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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
[unity] Fixed path name backslashes in Path.GetDirectoryName(), replaced by slashes. Due to pathname differences, SetDefaultTextureSettings was not called on import on Unity 2019.1 and 2019.2. See #1514. Added asset context to some log statements to quickly jump to corresponding asset.
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@ -143,7 +143,7 @@ namespace Spine.Unity.Editor {
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attachmentType = (AttachmentType)System.Enum.Parse(typeof(AttachmentType), typeString, true);
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} catch (System.ArgumentException e) {
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// For more info, visit: http://esotericsoftware.com/forum/Spine-editor-and-runtime-version-management-6534
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Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString));
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Debug.LogWarning(string.Format("Unidentified Attachment type: \"{0}\". Skeleton may have been exported from an incompatible Spine version.", typeString), spineJson);
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throw e;
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}
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@ -309,7 +309,7 @@ namespace Spine.Unity.Editor {
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continue;
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}
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string dir = Path.GetDirectoryName(skeletonPath);
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string dir = Path.GetDirectoryName(skeletonPath).Replace('\\', '/');
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#if SPINE_TK2D
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IngestSpineProject(loadedAsset, null);
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@ -353,7 +353,7 @@ namespace Spine.Unity.Editor {
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}
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static void ReloadSkeletonData (string skeletonJSONPath, CompatibilityProblemInfo compatibilityProblemInfo) {
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string dir = Path.GetDirectoryName(skeletonJSONPath);
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string dir = Path.GetDirectoryName(skeletonJSONPath).Replace('\\', '/');
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TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonJSONPath);
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DirectoryInfo dirInfo = new DirectoryInfo(dir);
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FileInfo[] files = dirInfo.GetFiles("*.asset");
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@ -437,7 +437,7 @@ namespace Spine.Unity.Editor {
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}
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string primaryName = Path.GetFileNameWithoutExtension(atlasText.name).Replace(".atlas", "");
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string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(atlasText));
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string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(atlasText)).Replace('\\', '/');
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string atlasPath = assetPath + "/" + primaryName + AtlasSuffix + ".asset";
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@ -515,9 +515,9 @@ namespace Spine.Unity.Editor {
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AssetDatabase.SaveAssets();
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if (pageFiles.Count != atlasAsset.materials.Length)
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Debug.LogWarning(string.Format("{0} :: Not all atlas pages were imported. If you rename your image files, please make sure you also edit the filenames specified in the atlas file.", atlasAsset.name));
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Debug.LogWarning(string.Format("{0} :: Not all atlas pages were imported. If you rename your image files, please make sure you also edit the filenames specified in the atlas file.", atlasAsset.name), atlasAsset);
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else
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Debug.Log(string.Format("{0} :: Imported with {1} material", atlasAsset.name, atlasAsset.materials.Length));
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Debug.Log(string.Format("{0} :: Imported with {1} material", atlasAsset.name, atlasAsset.materials.Length), atlasAsset);
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// Iterate regions and bake marked.
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Atlas atlas = atlasAsset.GetAtlas();
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@ -525,7 +525,7 @@ namespace Spine.Unity.Editor {
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FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
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var regions = (List<AtlasRegion>)field.GetValue(atlas);
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath).Replace('\\', '/');
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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bool hasBakedRegions = false;
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@ -552,7 +552,7 @@ namespace Spine.Unity.Editor {
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static bool SetDefaultTextureSettings (string texturePath, SpineAtlasAsset atlasAsset) {
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TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
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if (texImporter == null) {
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Debug.LogWarning(string.Format("{0}: Texture asset \"{1}\" not found. Skipping. Please check your atlas file for renamed files.", atlasAsset.name, texturePath));
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Debug.LogWarning(string.Format("{0}: Texture asset \"{1}\" not found. Skipping. Please check your atlas file for renamed files.", atlasAsset.name, texturePath), atlasAsset);
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return false;
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}
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@ -573,7 +573,7 @@ namespace Spine.Unity.Editor {
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#region Import SkeletonData (json or binary)
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internal static string GetSkeletonDataAssetFilePath(TextAsset spineJson) {
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string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
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string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
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string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson)).Replace('\\', '/');
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return assetPath + "/" + primaryName + SkeletonDataSuffix + ".asset";
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}
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@ -656,7 +656,7 @@ namespace Spine.Unity.Editor {
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#region Spine Skeleton Data File Validation
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public static bool CheckForValidSkeletonData (string skeletonJSONPath) {
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string dir = Path.GetDirectoryName(skeletonJSONPath);
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string dir = Path.GetDirectoryName(skeletonJSONPath).Replace('\\', '/');
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TextAsset textAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonJSONPath);
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DirectoryInfo dirInfo = new DirectoryInfo(dir);
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FileInfo[] files = dirInfo.GetFiles("*.asset");
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@ -694,7 +694,7 @@ namespace Spine.Unity.Editor {
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switch (result) {
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case -1:
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//Debug.Log("Select Atlas");
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AtlasAssetBase selectedAtlas = BrowseAtlasDialog(Path.GetDirectoryName(skeletonPath));
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AtlasAssetBase selectedAtlas = BrowseAtlasDialog(Path.GetDirectoryName(skeletonPath).Replace('\\', '/'));
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if (selectedAtlas != null) {
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localAtlases.Clear();
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localAtlases.Add(selectedAtlas);
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@ -706,7 +706,8 @@ namespace Spine.Unity.Editor {
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}
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break;
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case 0: // Resolve AtlasAssets...
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var atlasList = MultiAtlasDialog(requiredPaths, Path.GetDirectoryName(skeletonPath), Path.GetFileNameWithoutExtension(skeletonPath));
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var atlasList = MultiAtlasDialog(requiredPaths, Path.GetDirectoryName(skeletonPath).Replace('\\', '/'),
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Path.GetFileNameWithoutExtension(skeletonPath));
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if (atlasList != null)
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AssetUtility.IngestSpineProject(AssetDatabase.LoadAssetAtPath<TextAsset>(skeletonPath), atlasList.ToArray());
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@ -905,7 +906,7 @@ namespace Spine.Unity.Editor {
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}
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if (data == null) {
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Debug.LogWarning("InstantiateSkeletonAnimation tried to instantiate a skeleton from an invalid SkeletonDataAsset.");
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Debug.LogWarning("InstantiateSkeletonAnimation tried to instantiate a skeleton from an invalid SkeletonDataAsset.", skeletonDataAsset);
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return null;
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}
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@ -920,7 +921,7 @@ namespace Spine.Unity.Editor {
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newSkeletonAnimation.Initialize(false);
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} catch (System.Exception e) {
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if (destroyInvalid) {
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Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.");
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Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.", skeletonDataAsset);
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GameObject.DestroyImmediate(go);
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}
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throw e;
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@ -982,7 +983,7 @@ namespace Spine.Unity.Editor {
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}
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if (data == null) {
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Debug.LogWarning("InstantiateSkeletonMecanim tried to instantiate a skeleton from an invalid SkeletonDataAsset.");
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Debug.LogWarning("InstantiateSkeletonMecanim tried to instantiate a skeleton from an invalid SkeletonDataAsset.", skeletonDataAsset);
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return null;
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}
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@ -991,7 +992,7 @@ namespace Spine.Unity.Editor {
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if (skeletonDataAsset.controller == null) {
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SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
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Debug.Log(string.Format("Mecanim controller was automatically generated and assigned for {0}", skeletonDataAsset.name));
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Debug.Log(string.Format("Mecanim controller was automatically generated and assigned for {0}", skeletonDataAsset.name), skeletonDataAsset);
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}
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go.GetComponent<Animator>().runtimeAnimatorController = skeletonDataAsset.controller;
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@ -1005,7 +1006,7 @@ namespace Spine.Unity.Editor {
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newSkeletonMecanim.Initialize(false);
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} catch (System.Exception e) {
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if (destroyInvalid) {
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Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.");
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Debug.LogWarning("Editor-instantiated SkeletonAnimation threw an Exception. Destroying GameObject to prevent orphaned GameObject.", skeletonDataAsset);
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GameObject.DestroyImmediate(go);
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}
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throw e;
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@ -106,12 +106,12 @@ namespace Spine.Unity.Editor {
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string[] assets = AssetDatabase.FindAssets("t:script SpineEditorUtilities");
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string assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
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editorPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
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editorPath = Path.GetDirectoryName(assetPath).Replace('\\', '/');
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assets = AssetDatabase.FindAssets("t:texture icon-subMeshRenderer");
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if (assets.Length > 0) {
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assetPath = AssetDatabase.GUIDToAssetPath(assets[0]);
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editorGUIPath = Path.GetDirectoryName(assetPath).Replace("\\", "/");
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editorGUIPath = Path.GetDirectoryName(assetPath).Replace('\\', '/');
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}
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else {
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editorGUIPath = editorPath.Replace("/Utility", "/GUI");
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@ -186,7 +186,7 @@ namespace Spine.Unity.Editor {
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}
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if (outputPath == "") {
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outputPath = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(skeletonDataAsset)) + "/Baked";
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outputPath = System.IO.Path.GetDirectoryName(AssetDatabase.GetAssetPath(skeletonDataAsset)).Replace('\\', '/') + "/Baked";
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System.IO.Directory.CreateDirectory(outputPath);
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}
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@ -1424,7 +1424,7 @@ namespace Spine.Unity.Editor {
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atlasAsset.GetAtlas(); // Initializes atlasAsset.
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string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
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string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath).Replace('\\', '/');
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string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
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string bakedPrefabPath = Path.Combine(bakedDirPath, AssetUtility.GetPathSafeName(region.name) + ".prefab").Replace("\\", "/");
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