diff --git a/CHANGELOG.md b/CHANGELOG.md
index 7096502b9..51fa9e8a0 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -111,6 +111,7 @@
3) Copy the original material, add *_Outline* to its name and set the shader to your outline-only shader like `Universal Render Pipeline/Spine/Outline/Skeleton-OutlineOnly` or `Spine/Outline/OutlineOnly-ZWrite`.
4) Assign this *_Outline* material at the new child GameObject's `MeshRenderer` component.
If you are using `SkeletonRenderSeparator` and need to enable and disable the `SkeletonRenderSeparator` component at runtime, you can increase the `RenderCombinedMesh` `Reference Renderers` array by one and assign the `SkeletonRenderer` itself at the last entry after the parts renderers. Disabled `MeshRenderer` components will be skipped when combining the final mesh, so the combined mesh is automatically filled from the desired active renderers.
+ * Timeline extension package: Added static `EditorEvent` callback to allow editor scripts to react to animation events outside of play-mode. Register to the events via `Spine.Unity.Playables.SpineAnimationStateMixerBehaviour.EditorEvent += YourCallback;`.
* **Breaking changes**
* Made `SkeletonGraphic.unscaledTime` parameter protected, use the new property `UnscaledTime` instead.
diff --git a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs
index 2a277ced3..553331415 100644
--- a/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs
+++ b/spine-unity/Modules/com.esotericsoftware.spine.timeline/Runtime/SpineAnimationState/SpineAnimationStateMixerBehaviour.cs
@@ -31,7 +31,9 @@
#define SPEED_INCLUDED_IN_CLIP_TIME
#endif
+#if UNITY_EDITOR
#define SPINE_EDITMODEPOSE
+#endif
using System;
using UnityEngine;
@@ -250,8 +252,11 @@ namespace Spine.Unity.Playables {
}
#if SPINE_EDITMODEPOSE
+ /// Animation event callback for editor scripts when outside of play-mode.
+ public static event AnimationState.TrackEntryEventDelegate EditorEvent;
AnimationState dummyAnimationState;
+ ExposedList editorAnimationEvents = new ExposedList();
public void PreviewEditModePose (Playable playable,
ISkeletonComponent skeletonComponent, IAnimationStateComponent animationStateComponent,
@@ -259,6 +264,7 @@ namespace Spine.Unity.Playables {
if (Application.isPlaying) return;
if (animationStateComponent.IsNullOrDestroyed() || skeletonComponent == null) return;
+ editorAnimationEvents.Clear(false);
int inputCount = playable.GetInputCount();
float rootSpeed = GetRootPlayableSpeed(playable);
@@ -341,11 +347,19 @@ namespace Spine.Unity.Playables {
}
// Apply Pose
+ dummyAnimationState.Event += EditorEvent;
dummyAnimationState.Update(0);
dummyAnimationState.Apply(skeleton);
+ dummyAnimationState.Event -= EditorEvent;
} else {
- if (toAnimation != null)
- toAnimation.Apply(skeleton, 0, toClipTime, clipData.loop, null, clipData.alpha, MixBlend.Setup, MixDirection.In);
+ if (toAnimation != null) {
+ toAnimation.Apply(skeleton, 0, toClipTime, clipData.loop, editorAnimationEvents, clipData.alpha, MixBlend.Setup, MixDirection.In);
+ if (EditorEvent != null) {
+ foreach (Spine.Event e in editorAnimationEvents) {
+ EditorEvent(null, e);
+ }
+ }
+ }
}
skeleton.UpdateWorldTransform();
diff --git a/spine-unity/Modules/com.esotericsoftware.spine.timeline/package.json b/spine-unity/Modules/com.esotericsoftware.spine.timeline/package.json
index f7e25a8a3..5f194832e 100644
--- a/spine-unity/Modules/com.esotericsoftware.spine.timeline/package.json
+++ b/spine-unity/Modules/com.esotericsoftware.spine.timeline/package.json
@@ -2,7 +2,7 @@
"name": "com.esotericsoftware.spine.timeline",
"displayName": "Spine Timeline Extensions",
"description": "This plugin provides integration of spine-unity for the Unity Timeline.\n\nPrerequisites:\nIt requires a working installation of the spine-unity and spine-csharp runtimes as UPM packages (not as spine-unity unitypackage), version 4.1.\n(See http://esotericsoftware.com/git/spine-runtimes/spine-unity)",
- "version": "4.1.12",
+ "version": "4.1.13",
"unity": "2018.3",
"author": {
"name": "Esoteric Software",