[unity] Improved warnings for incorrect material settings, now not triggering at non-Spine shaders. See #1305.

This commit is contained in:
Harald Csaszar 2019-03-12 18:55:00 +01:00
parent f004e74965
commit 75d16a4fc9

View File

@ -266,6 +266,13 @@ namespace Spine.Unity.Editor {
if (texImporter == null) {
return false;
}
int extensionPos = texturePath.LastIndexOf('.');
string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (material == null || !material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
return true; // non-Spine shader used on material
}
// 'sRGBTexture = true' generates incorrectly weighted mipmaps at PMA textures,
// causing white borders due to undesired custom weighting.
@ -273,17 +280,10 @@ namespace Spine.Unity.Editor {
Debug.LogWarningFormat("`{0}` : Incorrect Texture Settings found: When enabling `Generate Mip Maps`, it is strongly recommended to disable `sRGB (Color Texture)`. Otherwise you will receive white border artifacts on an atlas exported with default `Premultiply alpha` settings.\n(You can disable this warning in `Edit - Preferences - Spine`)", texturePath);
}
if (texImporter.alphaIsTransparency) {
int extensionPos = texturePath.LastIndexOf('.');
string materialPath = texturePath.Substring(0, extensionPos) + "_Material.mat";
Material material = AssetDatabase.LoadAssetAtPath<Material>(materialPath);
if (material != null) {
if (material.HasProperty(STRAIGHT_ALPHA_PARAM_ID)) {
int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
if (straightAlphaValue == 0) {
string materialName = System.IO.Path.GetFileName(materialPath);
Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
}
}
int straightAlphaValue = material.GetInt(STRAIGHT_ALPHA_PARAM_ID);
if (straightAlphaValue == 0) {
string materialName = System.IO.Path.GetFileName(materialPath);
Debug.LogWarningFormat("`{0}` and material `{1}` : Incorrect Texture / Material Settings found: It is strongly recommended to disable `Alpha Is Transparency` on `Premultiply alpha` textures.\nAssuming `Premultiply alpha` texture because `Straight Alpha Texture` is disabled at material). (You can disable this warning in `Edit - Preferences - Spine`)", texturePath, materialName);
}
}
return true;