Mix from closest animation if setting an animation during a mix.

This commit is contained in:
NathanSweet 2014-01-06 21:33:58 +01:00
parent 5f46d03c4d
commit 71956544ba
6 changed files with 47 additions and 15 deletions

View File

@ -146,6 +146,7 @@ public class AnimationState {
private function setCurrent (index:int, entry:TrackEntry) : void {
var current:TrackEntry = expandToIndex(index);
if (current) {
var previous:TrackEntry = current.previous;
current.previous = null;
if (current.onEnd != null) current.onEnd(index);
@ -154,6 +155,11 @@ public class AnimationState {
entry.mixDuration = _data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous != null && current.mixTime / current.mixDuration < 0.5) {
entry.previous = previous;
previous = current;
} else
entry.previous = current;
}
}

View File

@ -153,7 +153,7 @@ void spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
}
/* Check if completed the animation or a loop iteration. */
if (current->loop ? (FMOD(current->lastTime, current->endTime) > FMOD(time, current->endTime)) //
if (current->loop ? (FMOD(current->lastTime, current->endTime) > FMOD(time, current->endTime))
: (current->lastTime < current->endTime && time >= current->endTime)) {
int count = (int)(time / current->endTime);
if (current->listener) current->listener(self, i, ANIMATION_COMPLETE, 0, count);
@ -201,10 +201,8 @@ spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index
void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* entry) {
spTrackEntry* current = _spAnimationState_expandToIndex(self, index);
if (current) {
if (current->previous) {
_spTrackEntry_dispose(current->previous);
spTrackEntry* previous = current->previous;
current->previous = 0;
}
if (current->listener) current->listener(self, index, ANIMATION_END, 0, 0);
if (self->listener) self->listener(self, index, ANIMATION_END, 0, 0);
@ -212,9 +210,16 @@ void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEnt
entry->mixDuration = spAnimationStateData_getMix(self->data, current->animation, entry->animation);
if (entry->mixDuration > 0) {
entry->mixTime = 0;
/* If a mix is in progress, mix from the closest animation. */
if (previous && current->mixTime / current->mixDuration < 0.5f) {
entry->previous = previous;
previous = current;
} else
entry->previous = current;
} else
_spTrackEntry_dispose(current);
if (previous) _spTrackEntry_dispose(previous);
}
self->tracks[index] = entry;

View File

@ -154,6 +154,7 @@ namespace Spine {
private void SetCurrent (int index, TrackEntry entry) {
TrackEntry current = ExpandToIndex(index);
if (current != null) {
TrackEntry previous = current.previous;
current.previous = null;
current.OnEnd(this, index);
@ -162,6 +163,10 @@ namespace Spine {
entry.mixDuration = data.GetMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous != null && current.mixTime / current.mixDuration < 0.5f)
entry.previous = previous;
else
entry.previous = current;
}
}

View File

@ -1057,6 +1057,7 @@ spine.AnimationState.prototype = {
setCurrent: function (index, entry) {
var current = this._expandToIndex(index);
if (current) {
var previous = current.previous;
current.previous = null;
if (current.onEnd != null) current.onEnd(index);
@ -1065,6 +1066,10 @@ spine.AnimationState.prototype = {
entry.mixDuration = this.data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous && current.mixTime / current.mixDuration < 0.5)
entry.previous = previous;
else
entry.previous = current;
}
}

View File

@ -169,10 +169,8 @@ public class AnimationState {
private void setCurrent (int index, TrackEntry entry) {
TrackEntry current = expandToIndex(index);
if (current != null) {
if (current.previous != null) {
trackEntryPool.free(current.previous);
TrackEntry previous = current.previous;
current.previous = null;
}
if (current.listener != null) current.listener.end(index);
for (int i = 0, n = listeners.size; i < n; i++)
@ -181,9 +179,16 @@ public class AnimationState {
entry.mixDuration = data.getMix(current.animation, entry.animation);
if (entry.mixDuration > 0) {
entry.mixTime = 0;
// If a mix is in progress, mix from the closest animation.
if (previous != null && current.mixTime / current.mixDuration < 0.5f) {
entry.previous = previous;
previous = current;
} else
entry.previous = current;
} else
trackEntryPool.free(current);
if (previous != null) trackEntryPool.free(previous);
}
tracks.set(index, entry);

View File

@ -48,6 +48,7 @@ function AnimationState.new (data)
local function setCurrent (index, entry)
local current = self.tracks[index]
if current then
local previous = current.previous
current.previous = nil
if current.onEnd then current.onEnd(index) end
@ -56,9 +57,14 @@ function AnimationState.new (data)
entry.mixDuration = self.data:getMix(current.animation.name, entry.animation.name)
if entry.mixDuration > 0 then
entry.mixTime = 0
-- If a mix is in progress, mix from the closest animation.
if previous and current.mixTime / current.mixDuration < 0.5 then
entry.previous = previous
else
entry.previous = current
end
end
end
self.tracks[index] = entry
self.trackCount = math.max(self.trackCount, index)