diff --git a/CHANGELOG.md b/CHANGELOG.md
index df757b61d..72228bd38 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -344,6 +344,7 @@
- `VertexEffect` has been removed.
### Cocos2d-x
+- Renamed `SkeletonRenderer` to `SkeletonRendererCocos2dX` to avoid name clash with spine-cpp class.
### SFML
diff --git a/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp b/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp
index e83d1ef44..21856adca 100644
--- a/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp
+++ b/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.cpp
@@ -62,7 +62,7 @@ bool SkeletonRendererSeparatorExample::init() {
// Spineboy's front, doesn't manage any skeleton, animation or GPU resources, but simply
// renders the back slots of Spineboy. The skeleton, animatio state and GPU resources
// are shared with the front node!
- frontNode = SkeletonRenderer::createWithSkeleton(backNode->getSkeleton());
+ frontNode = SkeletonRendererCocos2dX::createWithSkeleton(backNode->getSkeleton());
frontNode->setSlotsRange(frontNode->findSlot("neck")->getData().getIndex(), -1);
frontNode->setPosition(Vec2(_contentSize.width / 2, 20));
diff --git a/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h b/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h
index b73601fb5..2a5243b63 100644
--- a/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h
+++ b/spine-cocos2dx/example/Classes/SkeletonRendererSeparatorExample.h
@@ -45,7 +45,7 @@ public:
private:
spine::SkeletonAnimation *backNode;
- spine::SkeletonRenderer *frontNode;
+ spine::SkeletonRendererCocos2dX *frontNode;
cocos2d::DrawNode *betweenNode;
};
diff --git a/spine-cocos2dx/example/proj.ios_mac/mac/Info.plist b/spine-cocos2dx/example/proj.ios_mac/mac/Info.plist
index a9b184cc1..07cdf7352 100644
--- a/spine-cocos2dx/example/proj.ios_mac/mac/Info.plist
+++ b/spine-cocos2dx/example/proj.ios_mac/mac/Info.plist
@@ -2,44 +2,44 @@
- CFBundleDevelopmentRegion
- English
- CFBundleDisplayName
- ${PROJECT_NAME}
- CFBundleExecutable
- ${MACOSX_BUNDLE_EXECUTABLE_NAME}
- CFBundleIconFile
- Icon-57.png
- CFBundleIdentifier
- com.esotericsoftware.spine
- CFBundleInfoDictionaryVersion
- 6.0
- CFBundleName
- ${PROJECT_NAME}
- CFBundleShortVersionString
- 1.0
- CFBundlePackageType
- APPL
- CFBundleSignature
- ????
- CFBundleVersion
- 1
- LSRequiresIPhoneOS
-
- UIAppFonts
-
- UILaunchStoryboardName
- LaunchScreen
- UIPrerenderedIcon
-
- UIStatusBarHidden
-
- UISupportedInterfaceOrientations
-
- UIInterfaceOrientationLandscapeRight
- UIInterfaceOrientationLandscapeLeft
-
- NSHumanReadableCopyright
- Copyright © 2019. All rights reserved.
+ CFBundleDevelopmentRegion
+ English
+ CFBundleDisplayName
+ ${PROJECT_NAME}
+ CFBundleExecutable
+ ${MACOSX_BUNDLE_EXECUTABLE_NAME}
+ CFBundleIconFile
+ Icon-57.png
+ CFBundleIdentifier
+ $(PRODUCT_BUNDLE_IDENTIFIER)
+ CFBundleInfoDictionaryVersion
+ 6.0
+ CFBundleName
+ ${PROJECT_NAME}
+ CFBundlePackageType
+ APPL
+ CFBundleShortVersionString
+ 1.0
+ CFBundleSignature
+ ????
+ CFBundleVersion
+ 1
+ LSRequiresIPhoneOS
+
+ NSHumanReadableCopyright
+ Copyright © 2019. All rights reserved.
+ UIAppFonts
+
+ UILaunchStoryboardName
+ LaunchScreen
+ UIPrerenderedIcon
+
+ UIStatusBarHidden
+
+ UISupportedInterfaceOrientations
+
+ UIInterfaceOrientationLandscapeRight
+ UIInterfaceOrientationLandscapeLeft
+
diff --git a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.cpp b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
index 491c58a70..2ce48ae6c 100644
--- a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
+++ b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.cpp
@@ -121,7 +121,7 @@ namespace spine {
}
SkeletonAnimation::SkeletonAnimation()
- : SkeletonRenderer() {
+ : SkeletonRendererCocos2dX() {
}
SkeletonAnimation::~SkeletonAnimation() {
diff --git a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.h b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.h
index 319352283..fc5b8fdf0 100644
--- a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.h
+++ b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonAnimation.h
@@ -48,7 +48,7 @@ namespace spine {
/** Draws an animated skeleton, providing an AnimationState for applying one or more animations and queuing animations to be
* played later. */
- class SkeletonAnimation : public SkeletonRenderer {
+ class SkeletonAnimation : public SkeletonRendererCocos2dX {
public:
CREATE_FUNC(SkeletonAnimation);
static SkeletonAnimation *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
@@ -125,7 +125,7 @@ namespace spine {
UpdateWorldTransformsListener _postUpdateListener;
private:
- typedef SkeletonRenderer super;
+ typedef SkeletonRendererCocos2dX super;
};
}// namespace spine
diff --git a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.cpp
similarity index 87%
rename from spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
rename to spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.cpp
index f24aa30a3..d3ca98b7c 100644
--- a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.cpp
+++ b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.cpp
@@ -62,31 +62,31 @@ namespace spine {
#define VLA_FREE(arr)
#endif
- SkeletonRenderer *SkeletonRenderer::createWithSkeleton(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
- SkeletonRenderer *node = new SkeletonRenderer(skeleton, ownsSkeleton, ownsSkeletonData);
+ SkeletonRendererCocos2dX *SkeletonRendererCocos2dX::createWithSkeleton(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData) {
+ SkeletonRendererCocos2dX *node = new SkeletonRendererCocos2dX(skeleton, ownsSkeleton, ownsSkeletonData);
node->autorelease();
return node;
}
- SkeletonRenderer *SkeletonRenderer::createWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
- SkeletonRenderer *node = new SkeletonRenderer(skeletonData, ownsSkeletonData);
+ SkeletonRendererCocos2dX *SkeletonRendererCocos2dX::createWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
+ SkeletonRendererCocos2dX *node = new SkeletonRendererCocos2dX(skeletonData, ownsSkeletonData);
node->autorelease();
return node;
}
- SkeletonRenderer *SkeletonRenderer::createWithFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
- SkeletonRenderer *node = new SkeletonRenderer(skeletonDataFile, atlas, scale);
+ SkeletonRendererCocos2dX *SkeletonRendererCocos2dX::createWithFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
+ SkeletonRendererCocos2dX *node = new SkeletonRendererCocos2dX(skeletonDataFile, atlas, scale);
node->autorelease();
return node;
}
- SkeletonRenderer *SkeletonRenderer::createWithFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
- SkeletonRenderer *node = new SkeletonRenderer(skeletonDataFile, atlasFile, scale);
+ SkeletonRendererCocos2dX *SkeletonRendererCocos2dX::createWithFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
+ SkeletonRendererCocos2dX *node = new SkeletonRendererCocos2dX(skeletonDataFile, atlasFile, scale);
node->autorelease();
return node;
}
- void SkeletonRenderer::initialize() {
+ void SkeletonRendererCocos2dX::initialize() {
_clipper = new (__FILE__, __LINE__) SkeletonClipping();
_blendFunc = BlendFunc::ALPHA_PREMULTIPLIED;
@@ -98,7 +98,7 @@ namespace spine {
_skeleton->updateWorldTransform(Physics_Update);
}
- void SkeletonRenderer::setupGLProgramState(bool twoColorTintEnabled) {
+ void SkeletonRendererCocos2dX::setupGLProgramState(bool twoColorTintEnabled) {
#if COCOS2D_VERSION < 0x00040000
if (twoColorTintEnabled) {
setGLProgramState(SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState());
@@ -109,36 +109,36 @@ namespace spine {
#endif
}
- void SkeletonRenderer::setSkeletonData(SkeletonData *skeletonData, bool ownsSkeletonData) {
+ void SkeletonRendererCocos2dX::setSkeletonData(SkeletonData *skeletonData, bool ownsSkeletonData) {
_skeleton = new (__FILE__, __LINE__) Skeleton(skeletonData);
_ownsSkeletonData = ownsSkeletonData;
}
- SkeletonRenderer::SkeletonRenderer()
+ SkeletonRendererCocos2dX::SkeletonRendererCocos2dX()
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _startSlotIndex(0), _endSlotIndex(std::numeric_limits::max()) {
}
- SkeletonRenderer::SkeletonRenderer(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
+ SkeletonRendererCocos2dX::SkeletonRendererCocos2dX(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _startSlotIndex(0), _endSlotIndex(std::numeric_limits::max()) {
initWithSkeleton(skeleton, ownsSkeleton, ownsSkeletonData, ownsAtlas);
}
- SkeletonRenderer::SkeletonRenderer(SkeletonData *skeletonData, bool ownsSkeletonData)
+ SkeletonRendererCocos2dX::SkeletonRendererCocos2dX(SkeletonData *skeletonData, bool ownsSkeletonData)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _startSlotIndex(0), _endSlotIndex(std::numeric_limits::max()) {
initWithData(skeletonData, ownsSkeletonData);
}
- SkeletonRenderer::SkeletonRenderer(const std::string &skeletonDataFile, Atlas *atlas, float scale)
+ SkeletonRendererCocos2dX::SkeletonRendererCocos2dX(const std::string &skeletonDataFile, Atlas *atlas, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _startSlotIndex(0), _endSlotIndex(std::numeric_limits::max()) {
initWithJsonFile(skeletonDataFile, atlas, scale);
}
- SkeletonRenderer::SkeletonRenderer(const std::string &skeletonDataFile, const std::string &atlasFile, float scale)
+ SkeletonRendererCocos2dX::SkeletonRendererCocos2dX(const std::string &skeletonDataFile, const std::string &atlasFile, float scale)
: _atlas(nullptr), _attachmentLoader(nullptr), _timeScale(1), _debugSlots(false), _debugBones(false), _debugMeshes(false), _debugBoundingRect(false), _startSlotIndex(0), _endSlotIndex(std::numeric_limits::max()) {
initWithJsonFile(skeletonDataFile, atlasFile, scale);
}
- SkeletonRenderer::~SkeletonRenderer() {
+ SkeletonRendererCocos2dX::~SkeletonRendererCocos2dX() {
if (_ownsSkeletonData) delete _skeleton->getData();
if (_ownsSkeleton) delete _skeleton;
if (_ownsAtlas && _atlas) delete _atlas;
@@ -146,7 +146,7 @@ namespace spine {
delete _clipper;
}
- void SkeletonRenderer::initWithSkeleton(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
+ void SkeletonRendererCocos2dX::initWithSkeleton(Skeleton *skeleton, bool ownsSkeleton, bool ownsSkeletonData, bool ownsAtlas) {
_skeleton = skeleton;
_ownsSkeleton = ownsSkeleton;
_ownsSkeletonData = ownsSkeletonData;
@@ -154,13 +154,13 @@ namespace spine {
initialize();
}
- void SkeletonRenderer::initWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
+ void SkeletonRendererCocos2dX::initWithData(SkeletonData *skeletonData, bool ownsSkeletonData) {
_ownsSkeleton = true;
setSkeletonData(skeletonData, ownsSkeletonData);
initialize();
}
- void SkeletonRenderer::initWithJsonFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
+ void SkeletonRendererCocos2dX::initWithJsonFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
_atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@@ -175,7 +175,7 @@ namespace spine {
initialize();
}
- void SkeletonRenderer::initWithJsonFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
+ void SkeletonRendererCocos2dX::initWithJsonFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
@@ -193,7 +193,7 @@ namespace spine {
initialize();
}
- void SkeletonRenderer::initWithBinaryFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
+ void SkeletonRendererCocos2dX::initWithBinaryFile(const std::string &skeletonDataFile, Atlas *atlas, float scale) {
_atlas = atlas;
_attachmentLoader = new (__FILE__, __LINE__) Cocos2dAtlasAttachmentLoader(_atlas);
@@ -207,7 +207,7 @@ namespace spine {
initialize();
}
- void SkeletonRenderer::initWithBinaryFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
+ void SkeletonRendererCocos2dX::initWithBinaryFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale) {
_atlas = new (__FILE__, __LINE__) Atlas(atlasFile.c_str(), &textureLoader, true);
CCASSERT(_atlas, "Error reading atlas file.");
@@ -225,11 +225,11 @@ namespace spine {
}
- void SkeletonRenderer::update(float deltaTime) {
+ void SkeletonRendererCocos2dX::update(float deltaTime) {
Node::update(deltaTime);
}
- void SkeletonRenderer::draw(Renderer *renderer, const Mat4 &transform, uint32_t transformFlags) {
+ void SkeletonRendererCocos2dX::draw(Renderer *renderer, const Mat4 &transform, uint32_t transformFlags) {
// Early exit if the skeleton is invisible.
if (getDisplayedOpacity() == 0 || _skeleton->getColor().a == 0) {
return;
@@ -519,7 +519,7 @@ namespace spine {
if (!sibling) {
lastTwoColorTrianglesCommand->setForceFlush(true);
} else {
- SkeletonRenderer *siblingSkeleton = dynamic_cast(sibling);
+ SkeletonRendererCocos2dX *siblingSkeleton = dynamic_cast(sibling);
if (!siblingSkeleton || // flush is next sibling isn't a SkeletonRenderer
!siblingSkeleton->isTwoColorTint() || // flush if next sibling isn't two color tinted
!siblingSkeleton->isVisible() || // flush if next sibling is two color tinted but not visible
@@ -538,7 +538,7 @@ namespace spine {
}
- void SkeletonRenderer::drawDebug(Renderer *renderer, const Mat4 &transform, uint32_t transformFlags) {
+ void SkeletonRendererCocos2dX::drawDebug(Renderer *renderer, const Mat4 &transform, uint32_t transformFlags) {
#if !defined(USE_MATRIX_STACK_PROJECTION_ONLY)
Director *director = Director::getInstance();
@@ -658,7 +658,7 @@ namespace spine {
#endif
}
- cocos2d::Rect SkeletonRenderer::getBoundingBox() const {
+ cocos2d::Rect SkeletonRendererCocos2dX::getBoundingBox() const {
const int coordCount = computeTotalCoordCount(*_skeleton, _startSlotIndex, _endSlotIndex);
if (coordCount == 0) return {0, 0, 0, 0};
VLA(float, worldCoords, coordCount);
@@ -670,57 +670,57 @@ namespace spine {
// --- Convenience methods for Skeleton_* functions.
- void SkeletonRenderer::updateWorldTransform(Physics physics) {
+ void SkeletonRendererCocos2dX::updateWorldTransform(Physics physics) {
_skeleton->updateWorldTransform(physics);
}
- void SkeletonRenderer::setToSetupPose() {
+ void SkeletonRendererCocos2dX::setToSetupPose() {
_skeleton->setToSetupPose();
}
- void SkeletonRenderer::setBonesToSetupPose() {
+ void SkeletonRendererCocos2dX::setBonesToSetupPose() {
_skeleton->setBonesToSetupPose();
}
- void SkeletonRenderer::setSlotsToSetupPose() {
+ void SkeletonRendererCocos2dX::setSlotsToSetupPose() {
_skeleton->setSlotsToSetupPose();
}
- Bone *SkeletonRenderer::findBone(const std::string &boneName) const {
+ Bone *SkeletonRendererCocos2dX::findBone(const std::string &boneName) const {
return _skeleton->findBone(boneName.c_str());
}
- Slot *SkeletonRenderer::findSlot(const std::string &slotName) const {
+ Slot *SkeletonRendererCocos2dX::findSlot(const std::string &slotName) const {
return _skeleton->findSlot(slotName.c_str());
}
- void SkeletonRenderer::setSkin(const std::string &skinName) {
+ void SkeletonRendererCocos2dX::setSkin(const std::string &skinName) {
_skeleton->setSkin(skinName.empty() ? 0 : skinName.c_str());
}
- void SkeletonRenderer::setSkin(const char *skinName) {
+ void SkeletonRendererCocos2dX::setSkin(const char *skinName) {
_skeleton->setSkin(skinName);
}
- Attachment *SkeletonRenderer::getAttachment(const std::string &slotName, const std::string &attachmentName) const {
+ Attachment *SkeletonRendererCocos2dX::getAttachment(const std::string &slotName, const std::string &attachmentName) const {
return _skeleton->getAttachment(slotName.c_str(), attachmentName.c_str());
}
- bool SkeletonRenderer::setAttachment(const std::string &slotName, const std::string &attachmentName) {
+ bool SkeletonRendererCocos2dX::setAttachment(const std::string &slotName, const std::string &attachmentName) {
bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str()) ? true : false;
_skeleton->setAttachment(slotName.c_str(), attachmentName.empty() ? 0 : attachmentName.c_str());
return result;
}
- bool SkeletonRenderer::setAttachment(const std::string &slotName, const char *attachmentName) {
+ bool SkeletonRendererCocos2dX::setAttachment(const std::string &slotName, const char *attachmentName) {
bool result = _skeleton->getAttachment(slotName.c_str(), attachmentName) ? true : false;
_skeleton->setAttachment(slotName.c_str(), attachmentName);
return result;
}
- void SkeletonRenderer::setTwoColorTint(bool enabled) {
+ void SkeletonRendererCocos2dX::setTwoColorTint(bool enabled) {
#if COCOS2D_VERSION >= 0x00040000
_twoColorTint = enabled;
#endif
setupGLProgramState(enabled);
}
- bool SkeletonRenderer::isTwoColorTint() {
+ bool SkeletonRendererCocos2dX::isTwoColorTint() {
#if COCOS2D_VERSION < 0x00040000
return getGLProgramState() == SkeletonTwoColorBatch::getInstance()->getTwoColorTintProgramState();
#else
@@ -728,52 +728,52 @@ namespace spine {
#endif
}
- void SkeletonRenderer::setSlotsRange(int startSlotIndex, int endSlotIndex) {
+ void SkeletonRendererCocos2dX::setSlotsRange(int startSlotIndex, int endSlotIndex) {
_startSlotIndex = startSlotIndex == -1 ? 0 : startSlotIndex;
_endSlotIndex = endSlotIndex == -1 ? std::numeric_limits::max() : endSlotIndex;
}
- Skeleton *SkeletonRenderer::getSkeleton() const {
+ Skeleton *SkeletonRendererCocos2dX::getSkeleton() const {
return _skeleton;
}
- void SkeletonRenderer::setTimeScale(float scale) {
+ void SkeletonRendererCocos2dX::setTimeScale(float scale) {
_timeScale = scale;
}
- float SkeletonRenderer::getTimeScale() const {
+ float SkeletonRendererCocos2dX::getTimeScale() const {
return _timeScale;
}
- void SkeletonRenderer::setDebugSlotsEnabled(bool enabled) {
+ void SkeletonRendererCocos2dX::setDebugSlotsEnabled(bool enabled) {
_debugSlots = enabled;
}
- bool SkeletonRenderer::getDebugSlotsEnabled() const {
+ bool SkeletonRendererCocos2dX::getDebugSlotsEnabled() const {
return _debugSlots;
}
- void SkeletonRenderer::setDebugBonesEnabled(bool enabled) {
+ void SkeletonRendererCocos2dX::setDebugBonesEnabled(bool enabled) {
_debugBones = enabled;
}
- bool SkeletonRenderer::getDebugBonesEnabled() const {
+ bool SkeletonRendererCocos2dX::getDebugBonesEnabled() const {
return _debugBones;
}
- void SkeletonRenderer::setDebugMeshesEnabled(bool enabled) {
+ void SkeletonRendererCocos2dX::setDebugMeshesEnabled(bool enabled) {
_debugMeshes = enabled;
}
- bool SkeletonRenderer::getDebugMeshesEnabled() const {
+ bool SkeletonRendererCocos2dX::getDebugMeshesEnabled() const {
return _debugMeshes;
}
- void SkeletonRenderer::setDebugBoundingRectEnabled(bool enabled) {
+ void SkeletonRendererCocos2dX::setDebugBoundingRectEnabled(bool enabled) {
_debugBoundingRect = enabled;
}
- bool SkeletonRenderer::getDebugBoundingRectEnabled() const {
+ bool SkeletonRendererCocos2dX::getDebugBoundingRectEnabled() const {
return _debugBoundingRect;
}
- void SkeletonRenderer::onEnter() {
+ void SkeletonRendererCocos2dX::onEnter() {
#if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnEnter)) return;
#endif
@@ -781,7 +781,7 @@ namespace spine {
scheduleUpdate();
}
- void SkeletonRenderer::onExit() {
+ void SkeletonRendererCocos2dX::onExit() {
#if CC_ENABLE_SCRIPT_BINDING && COCOS2D_VERSION < 0x00040000
if (_scriptType == kScriptTypeJavascript && ScriptEngineManager::sendNodeEventToJSExtended(this, kNodeOnExit)) return;
#endif
@@ -791,19 +791,19 @@ namespace spine {
// --- CCBlendProtocol
- const BlendFunc &SkeletonRenderer::getBlendFunc() const {
+ const BlendFunc &SkeletonRendererCocos2dX::getBlendFunc() const {
return _blendFunc;
}
- void SkeletonRenderer::setBlendFunc(const BlendFunc &blendFunc) {
+ void SkeletonRendererCocos2dX::setBlendFunc(const BlendFunc &blendFunc) {
_blendFunc = blendFunc;
}
- void SkeletonRenderer::setOpacityModifyRGB(bool value) {
+ void SkeletonRendererCocos2dX::setOpacityModifyRGB(bool value) {
_premultipliedAlpha = value;
}
- bool SkeletonRenderer::isOpacityModifyRGB() const {
+ bool SkeletonRendererCocos2dX::isOpacityModifyRGB() const {
return _premultipliedAlpha;
}
diff --git a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.h b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.h
similarity index 83%
rename from spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.h
rename to spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.h
index 9b48b7265..800f2ccf2 100644
--- a/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRenderer.h
+++ b/spine-cocos2dx/spine-cocos2dx/src/spine/SkeletonRendererCocos2dX.h
@@ -38,13 +38,13 @@ namespace spine {
class AttachmentVertices;
/* Draws a skeleton. */
- class SkeletonRenderer : public cocos2d::Node, public cocos2d::BlendProtocol {
+ class SkeletonRendererCocos2dX : public cocos2d::Node, public cocos2d::BlendProtocol {
public:
- CREATE_FUNC(SkeletonRenderer);
- static SkeletonRenderer *createWithSkeleton(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
- static SkeletonRenderer *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
- static SkeletonRenderer *createWithFile(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1);
- static SkeletonRenderer *createWithFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1);
+ CREATE_FUNC(SkeletonRendererCocos2dX);
+ static SkeletonRendererCocos2dX *createWithSkeleton(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false);
+ static SkeletonRendererCocos2dX *createWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
+ static SkeletonRendererCocos2dX *createWithFile(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1);
+ static SkeletonRendererCocos2dX *createWithFile(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1);
void update(float deltaTime) override;
void draw(cocos2d::Renderer *renderer, const cocos2d::Mat4 &transform, uint32_t transformFlags) override;
@@ -111,13 +111,13 @@ namespace spine {
void setOpacityModifyRGB(bool value) override;
bool isOpacityModifyRGB() const override;
- CC_CONSTRUCTOR_ACCESS : SkeletonRenderer();
- SkeletonRenderer(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
- SkeletonRenderer(SkeletonData *skeletonData, bool ownsSkeletonData = false);
- SkeletonRenderer(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1);
- SkeletonRenderer(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1);
+ CC_CONSTRUCTOR_ACCESS : SkeletonRendererCocos2dX();
+ SkeletonRendererCocos2dX(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
+ SkeletonRendererCocos2dX(SkeletonData *skeletonData, bool ownsSkeletonData = false);
+ SkeletonRendererCocos2dX(const std::string &skeletonDataFile, Atlas *atlas, float scale = 1);
+ SkeletonRendererCocos2dX(const std::string &skeletonDataFile, const std::string &atlasFile, float scale = 1);
- virtual ~SkeletonRenderer();
+ virtual ~SkeletonRendererCocos2dX();
void initWithSkeleton(Skeleton *skeleton, bool ownsSkeleton = false, bool ownsSkeletonData = false, bool ownsAtlas = false);
void initWithData(SkeletonData *skeletonData, bool ownsSkeletonData = false);
@@ -147,7 +147,7 @@ namespace spine {
bool _debugBones;
bool _debugMeshes;
bool _debugBoundingRect;
- SkeletonClipping *_clipper;
+ SkeletonClipping *_clipper;
cocos2d::Rect _boundingRect;
int _startSlotIndex;
diff --git a/spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.h b/spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.h
index d5729484c..a07101a05 100644
--- a/spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.h
+++ b/spine-cocos2dx/spine-cocos2dx/src/spine/spine-cocos2dx.h
@@ -33,7 +33,7 @@
#include "cocos2d.h"
#include
-#include
+#include
#if COCOS2D_VERSION < 0x00040000
#include