Fixed scale.

This commit is contained in:
NathanSweet 2013-04-29 16:17:46 +02:00
parent 0d488eafe6
commit 71a8751794

View File

@ -95,9 +95,9 @@ namespace Spine {
float scaleX = ScaleX;
float scaleY = ScaleY;
float regionScaleX = width / RegionOriginalWidth * scaleX;
float regionScaleY = height / RegionOriginalHeight * scaleX;
float regionScaleY = height / RegionOriginalHeight * scaleY;
float localX = -width / 2 * scaleX + RegionOffsetX * regionScaleX;
float localY = -height / 2 * scaleX + RegionOffsetY * regionScaleY;
float localY = -height / 2 * scaleY + RegionOffsetY * regionScaleY;
float localX2 = localX + RegionWidth * regionScaleX;
float localY2 = localY + RegionHeight * regionScaleY;
float radians = Rotation * (float)Math.PI / 180;