From 740e4d416465e21e46d3a7534a4e57b8eebea4c3 Mon Sep 17 00:00:00 2001 From: Harald Csaszar Date: Thu, 18 Aug 2022 11:42:56 +0200 Subject: [PATCH] [unity] Fixed SkeletonRenderTexture ignoring `Sorting Order` and `Sorting Layer ID`. Closes #2137. --- .../SkeletonRenderTexture/SkeletonRenderTexture.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs index 74aedc7a9..da4d428b6 100644 --- a/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs +++ b/spine-unity/Assets/Spine Examples/Scripts/Sample Components/SkeletonRenderTexture/SkeletonRenderTexture.cs @@ -79,6 +79,9 @@ namespace Spine.Unity.Examples { quadMeshRenderer = quad.GetComponent(); quadMeshFilter = quad.GetComponent(); + quadMeshRenderer.sortingOrder = meshRenderer.sortingOrder; + quadMeshRenderer.sortingLayerID = meshRenderer.sortingLayerID; + quadMesh = new Mesh(); quadMesh.MarkDynamic(); quadMesh.name = "RenderTexture Quad";