From 1c9bd11aa163c9830c60d01f0816e17d7812b674 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Fri, 17 Jan 2020 14:57:04 +0100 Subject: [PATCH] [unity] Added Unity version compatibility info to README.md file. --- spine-unity/README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/spine-unity/README.md b/spine-unity/README.md index 54daa31e5..1ddea55df 100644 --- a/spine-unity/README.md +++ b/spine-unity/README.md @@ -20,6 +20,10 @@ spine-unity supports all Spine features. Unity's physics components do not support dynamically assigned vertices so they cannot be used to mirror bone-weighted and deformed BoundingBoxAttachments. However, BoundingBoxAttachment vertices at runtime will still deform correctly and can be used to perform manual hit detection. +## Unity version + +spine-unity is compatible with Unity 2017.1-2019.3. + ## Usage ### [Please see the spine-unity guide for full documentation](http://esotericsoftware.com/spine-unity).