Merge branch 'spine-ts-3.5' into spine-3.5

This commit is contained in:
badlogic 2016-10-20 13:15:42 +02:00
commit 74f239e5b8
14 changed files with 82 additions and 104 deletions

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@ -1899,32 +1899,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -2164,6 +2159,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

File diff suppressed because one or more lines are too long

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@ -1899,32 +1899,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -2164,6 +2159,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

File diff suppressed because one or more lines are too long

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@ -1656,32 +1656,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -1921,6 +1916,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

File diff suppressed because one or more lines are too long

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@ -1656,32 +1656,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -1921,6 +1916,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

File diff suppressed because one or more lines are too long

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@ -1656,32 +1656,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -1921,6 +1916,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

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@ -1656,32 +1656,27 @@ var spine;
break;
}
case spine.TransformMode.NoRotationOrReflection: {
var psx = Math.sqrt(pa * pa + pc * pc);
var psy = 0;
var s = pa * pa + pc * pc;
var prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * spine.MathUtils.radDeg;
}
else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * spine.MathUtils.radDeg;
}
var cos = spine.MathUtils.cosDeg(prx);
var sin = spine.MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
var rx = rotation + shearX - prx;
var ry = rotation + shearY - prx + 90;
var la = spine.MathUtils.cosDeg(rx) * scaleX;
var lb = spine.MathUtils.cosDeg(ry) * scaleY;
var lc = spine.MathUtils.sinDeg(rx) * scaleX;
var ld = spine.MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;
@ -1921,6 +1916,8 @@ var spine;
}
};
IkConstraint.prototype.apply1 = function (bone, targetX, targetY, alpha) {
if (!bone.appliedValid)
bone.updateAppliedTransform();
var p = bone.parent;
var id = 1 / (p.a * p.d - p.b * p.c);
var x = targetX - p.worldX, y = targetY - p.worldY;

File diff suppressed because one or more lines are too long

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@ -127,31 +127,26 @@ module spine {
break;
}
case TransformMode.NoRotationOrReflection: {
let psx = Math.sqrt(pa * pa + pc * pc)
let psy = 0;
let s = pa * pa + pc * pc;
let prx = 0;
if (psx > 0.0001) {
psy = Math.abs((pa * pd - pb * pc) / psx);
if (s > 0.0001) {
s = Math.abs(pa * pd - pb * pc) / s;
pb = pc * s;
pd = pa * s;
prx = Math.atan2(pc, pa) * MathUtils.radDeg;
} else {
psx = 0;
psy = Math.sqrt(pb * pb + pd * pd);
pa = 0;
pc = 0;
prx = 90 - Math.atan2(pd, pb) * MathUtils.radDeg;
}
let cos = MathUtils.cosDeg(prx);
let sin = MathUtils.sinDeg(prx);
pa = cos * psx;
pb = -sin * psy;
pc = sin * psx;
pd = cos * psy;
let rx = rotation + shearX - prx;
let ry = rotation + shearY - prx + 90;
let la = MathUtils.cosDeg(rx) * scaleX;
let lb = MathUtils.cosDeg(ry) * scaleY;
let lc = MathUtils.sinDeg(rx) * scaleX;
let ld = MathUtils.sinDeg(ry) * scaleY;
this.a = pa * la + pb * lc;
this.b = pa * lb + pb * ld;
this.a = pa * la - pb * lc;
this.b = pa * lb - pb * ld;
this.c = pc * la + pd * lc;
this.d = pc * lb + pd * ld;
break;

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@ -73,6 +73,7 @@ module spine {
/** Adjusts the bone rotation so the tip is as close to the target position as possible. The target is specified in the world
* coordinate system. */
apply1 (bone: Bone, targetX: number, targetY: number, alpha: number) {
if (!bone.appliedValid) bone.updateAppliedTransform();
let p = bone.parent;
let id = 1 / (p.a * p.d - p.b * p.c);
let x = targetX - p.worldX, y = targetY - p.worldY;