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Set image source after crossOrigin and event handlers to allow crossOrigin image loading (#1533)
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@ -114,7 +114,6 @@ module spine {
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if (!this.queueAsset(clientId, textureLoader, path)) return;
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let img = new Image();
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img.src = path;
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img.crossOrigin = "anonymous";
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img.onload = (ev) => {
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this.rawAssets[path] = img;
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@ -122,6 +121,7 @@ module spine {
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img.onerror = (ev) => {
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this.errors[path] = `Couldn't load image ${path}`;
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}
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img.src = path;
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}
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get (clientId: string, path: string) {
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