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[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305.
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@ -266,6 +266,13 @@ namespace Spine.Unity.Editor {
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if (texImporter == null) {
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return false;
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}
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int extensionPos = texturePath.LastIndexOf('.');
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string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
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Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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if (material == null || !material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
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return true; // non-Spine shader used on material
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}
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// 'sRGBTexture = true' generates incorrectly weighted mipmaps at PMA textures,
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// causing white borders due to undesired custom weighting.
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@ -273,17 +280,10 @@ namespace Spine.Unity.Editor {
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Debug.LogWarningFormat("`{0}` : Incorrect Texture Settings found: When enabling `Generate Mip Maps`, it is strongly recommended to disable `sRGB (Color Texture)`. Otherwise you will receive white border artifacts on an atlas exported with default `Premultiply alpha` settings.\n(You can disable this warning in `Edit - Preferences - Spine`)", texturePath);
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}
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if (texImporter.alphaIsTransparency) {
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int extensionPos = texturePath.LastIndexOf('.');
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string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
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Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
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if (material != null) {
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if (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
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int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
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if (straightAlphaValue == 0) {
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string materialName = System.IO.Path.GetFileName(materialPath);
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Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
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}
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}
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int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
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if (straightAlphaValue == 0) {
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string materialName = System.IO.Path.GetFileName(materialPath);
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Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
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}
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}
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return true;
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