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[unity] Fixed error message "Animator is not playing an AnimatorController" at SkeletonMecanim and prefabs. Closes #1344.
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@ -81,8 +81,12 @@ namespace Spine.Unity {
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if (Application.isPlaying) {
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if (Application.isPlaying) {
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translator.Apply(skeleton);
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translator.Apply(skeleton);
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} else {
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} else {
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if (translatorAnimator != null && translatorAnimator.isInitialized)
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if (translatorAnimator != null && translatorAnimator.isInitialized &&
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translatorAnimator.isActiveAndEnabled && translatorAnimator.runtimeAnimatorController != null) {
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// Note: Rebind is required to prevent warning "Animator is not playing an AnimatorController" with prefabs
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translatorAnimator.Rebind();
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translator.Apply(skeleton);
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translator.Apply(skeleton);
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}
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}
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}
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#else
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#else
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translator.Apply(skeleton);
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translator.Apply(skeleton);
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