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[unity] Removed leftover debug.
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@ -667,7 +667,6 @@ namespace Spine.Unity {
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Array.Resize(ref uv2.Items, totalVertexCount);
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Array.Resize(ref uv3.Items, totalVertexCount);
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}
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Debug.Log(totalVertexCount);
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uv2.Count = uv3.Count = totalVertexCount;
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}
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@ -684,7 +683,6 @@ namespace Spine.Unity {
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var regionAttachment = attachment as RegionAttachment;
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if (regionAttachment != null) {
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Debug.Log(vi);
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uv2i[vi] = rg; uv2i[vi + 1] = rg; uv2i[vi + 2] = rg; uv2i[vi + 3] = rg;
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uv3i[vi] = b2; uv3i[vi + 1] = b2; uv3i[vi + 2] = b2; uv3i[vi + 3] = b2;
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vi += 4;
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