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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-05 18:26:52 +08:00
[ue] Port core changes.
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@ -55,11 +55,12 @@
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#include <spine/EventData.h>
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#include <spine/EventData.h>
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#include <spine/EventTimeline.h>
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#include <spine/EventTimeline.h>
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#include <spine/Extension.h>
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#include <spine/Extension.h>
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#include <spine/HashMap.h>
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#include <spine/HasRendererObject.h>
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#include <spine/HasRendererObject.h>
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#include <spine/HashMap.h>
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#include <spine/IkConstraint.h>
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#include <spine/IkConstraint.h>
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#include <spine/IkConstraintData.h>
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#include <spine/IkConstraintData.h>
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#include <spine/IkConstraintTimeline.h>
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#include <spine/IkConstraintTimeline.h>
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#include <spine/Inherit.h>
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#include <spine/InheritTimeline.h>
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#include <spine/InheritTimeline.h>
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#include <spine/Json.h>
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#include <spine/Json.h>
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#include <spine/LinkedMesh.h>
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#include <spine/LinkedMesh.h>
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@ -73,15 +74,17 @@
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#include <spine/PathConstraintMixTimeline.h>
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#include <spine/PathConstraintMixTimeline.h>
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#include <spine/PathConstraintPositionTimeline.h>
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#include <spine/PathConstraintPositionTimeline.h>
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#include <spine/PathConstraintSpacingTimeline.h>
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#include <spine/PathConstraintSpacingTimeline.h>
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#include <spine/PhysicsConstraintData.h>
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#include <spine/Physics.h>
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#include <spine/PhysicsConstraint.h>
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#include <spine/PhysicsConstraint.h>
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#include <spine/PhysicsConstraintData.h>
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#include <spine/PointAttachment.h>
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#include <spine/PointAttachment.h>
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#include <spine/Pool.h>
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#include <spine/Pool.h>
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#include <spine/PositionMode.h>
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#include <spine/PositionMode.h>
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#include <spine/Property.h>
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#include <spine/RTTI.h>
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#include <spine/RegionAttachment.h>
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#include <spine/RegionAttachment.h>
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#include <spine/RotateMode.h>
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#include <spine/RotateMode.h>
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#include <spine/RotateTimeline.h>
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#include <spine/RotateTimeline.h>
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#include <spine/RTTI.h>
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#include <spine/ScaleTimeline.h>
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#include <spine/ScaleTimeline.h>
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#include <spine/ShearTimeline.h>
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#include <spine/ShearTimeline.h>
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#include <spine/Skeleton.h>
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#include <spine/Skeleton.h>
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@ -98,11 +101,9 @@
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#include <spine/SpineString.h>
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#include <spine/SpineString.h>
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#include <spine/TextureLoader.h>
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#include <spine/TextureLoader.h>
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#include <spine/Timeline.h>
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#include <spine/Timeline.h>
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#include <spine/Property.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/TransformConstraintTimeline.h>
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#include <spine/TransformConstraintTimeline.h>
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#include <spine/Inherit.h>
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#include <spine/TranslateTimeline.h>
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#include <spine/TranslateTimeline.h>
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#include <spine/Triangulator.h>
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#include <spine/Triangulator.h>
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#include <spine/Updatable.h>
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#include <spine/Updatable.h>
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@ -110,6 +110,7 @@ void USpineSkeletonAnimationComponent::InternalTick(float DeltaTime, bool CallDe
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state->update(DeltaTime);
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state->update(DeltaTime);
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state->apply(*skeleton);
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state->apply(*skeleton);
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if (CallDelegates) BeforeUpdateWorldTransform.Broadcast(this);
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if (CallDelegates) BeforeUpdateWorldTransform.Broadcast(this);
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skeleton->update(DeltaTime);
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform();
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if (CallDelegates) AfterUpdateWorldTransform.Broadcast(this);
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if (CallDelegates) AfterUpdateWorldTransform.Broadcast(this);
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}
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}
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@ -191,7 +192,7 @@ void USpineSkeletonAnimationComponent::SetPlaybackTime(float InPlaybackTime, boo
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if (bCallDelegates) {
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if (bCallDelegates) {
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BeforeUpdateWorldTransform.Broadcast(this);
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BeforeUpdateWorldTransform.Broadcast(this);
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}
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}
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform(Physics_Update);
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if (bCallDelegates) {
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if (bCallDelegates) {
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AfterUpdateWorldTransform.Broadcast(this);
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AfterUpdateWorldTransform.Broadcast(this);
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}
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}
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@ -134,7 +134,7 @@ void USpineWidget::Tick(float DeltaTime, bool CallDelegates) {
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state->update(DeltaTime);
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state->update(DeltaTime);
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state->apply(*skeleton);
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state->apply(*skeleton);
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if (CallDelegates) BeforeUpdateWorldTransform.Broadcast(this);
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if (CallDelegates) BeforeUpdateWorldTransform.Broadcast(this);
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform(Physics_Update);
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if (CallDelegates) AfterUpdateWorldTransform.Broadcast(this);
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if (CallDelegates) AfterUpdateWorldTransform.Broadcast(this);
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}
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}
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}
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}
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@ -169,7 +169,7 @@ void USpineWidget::CheckState() {
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state->setListener(callbackWidget);
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state->setListener(callbackWidget);
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trackEntries.Empty();
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trackEntries.Empty();
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skeleton->setToSetupPose();
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skeleton->setToSetupPose();
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform(Physics_Update);
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slateWidget->SetData(this);
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slateWidget->SetData(this);
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}
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}
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}
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}
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@ -270,10 +270,10 @@ bool USpineWidget::SetAttachment(const FString slotName, const FString attachmen
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return false;
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return false;
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}
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}
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void USpineWidget::UpdateWorldTransform() {
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void USpineWidget::UpdateWorldTransform(spine::Physics physics) {
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CheckState();
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CheckState();
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if (skeleton) {
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if (skeleton) {
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform(physics);
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}
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}
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}
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}
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@ -414,7 +414,7 @@ void USpineWidget::SetPlaybackTime(float InPlaybackTime, bool bCallDelegates) {
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if (bCallDelegates) {
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if (bCallDelegates) {
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BeforeUpdateWorldTransform.Broadcast(this);
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BeforeUpdateWorldTransform.Broadcast(this);
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}
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}
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skeleton->updateWorldTransform();
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skeleton->updateWorldTransform(Physics_Update);
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if (bCallDelegates) {
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if (bCallDelegates) {
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AfterUpdateWorldTransform.Broadcast(this);
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AfterUpdateWorldTransform.Broadcast(this);
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}
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}
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@ -103,7 +103,7 @@ public:
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bool SetAttachment(const FString slotName, const FString attachmentName);
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bool SetAttachment(const FString slotName, const FString attachmentName);
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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void UpdateWorldTransform();
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void UpdateWorldTransform(spine::Physics physics);
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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UFUNCTION(BlueprintCallable, Category = "Components|Spine|Skeleton")
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void SetToSetupPose();
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void SetToSetupPose();
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