diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs index 74aedc7a9..da4d428b6 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs @@ -79,6 +79,9 @@ namespace Spine.Unity.Examples { quadMeshRenderer = quad.GetComponent(); quadMeshFilter = quad.GetComponent(); + quadMeshRenderer.sortingOrder = meshRenderer.sortingOrder; + quadMeshRenderer.sortingLayerID = meshRenderer.sortingLayerID; + quadMesh = new Mesh(); quadMesh.MarkDynamic(); quadMesh.name = "RenderTexture Quad";