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fixed a bug when draw spine node.
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@ -97,8 +97,6 @@ void CCSpineNode::draw()
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if (m_skeleton)
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if (m_skeleton)
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m_skeleton->draw();
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m_skeleton->draw();
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CCNode::draw();
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}
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}
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void CCSpineNode::setFlipX(bool flip)
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void CCSpineNode::setFlipX(bool flip)
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