[as3] Ported IKConstraint fix.

This commit is contained in:
badlogic 2017-05-24 17:33:31 +02:00
parent 087bcfc43b
commit 75041ab65e
4 changed files with 18 additions and 15 deletions

View File

@ -176,22 +176,25 @@ package spine {
} }
var minAngle : Number = Math.PI, minX : Number = l1 - a, minDist : Number = minX * minX, minY : Number = 0; var minAngle : Number = Math.PI, minX : Number = l1 - a, minDist : Number = minX * minX, minY : Number = 0;
var maxAngle : Number = 0, maxX : Number = l1 + a, maxDist : Number = maxX * maxX, maxY : Number = 0; var maxAngle : Number = 0, maxX : Number = l1 + a, maxDist : Number = maxX * maxX, maxY : Number = 0;
var angle : Number = Math.acos(-a * l1 / (aa - bb)); c = -a * l1 / (aa - bb);
x = a * Math.cos(angle) + l1; if (c >= -1 && c <= 1) {
y = b * Math.sin(angle); c = Math.acos(c);
x = a * Math.cos(c) + l1;
y = b * Math.sin(c);
d = x * x + y * y; d = x * x + y * y;
if (d < minDist) { if (d < minDist) {
minAngle = angle; minAngle = c;
minDist = d; minDist = d;
minX = x; minX = x;
minY = y; minY = y;
} }
if (d > maxDist) { if (d > maxDist) {
maxAngle = angle; maxAngle = c;
maxDist = d; maxDist = d;
maxX = x; maxX = x;
maxY = y; maxY = y;
} }
}
if (dd <= (minDist + maxDist) / 2) { if (dd <= (minDist + maxDist) / 2) {
a1 = ta - Math.atan2(minY * bendDir, minX); a1 = ta - Math.atan2(minY * bendDir, minX);
a2 = minAngle * bendDir; a2 = minAngle * bendDir;