponents/example/game.html
index ced82817a..00538cf46 100644
--- a/spine-ts/spine-webcomponents/example/game.html
+++ b/spine-ts/spine-webcomponents/example/game.html
@@ -42,7 +42,7 @@
atlas="/assets/windmill-pma.atlas"
skeleton="/assets/windmill-ess.json"
animation="animation"
- isinteractive
+ interactive
>
isinteractive.
+ You can attach callbacks to your widget to react to pointer interactions. Just make it interactive.
bounds or with slots.
@@ -3159,7 +3159,7 @@ const updateControl = (widget, controlBone, mouseX, mouseY, tempVector) => {
skeleton="/assets/chibi-stickers.json"
skin="mario"
animation="emotes/wave"
- isinteractive
+ interactive
style="width: 150px; height: 150px;"
>
@@ -3169,7 +3169,7 @@ const updateControl = (widget, controlBone, mouseX, mouseY, tempVector) => {
skeleton="/assets/chibi-stickers.json"
skin="nate"
animation="emotes/wave"
- isinteractive
+ interactive
style="width: 150px; height: 150px;"
>
@@ -3209,7 +3209,7 @@ const darkPicker = document.getElementById("dark-picker");
skeleton="/assets/chibi-stickers.json",
skin="mario"
animation="emotes/wave"
- isinteractive
+ interactive
style="width: 150px; height: 150px;"
>
@@ -3219,7 +3219,7 @@ const darkPicker = document.getElementById("dark-picker");
skeleton="/assets/chibi-stickers.json",
skin="nate"
animation="emotes/wave"
- isinteractive
+ interactive
style="width: 150px; height: 150px;"
>
@@ -3391,6 +3391,7 @@ const darkPicker = document.getElementById("dark-picker");
atlas="/assets/cloud-pot-pma.atlas"
skeleton="/assets/cloud-pot.skel"
animation="playing-in-the-rain"
+ drag
>