mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
[ts] Updated builds.
This commit is contained in:
parent
576c1da32f
commit
75ffb7b098
27
spine-ts/build/spine-all.d.ts
vendored
27
spine-ts/build/spine-all.d.ts
vendored
@ -771,12 +771,26 @@ declare module spine {
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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class SkinEntry {
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slotIndex: number;
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name: string;
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attachment: Attachment;
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constructor(slotIndex: number, name: string, attachment: Attachment);
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}
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class Skin {
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class Skin {
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name: string;
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name: string;
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attachments: Map<Attachment>[];
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attachments: Map<Attachment>[];
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bones: BoneData[];
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constraints: SlotData[];
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constructor(name: string);
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constructor(name: string);
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addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
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setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
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addSkin(skin: Skin): void;
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copySkin(skin: Skin): void;
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getAttachment(slotIndex: number, name: string): Attachment;
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getAttachment(slotIndex: number, name: string): Attachment;
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removeAttachment(slotIndex: number, name: string): void;
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getAttachments(): Array<SkinEntry>;
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getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
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clear(): void;
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attachAll(skeleton: Skeleton, oldSkin: Skin): void;
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attachAll(skeleton: Skeleton, oldSkin: Skin): void;
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}
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}
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}
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}
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@ -1081,6 +1095,7 @@ declare module spine {
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abstract class Attachment {
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abstract class Attachment {
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name: string;
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name: string;
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constructor(name: string);
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constructor(name: string);
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abstract copy(): Attachment;
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}
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}
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abstract class VertexAttachment extends Attachment {
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abstract class VertexAttachment extends Attachment {
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private static nextID;
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private static nextID;
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@ -1091,6 +1106,7 @@ declare module spine {
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constructor(name: string);
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constructor(name: string);
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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copyTo(attachment: VertexAttachment): void;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1117,6 +1133,7 @@ declare module spine {
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class BoundingBoxAttachment extends VertexAttachment {
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class BoundingBoxAttachment extends VertexAttachment {
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color: Color;
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color: Color;
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constructor(name: string);
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constructor(name: string);
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1124,6 +1141,7 @@ declare module spine {
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endSlot: SlotData;
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endSlot: SlotData;
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color: Color;
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color: Color;
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constructor(name: string);
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constructor(name: string);
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1134,7 +1152,10 @@ declare module spine {
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uvs: ArrayLike<number>;
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uvs: ArrayLike<number>;
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triangles: Array<number>;
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triangles: Array<number>;
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color: Color;
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color: Color;
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width: number;
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height: number;
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hullLength: number;
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hullLength: number;
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edges: Array<number>;
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private parentMesh;
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private parentMesh;
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inheritDeform: boolean;
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inheritDeform: boolean;
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tempColor: Color;
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tempColor: Color;
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@ -1143,6 +1164,7 @@ declare module spine {
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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applyDeform(sourceAttachment: VertexAttachment): boolean;
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getParentMesh(): MeshAttachment;
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getParentMesh(): MeshAttachment;
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setParentMesh(parentMesh: MeshAttachment): void;
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setParentMesh(parentMesh: MeshAttachment): void;
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1152,6 +1174,7 @@ declare module spine {
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constantSpeed: boolean;
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constantSpeed: boolean;
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color: Color;
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color: Color;
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constructor(name: string);
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constructor(name: string);
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1163,6 +1186,7 @@ declare module spine {
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constructor(name: string);
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constructor(name: string);
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldPosition(bone: Bone, point: Vector2): Vector2;
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computeWorldRotation(bone: Bone): number;
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computeWorldRotation(bone: Bone): number;
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -1225,6 +1249,7 @@ declare module spine {
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updateOffset(): void;
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updateOffset(): void;
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setRegion(region: TextureRegion): void;
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setRegion(region: TextureRegion): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
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copy(): Attachment;
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}
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}
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}
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}
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declare module spine {
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declare module spine {
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@ -4675,7 +4675,7 @@ var spine;
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for (var entryName in slotMap) {
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for (var entryName in slotMap) {
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var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
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var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
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if (attachment != null)
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if (attachment != null)
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skin.addAttachment(slotIndex, entryName, attachment);
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skin.setAttachment(slotIndex, entryName, attachment);
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}
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}
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}
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}
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skeletonData.skins.push(skin);
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skeletonData.skins.push(skin);
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@ -4762,6 +4762,8 @@ var spine;
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var color = this.getValue(map, "color", null);
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var color = this.getValue(map, "color", null);
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if (color != null)
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if (color != null)
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mesh.color.setFromString(color);
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mesh.color.setFromString(color);
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mesh.width = this.getValue(map, "width", 0) * scale;
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mesh.height = this.getValue(map, "height", 0) * scale;
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var parent_4 = this.getValue(map, "parent", null);
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var parent_4 = this.getValue(map, "parent", null);
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if (parent_4 != null) {
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if (parent_4 != null) {
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mesh.inheritDeform = this.getValue(map, "deform", true);
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mesh.inheritDeform = this.getValue(map, "deform", true);
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@ -4773,6 +4775,7 @@ var spine;
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mesh.triangles = map.triangles;
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mesh.triangles = map.triangles;
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mesh.regionUVs = uvs;
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mesh.regionUVs = uvs;
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mesh.updateUVs();
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mesh.updateUVs();
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mesh.edges = this.getValue(map, "edges", null);
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mesh.hullLength = this.getValue(map, "hull", 0) * 2;
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mesh.hullLength = this.getValue(map, "hull", 0) * 2;
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return mesh;
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return mesh;
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}
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}
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@ -5241,14 +5244,25 @@ var spine;
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})(spine || (spine = {}));
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})(spine || (spine = {}));
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var spine;
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var spine;
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(function (spine) {
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(function (spine) {
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var SkinEntry = (function () {
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function SkinEntry(slotIndex, name, attachment) {
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this.slotIndex = slotIndex;
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this.name = name;
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this.attachment = attachment;
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}
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return SkinEntry;
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}());
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spine.SkinEntry = SkinEntry;
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var Skin = (function () {
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var Skin = (function () {
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function Skin(name) {
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function Skin(name) {
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this.attachments = new Array();
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this.attachments = new Array();
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this.bones = Array();
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this.constraints = new Array();
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if (name == null)
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if (name == null)
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throw new Error("name cannot be null.");
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throw new Error("name cannot be null.");
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this.name = name;
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this.name = name;
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}
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}
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Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
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Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
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if (attachment == null)
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if (attachment == null)
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throw new Error("attachment cannot be null.");
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throw new Error("attachment cannot be null.");
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var attachments = this.attachments;
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var attachments = this.attachments;
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@ -5258,10 +5272,118 @@ var spine;
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attachments[slotIndex] = {};
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attachments[slotIndex] = {};
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attachments[slotIndex][name] = attachment;
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attachments[slotIndex][name] = attachment;
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};
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};
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Skin.prototype.addSkin = function (skin) {
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for (var i = 0; i < skin.bones.length; i++) {
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var bone = skin.bones[i];
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var contained = false;
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for (var j = 0; j < this.bones.length; j++) {
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if (this.bones[j] == bone) {
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contained = true;
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break;
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}
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}
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if (!contained)
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this.bones.push(bone);
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}
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for (var i = 0; i < skin.constraints.length; i++) {
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var constraint = skin.constraints[i];
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var contained = false;
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for (var j = 0; j < this.constraints.length; j++) {
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if (this.constraints[j] == constraint) {
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contained = true;
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break;
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}
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}
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if (!contained)
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this.constraints.push(constraint);
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}
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var attachments = skin.getAttachments();
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for (var i = 0; i < attachments.length; i++) {
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var attachment = attachments[i];
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this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
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}
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};
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Skin.prototype.copySkin = function (skin) {
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for (var i = 0; i < skin.bones.length; i++) {
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var bone = skin.bones[i];
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var contained = false;
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for (var j = 0; j < this.bones.length; j++) {
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if (this.bones[j] == bone) {
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contained = true;
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break;
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}
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}
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if (!contained)
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this.bones.push(bone);
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}
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for (var i = 0; i < skin.constraints.length; i++) {
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var constraint = skin.constraints[i];
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var contained = false;
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for (var j = 0; j < this.constraints.length; j++) {
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if (this.constraints[j] == constraint) {
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contained = true;
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break;
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}
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}
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if (!contained)
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this.constraints.push(constraint);
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}
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var attachments = skin.getAttachments();
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for (var i = 0; i < attachments.length; i++) {
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var attachment = attachments[i];
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attachment.attachment = attachment.attachment.copy();
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this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
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}
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attachments = this.getAttachments();
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for (var i = 0; i < attachments.length; i++) {
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var attachment_1 = attachments[i];
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if (attachment_1.attachment instanceof spine.MeshAttachment) {
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var mesh = attachment_1.attachment;
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if (mesh.getParentMesh()) {
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mesh.setParentMesh(this.getAttachment(attachment_1.slotIndex, mesh.getParentMesh().name));
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mesh.updateUVs();
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}
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}
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}
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};
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Skin.prototype.getAttachment = function (slotIndex, name) {
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Skin.prototype.getAttachment = function (slotIndex, name) {
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var dictionary = this.attachments[slotIndex];
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var dictionary = this.attachments[slotIndex];
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return dictionary ? dictionary[name] : null;
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return dictionary ? dictionary[name] : null;
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};
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};
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Skin.prototype.removeAttachment = function (slotIndex, name) {
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var dictionary = this.attachments[slotIndex];
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if (dictionary)
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dictionary[name] = null;
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};
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Skin.prototype.getAttachments = function () {
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var entries = new Array();
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for (var i = 0; i < this.attachments.length; i++) {
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var slotAttachments = this.attachments[i];
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if (slotAttachments) {
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for (var name_2 in slotAttachments) {
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var attachment = slotAttachments[name_2];
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if (attachment)
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entries.push(new SkinEntry(i, name_2, attachment));
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}
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}
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}
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return entries;
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};
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Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
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var slotAttachments = this.attachments[slotIndex];
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if (slotAttachments) {
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for (var name_3 in slotAttachments) {
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var attachment = slotAttachments[name_3];
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if (attachment)
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attachments.push(new SkinEntry(slotIndex, name_3, attachment));
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}
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}
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};
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Skin.prototype.clear = function () {
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this.attachments.length = 0;
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this.bones.length = 0;
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this.constraints.length = 0;
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};
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Skin.prototype.attachAll = function (skeleton, oldSkin) {
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Skin.prototype.attachAll = function (skeleton, oldSkin) {
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var slotIndex = 0;
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var slotIndex = 0;
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for (var i = 0; i < skeleton.slots.length; i++) {
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for (var i = 0; i < skeleton.slots.length; i++) {
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@ -6533,6 +6655,21 @@ var spine;
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VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
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VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
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return this == sourceAttachment;
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return this == sourceAttachment;
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};
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};
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VertexAttachment.prototype.copyTo = function (attachment) {
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if (this.bones != null) {
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attachment.bones = new Array(this.bones.length);
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spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
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}
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else
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attachment.bones = null;
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if (this.vertices != null) {
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attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
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spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
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}
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else
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attachment.vertices = null;
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attachment.worldVerticesLength = this.worldVerticesLength;
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};
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VertexAttachment.nextID = 0;
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VertexAttachment.nextID = 0;
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return VertexAttachment;
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return VertexAttachment;
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}(Attachment));
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}(Attachment));
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@ -6559,6 +6696,12 @@ var spine;
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_this.color = new spine.Color(1, 1, 1, 1);
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_this.color = new spine.Color(1, 1, 1, 1);
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return _this;
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return _this;
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}
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}
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BoundingBoxAttachment.prototype.copy = function () {
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var copy = new BoundingBoxAttachment(name);
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this.copyTo(copy);
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copy.color.setFromColor(this.color);
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return copy;
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};
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return BoundingBoxAttachment;
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return BoundingBoxAttachment;
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}(spine.VertexAttachment));
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}(spine.VertexAttachment));
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spine.BoundingBoxAttachment = BoundingBoxAttachment;
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spine.BoundingBoxAttachment = BoundingBoxAttachment;
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@ -6572,6 +6715,13 @@ var spine;
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_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
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_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
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return _this;
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return _this;
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}
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}
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ClippingAttachment.prototype.copy = function () {
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var copy = new ClippingAttachment(name);
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this.copyTo(copy);
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copy.endSlot = this.endSlot;
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copy.color.setFromColor(this.color);
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return copy;
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};
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return ClippingAttachment;
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return ClippingAttachment;
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}(spine.VertexAttachment));
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}(spine.VertexAttachment));
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spine.ClippingAttachment = ClippingAttachment;
|
spine.ClippingAttachment = ClippingAttachment;
|
||||||
@ -6665,6 +6815,34 @@ var spine;
|
|||||||
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
MeshAttachment.prototype.copy = function () {
|
||||||
|
var copy = new MeshAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.path = this.path;
|
||||||
|
if (this.parentMesh == null) {
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.regionUVs = new Array(this.regionUVs.length);
|
||||||
|
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
|
||||||
|
copy.uvs = new Array(this.uvs.length);
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
|
||||||
|
copy.triangles = new Array(this.triangles.length);
|
||||||
|
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
copy.hullLength = this.hullLength;
|
||||||
|
copy.inheritDeform = this.inheritDeform;
|
||||||
|
if (this.edges != null) {
|
||||||
|
copy.edges = new Array(this.edges.length);
|
||||||
|
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
|
||||||
|
}
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy.setParentMesh(this.parentMesh);
|
||||||
|
copy.updateUVs();
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return MeshAttachment;
|
return MeshAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.MeshAttachment = MeshAttachment;
|
spine.MeshAttachment = MeshAttachment;
|
||||||
@ -6680,6 +6858,16 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
PathAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PathAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.lengths = new Array(this.lengths.length);
|
||||||
|
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
|
||||||
|
copy.closed = closed;
|
||||||
|
copy.constantSpeed = this.constantSpeed;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PathAttachment;
|
return PathAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PathAttachment = PathAttachment;
|
spine.PathAttachment = PathAttachment;
|
||||||
@ -6704,6 +6892,14 @@ var spine;
|
|||||||
var y = cos * bone.c + sin * bone.d;
|
var y = cos * bone.c + sin * bone.d;
|
||||||
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
||||||
};
|
};
|
||||||
|
PointAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PointAttachment(name);
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PointAttachment;
|
return PointAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PointAttachment = PointAttachment;
|
spine.PointAttachment = PointAttachment;
|
||||||
@ -6804,6 +7000,23 @@ var spine;
|
|||||||
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
||||||
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
||||||
};
|
};
|
||||||
|
RegionAttachment.prototype.copy = function () {
|
||||||
|
var copy = new RegionAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.rendererObject = this.rendererObject;
|
||||||
|
copy.path = this.path;
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.scaleX = this.scaleX;
|
||||||
|
copy.scaleY = this.scaleY;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
||||||
|
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
RegionAttachment.OX1 = 0;
|
RegionAttachment.OX1 = 0;
|
||||||
RegionAttachment.OY1 = 1;
|
RegionAttachment.OY1 = 1;
|
||||||
RegionAttachment.OX2 = 2;
|
RegionAttachment.OX2 = 2;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
27
spine-ts/build/spine-canvas.d.ts
vendored
27
spine-ts/build/spine-canvas.d.ts
vendored
@ -771,12 +771,26 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
class SkinEntry {
|
||||||
|
slotIndex: number;
|
||||||
|
name: string;
|
||||||
|
attachment: Attachment;
|
||||||
|
constructor(slotIndex: number, name: string, attachment: Attachment);
|
||||||
|
}
|
||||||
class Skin {
|
class Skin {
|
||||||
name: string;
|
name: string;
|
||||||
attachments: Map<Attachment>[];
|
attachments: Map<Attachment>[];
|
||||||
|
bones: BoneData[];
|
||||||
|
constraints: SlotData[];
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
||||||
|
addSkin(skin: Skin): void;
|
||||||
|
copySkin(skin: Skin): void;
|
||||||
getAttachment(slotIndex: number, name: string): Attachment;
|
getAttachment(slotIndex: number, name: string): Attachment;
|
||||||
|
removeAttachment(slotIndex: number, name: string): void;
|
||||||
|
getAttachments(): Array<SkinEntry>;
|
||||||
|
getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
||||||
|
clear(): void;
|
||||||
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1081,6 +1095,7 @@ declare module spine {
|
|||||||
abstract class Attachment {
|
abstract class Attachment {
|
||||||
name: string;
|
name: string;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
abstract copy(): Attachment;
|
||||||
}
|
}
|
||||||
abstract class VertexAttachment extends Attachment {
|
abstract class VertexAttachment extends Attachment {
|
||||||
private static nextID;
|
private static nextID;
|
||||||
@ -1091,6 +1106,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
copyTo(attachment: VertexAttachment): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1117,6 +1133,7 @@ declare module spine {
|
|||||||
class BoundingBoxAttachment extends VertexAttachment {
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1124,6 +1141,7 @@ declare module spine {
|
|||||||
endSlot: SlotData;
|
endSlot: SlotData;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1134,7 +1152,10 @@ declare module spine {
|
|||||||
uvs: ArrayLike<number>;
|
uvs: ArrayLike<number>;
|
||||||
triangles: Array<number>;
|
triangles: Array<number>;
|
||||||
color: Color;
|
color: Color;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
hullLength: number;
|
hullLength: number;
|
||||||
|
edges: Array<number>;
|
||||||
private parentMesh;
|
private parentMesh;
|
||||||
inheritDeform: boolean;
|
inheritDeform: boolean;
|
||||||
tempColor: Color;
|
tempColor: Color;
|
||||||
@ -1143,6 +1164,7 @@ declare module spine {
|
|||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
getParentMesh(): MeshAttachment;
|
getParentMesh(): MeshAttachment;
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1152,6 +1174,7 @@ declare module spine {
|
|||||||
constantSpeed: boolean;
|
constantSpeed: boolean;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1163,6 +1186,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
computeWorldRotation(bone: Bone): number;
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1225,6 +1249,7 @@ declare module spine {
|
|||||||
updateOffset(): void;
|
updateOffset(): void;
|
||||||
setRegion(region: TextureRegion): void;
|
setRegion(region: TextureRegion): void;
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
|||||||
@ -4675,7 +4675,7 @@ var spine;
|
|||||||
for (var entryName in slotMap) {
|
for (var entryName in slotMap) {
|
||||||
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
||||||
if (attachment != null)
|
if (attachment != null)
|
||||||
skin.addAttachment(slotIndex, entryName, attachment);
|
skin.setAttachment(slotIndex, entryName, attachment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
skeletonData.skins.push(skin);
|
skeletonData.skins.push(skin);
|
||||||
@ -4762,6 +4762,8 @@ var spine;
|
|||||||
var color = this.getValue(map, "color", null);
|
var color = this.getValue(map, "color", null);
|
||||||
if (color != null)
|
if (color != null)
|
||||||
mesh.color.setFromString(color);
|
mesh.color.setFromString(color);
|
||||||
|
mesh.width = this.getValue(map, "width", 0) * scale;
|
||||||
|
mesh.height = this.getValue(map, "height", 0) * scale;
|
||||||
var parent_4 = this.getValue(map, "parent", null);
|
var parent_4 = this.getValue(map, "parent", null);
|
||||||
if (parent_4 != null) {
|
if (parent_4 != null) {
|
||||||
mesh.inheritDeform = this.getValue(map, "deform", true);
|
mesh.inheritDeform = this.getValue(map, "deform", true);
|
||||||
@ -4773,6 +4775,7 @@ var spine;
|
|||||||
mesh.triangles = map.triangles;
|
mesh.triangles = map.triangles;
|
||||||
mesh.regionUVs = uvs;
|
mesh.regionUVs = uvs;
|
||||||
mesh.updateUVs();
|
mesh.updateUVs();
|
||||||
|
mesh.edges = this.getValue(map, "edges", null);
|
||||||
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
@ -5241,14 +5244,25 @@ var spine;
|
|||||||
})(spine || (spine = {}));
|
})(spine || (spine = {}));
|
||||||
var spine;
|
var spine;
|
||||||
(function (spine) {
|
(function (spine) {
|
||||||
|
var SkinEntry = (function () {
|
||||||
|
function SkinEntry(slotIndex, name, attachment) {
|
||||||
|
this.slotIndex = slotIndex;
|
||||||
|
this.name = name;
|
||||||
|
this.attachment = attachment;
|
||||||
|
}
|
||||||
|
return SkinEntry;
|
||||||
|
}());
|
||||||
|
spine.SkinEntry = SkinEntry;
|
||||||
var Skin = (function () {
|
var Skin = (function () {
|
||||||
function Skin(name) {
|
function Skin(name) {
|
||||||
this.attachments = new Array();
|
this.attachments = new Array();
|
||||||
|
this.bones = Array();
|
||||||
|
this.constraints = new Array();
|
||||||
if (name == null)
|
if (name == null)
|
||||||
throw new Error("name cannot be null.");
|
throw new Error("name cannot be null.");
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
|
Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
|
||||||
if (attachment == null)
|
if (attachment == null)
|
||||||
throw new Error("attachment cannot be null.");
|
throw new Error("attachment cannot be null.");
|
||||||
var attachments = this.attachments;
|
var attachments = this.attachments;
|
||||||
@ -5258,10 +5272,118 @@ var spine;
|
|||||||
attachments[slotIndex] = {};
|
attachments[slotIndex] = {};
|
||||||
attachments[slotIndex][name] = attachment;
|
attachments[slotIndex][name] = attachment;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.addSkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.copySkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
attachment.attachment = attachment.attachment.copy();
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
attachments = this.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment_1 = attachments[i];
|
||||||
|
if (attachment_1.attachment instanceof spine.MeshAttachment) {
|
||||||
|
var mesh = attachment_1.attachment;
|
||||||
|
if (mesh.getParentMesh()) {
|
||||||
|
mesh.setParentMesh(this.getAttachment(attachment_1.slotIndex, mesh.getParentMesh().name));
|
||||||
|
mesh.updateUVs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
Skin.prototype.getAttachment = function (slotIndex, name) {
|
Skin.prototype.getAttachment = function (slotIndex, name) {
|
||||||
var dictionary = this.attachments[slotIndex];
|
var dictionary = this.attachments[slotIndex];
|
||||||
return dictionary ? dictionary[name] : null;
|
return dictionary ? dictionary[name] : null;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.removeAttachment = function (slotIndex, name) {
|
||||||
|
var dictionary = this.attachments[slotIndex];
|
||||||
|
if (dictionary)
|
||||||
|
dictionary[name] = null;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachments = function () {
|
||||||
|
var entries = new Array();
|
||||||
|
for (var i = 0; i < this.attachments.length; i++) {
|
||||||
|
var slotAttachments = this.attachments[i];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_2 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_2];
|
||||||
|
if (attachment)
|
||||||
|
entries.push(new SkinEntry(i, name_2, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return entries;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
|
||||||
|
var slotAttachments = this.attachments[slotIndex];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_3 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_3];
|
||||||
|
if (attachment)
|
||||||
|
attachments.push(new SkinEntry(slotIndex, name_3, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.clear = function () {
|
||||||
|
this.attachments.length = 0;
|
||||||
|
this.bones.length = 0;
|
||||||
|
this.constraints.length = 0;
|
||||||
|
};
|
||||||
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
||||||
var slotIndex = 0;
|
var slotIndex = 0;
|
||||||
for (var i = 0; i < skeleton.slots.length; i++) {
|
for (var i = 0; i < skeleton.slots.length; i++) {
|
||||||
@ -6533,6 +6655,21 @@ var spine;
|
|||||||
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
return this == sourceAttachment;
|
return this == sourceAttachment;
|
||||||
};
|
};
|
||||||
|
VertexAttachment.prototype.copyTo = function (attachment) {
|
||||||
|
if (this.bones != null) {
|
||||||
|
attachment.bones = new Array(this.bones.length);
|
||||||
|
spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.bones = null;
|
||||||
|
if (this.vertices != null) {
|
||||||
|
attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
|
||||||
|
spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.vertices = null;
|
||||||
|
attachment.worldVerticesLength = this.worldVerticesLength;
|
||||||
|
};
|
||||||
VertexAttachment.nextID = 0;
|
VertexAttachment.nextID = 0;
|
||||||
return VertexAttachment;
|
return VertexAttachment;
|
||||||
}(Attachment));
|
}(Attachment));
|
||||||
@ -6559,6 +6696,12 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
BoundingBoxAttachment.prototype.copy = function () {
|
||||||
|
var copy = new BoundingBoxAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return BoundingBoxAttachment;
|
return BoundingBoxAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
||||||
@ -6572,6 +6715,13 @@ var spine;
|
|||||||
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
ClippingAttachment.prototype.copy = function () {
|
||||||
|
var copy = new ClippingAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.endSlot = this.endSlot;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return ClippingAttachment;
|
return ClippingAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.ClippingAttachment = ClippingAttachment;
|
spine.ClippingAttachment = ClippingAttachment;
|
||||||
@ -6665,6 +6815,34 @@ var spine;
|
|||||||
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
MeshAttachment.prototype.copy = function () {
|
||||||
|
var copy = new MeshAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.path = this.path;
|
||||||
|
if (this.parentMesh == null) {
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.regionUVs = new Array(this.regionUVs.length);
|
||||||
|
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
|
||||||
|
copy.uvs = new Array(this.uvs.length);
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
|
||||||
|
copy.triangles = new Array(this.triangles.length);
|
||||||
|
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
copy.hullLength = this.hullLength;
|
||||||
|
copy.inheritDeform = this.inheritDeform;
|
||||||
|
if (this.edges != null) {
|
||||||
|
copy.edges = new Array(this.edges.length);
|
||||||
|
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
|
||||||
|
}
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy.setParentMesh(this.parentMesh);
|
||||||
|
copy.updateUVs();
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return MeshAttachment;
|
return MeshAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.MeshAttachment = MeshAttachment;
|
spine.MeshAttachment = MeshAttachment;
|
||||||
@ -6680,6 +6858,16 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
PathAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PathAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.lengths = new Array(this.lengths.length);
|
||||||
|
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
|
||||||
|
copy.closed = closed;
|
||||||
|
copy.constantSpeed = this.constantSpeed;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PathAttachment;
|
return PathAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PathAttachment = PathAttachment;
|
spine.PathAttachment = PathAttachment;
|
||||||
@ -6704,6 +6892,14 @@ var spine;
|
|||||||
var y = cos * bone.c + sin * bone.d;
|
var y = cos * bone.c + sin * bone.d;
|
||||||
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
||||||
};
|
};
|
||||||
|
PointAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PointAttachment(name);
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PointAttachment;
|
return PointAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PointAttachment = PointAttachment;
|
spine.PointAttachment = PointAttachment;
|
||||||
@ -6804,6 +7000,23 @@ var spine;
|
|||||||
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
||||||
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
||||||
};
|
};
|
||||||
|
RegionAttachment.prototype.copy = function () {
|
||||||
|
var copy = new RegionAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.rendererObject = this.rendererObject;
|
||||||
|
copy.path = this.path;
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.scaleX = this.scaleX;
|
||||||
|
copy.scaleY = this.scaleY;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
||||||
|
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
RegionAttachment.OX1 = 0;
|
RegionAttachment.OX1 = 0;
|
||||||
RegionAttachment.OY1 = 1;
|
RegionAttachment.OY1 = 1;
|
||||||
RegionAttachment.OX2 = 2;
|
RegionAttachment.OX2 = 2;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
27
spine-ts/build/spine-core.d.ts
vendored
27
spine-ts/build/spine-core.d.ts
vendored
@ -771,12 +771,26 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
class SkinEntry {
|
||||||
|
slotIndex: number;
|
||||||
|
name: string;
|
||||||
|
attachment: Attachment;
|
||||||
|
constructor(slotIndex: number, name: string, attachment: Attachment);
|
||||||
|
}
|
||||||
class Skin {
|
class Skin {
|
||||||
name: string;
|
name: string;
|
||||||
attachments: Map<Attachment>[];
|
attachments: Map<Attachment>[];
|
||||||
|
bones: BoneData[];
|
||||||
|
constraints: SlotData[];
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
||||||
|
addSkin(skin: Skin): void;
|
||||||
|
copySkin(skin: Skin): void;
|
||||||
getAttachment(slotIndex: number, name: string): Attachment;
|
getAttachment(slotIndex: number, name: string): Attachment;
|
||||||
|
removeAttachment(slotIndex: number, name: string): void;
|
||||||
|
getAttachments(): Array<SkinEntry>;
|
||||||
|
getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
||||||
|
clear(): void;
|
||||||
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1081,6 +1095,7 @@ declare module spine {
|
|||||||
abstract class Attachment {
|
abstract class Attachment {
|
||||||
name: string;
|
name: string;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
abstract copy(): Attachment;
|
||||||
}
|
}
|
||||||
abstract class VertexAttachment extends Attachment {
|
abstract class VertexAttachment extends Attachment {
|
||||||
private static nextID;
|
private static nextID;
|
||||||
@ -1091,6 +1106,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
copyTo(attachment: VertexAttachment): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1117,6 +1133,7 @@ declare module spine {
|
|||||||
class BoundingBoxAttachment extends VertexAttachment {
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1124,6 +1141,7 @@ declare module spine {
|
|||||||
endSlot: SlotData;
|
endSlot: SlotData;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1134,7 +1152,10 @@ declare module spine {
|
|||||||
uvs: ArrayLike<number>;
|
uvs: ArrayLike<number>;
|
||||||
triangles: Array<number>;
|
triangles: Array<number>;
|
||||||
color: Color;
|
color: Color;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
hullLength: number;
|
hullLength: number;
|
||||||
|
edges: Array<number>;
|
||||||
private parentMesh;
|
private parentMesh;
|
||||||
inheritDeform: boolean;
|
inheritDeform: boolean;
|
||||||
tempColor: Color;
|
tempColor: Color;
|
||||||
@ -1143,6 +1164,7 @@ declare module spine {
|
|||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
getParentMesh(): MeshAttachment;
|
getParentMesh(): MeshAttachment;
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1152,6 +1174,7 @@ declare module spine {
|
|||||||
constantSpeed: boolean;
|
constantSpeed: boolean;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1163,6 +1186,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
computeWorldRotation(bone: Bone): number;
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1225,6 +1249,7 @@ declare module spine {
|
|||||||
updateOffset(): void;
|
updateOffset(): void;
|
||||||
setRegion(region: TextureRegion): void;
|
setRegion(region: TextureRegion): void;
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
|||||||
@ -4675,7 +4675,7 @@ var spine;
|
|||||||
for (var entryName in slotMap) {
|
for (var entryName in slotMap) {
|
||||||
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
||||||
if (attachment != null)
|
if (attachment != null)
|
||||||
skin.addAttachment(slotIndex, entryName, attachment);
|
skin.setAttachment(slotIndex, entryName, attachment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
skeletonData.skins.push(skin);
|
skeletonData.skins.push(skin);
|
||||||
@ -4762,6 +4762,8 @@ var spine;
|
|||||||
var color = this.getValue(map, "color", null);
|
var color = this.getValue(map, "color", null);
|
||||||
if (color != null)
|
if (color != null)
|
||||||
mesh.color.setFromString(color);
|
mesh.color.setFromString(color);
|
||||||
|
mesh.width = this.getValue(map, "width", 0) * scale;
|
||||||
|
mesh.height = this.getValue(map, "height", 0) * scale;
|
||||||
var parent_4 = this.getValue(map, "parent", null);
|
var parent_4 = this.getValue(map, "parent", null);
|
||||||
if (parent_4 != null) {
|
if (parent_4 != null) {
|
||||||
mesh.inheritDeform = this.getValue(map, "deform", true);
|
mesh.inheritDeform = this.getValue(map, "deform", true);
|
||||||
@ -4773,6 +4775,7 @@ var spine;
|
|||||||
mesh.triangles = map.triangles;
|
mesh.triangles = map.triangles;
|
||||||
mesh.regionUVs = uvs;
|
mesh.regionUVs = uvs;
|
||||||
mesh.updateUVs();
|
mesh.updateUVs();
|
||||||
|
mesh.edges = this.getValue(map, "edges", null);
|
||||||
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
@ -5241,14 +5244,25 @@ var spine;
|
|||||||
})(spine || (spine = {}));
|
})(spine || (spine = {}));
|
||||||
var spine;
|
var spine;
|
||||||
(function (spine) {
|
(function (spine) {
|
||||||
|
var SkinEntry = (function () {
|
||||||
|
function SkinEntry(slotIndex, name, attachment) {
|
||||||
|
this.slotIndex = slotIndex;
|
||||||
|
this.name = name;
|
||||||
|
this.attachment = attachment;
|
||||||
|
}
|
||||||
|
return SkinEntry;
|
||||||
|
}());
|
||||||
|
spine.SkinEntry = SkinEntry;
|
||||||
var Skin = (function () {
|
var Skin = (function () {
|
||||||
function Skin(name) {
|
function Skin(name) {
|
||||||
this.attachments = new Array();
|
this.attachments = new Array();
|
||||||
|
this.bones = Array();
|
||||||
|
this.constraints = new Array();
|
||||||
if (name == null)
|
if (name == null)
|
||||||
throw new Error("name cannot be null.");
|
throw new Error("name cannot be null.");
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
|
Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
|
||||||
if (attachment == null)
|
if (attachment == null)
|
||||||
throw new Error("attachment cannot be null.");
|
throw new Error("attachment cannot be null.");
|
||||||
var attachments = this.attachments;
|
var attachments = this.attachments;
|
||||||
@ -5258,10 +5272,118 @@ var spine;
|
|||||||
attachments[slotIndex] = {};
|
attachments[slotIndex] = {};
|
||||||
attachments[slotIndex][name] = attachment;
|
attachments[slotIndex][name] = attachment;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.addSkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.copySkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
attachment.attachment = attachment.attachment.copy();
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
attachments = this.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment_1 = attachments[i];
|
||||||
|
if (attachment_1.attachment instanceof spine.MeshAttachment) {
|
||||||
|
var mesh = attachment_1.attachment;
|
||||||
|
if (mesh.getParentMesh()) {
|
||||||
|
mesh.setParentMesh(this.getAttachment(attachment_1.slotIndex, mesh.getParentMesh().name));
|
||||||
|
mesh.updateUVs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
Skin.prototype.getAttachment = function (slotIndex, name) {
|
Skin.prototype.getAttachment = function (slotIndex, name) {
|
||||||
var dictionary = this.attachments[slotIndex];
|
var dictionary = this.attachments[slotIndex];
|
||||||
return dictionary ? dictionary[name] : null;
|
return dictionary ? dictionary[name] : null;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.removeAttachment = function (slotIndex, name) {
|
||||||
|
var dictionary = this.attachments[slotIndex];
|
||||||
|
if (dictionary)
|
||||||
|
dictionary[name] = null;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachments = function () {
|
||||||
|
var entries = new Array();
|
||||||
|
for (var i = 0; i < this.attachments.length; i++) {
|
||||||
|
var slotAttachments = this.attachments[i];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_2 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_2];
|
||||||
|
if (attachment)
|
||||||
|
entries.push(new SkinEntry(i, name_2, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return entries;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
|
||||||
|
var slotAttachments = this.attachments[slotIndex];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_3 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_3];
|
||||||
|
if (attachment)
|
||||||
|
attachments.push(new SkinEntry(slotIndex, name_3, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.clear = function () {
|
||||||
|
this.attachments.length = 0;
|
||||||
|
this.bones.length = 0;
|
||||||
|
this.constraints.length = 0;
|
||||||
|
};
|
||||||
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
||||||
var slotIndex = 0;
|
var slotIndex = 0;
|
||||||
for (var i = 0; i < skeleton.slots.length; i++) {
|
for (var i = 0; i < skeleton.slots.length; i++) {
|
||||||
@ -6533,6 +6655,21 @@ var spine;
|
|||||||
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
return this == sourceAttachment;
|
return this == sourceAttachment;
|
||||||
};
|
};
|
||||||
|
VertexAttachment.prototype.copyTo = function (attachment) {
|
||||||
|
if (this.bones != null) {
|
||||||
|
attachment.bones = new Array(this.bones.length);
|
||||||
|
spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.bones = null;
|
||||||
|
if (this.vertices != null) {
|
||||||
|
attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
|
||||||
|
spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.vertices = null;
|
||||||
|
attachment.worldVerticesLength = this.worldVerticesLength;
|
||||||
|
};
|
||||||
VertexAttachment.nextID = 0;
|
VertexAttachment.nextID = 0;
|
||||||
return VertexAttachment;
|
return VertexAttachment;
|
||||||
}(Attachment));
|
}(Attachment));
|
||||||
@ -6559,6 +6696,12 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
BoundingBoxAttachment.prototype.copy = function () {
|
||||||
|
var copy = new BoundingBoxAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return BoundingBoxAttachment;
|
return BoundingBoxAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
||||||
@ -6572,6 +6715,13 @@ var spine;
|
|||||||
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
ClippingAttachment.prototype.copy = function () {
|
||||||
|
var copy = new ClippingAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.endSlot = this.endSlot;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return ClippingAttachment;
|
return ClippingAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.ClippingAttachment = ClippingAttachment;
|
spine.ClippingAttachment = ClippingAttachment;
|
||||||
@ -6665,6 +6815,34 @@ var spine;
|
|||||||
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
MeshAttachment.prototype.copy = function () {
|
||||||
|
var copy = new MeshAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.path = this.path;
|
||||||
|
if (this.parentMesh == null) {
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.regionUVs = new Array(this.regionUVs.length);
|
||||||
|
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
|
||||||
|
copy.uvs = new Array(this.uvs.length);
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
|
||||||
|
copy.triangles = new Array(this.triangles.length);
|
||||||
|
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
copy.hullLength = this.hullLength;
|
||||||
|
copy.inheritDeform = this.inheritDeform;
|
||||||
|
if (this.edges != null) {
|
||||||
|
copy.edges = new Array(this.edges.length);
|
||||||
|
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
|
||||||
|
}
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy.setParentMesh(this.parentMesh);
|
||||||
|
copy.updateUVs();
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return MeshAttachment;
|
return MeshAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.MeshAttachment = MeshAttachment;
|
spine.MeshAttachment = MeshAttachment;
|
||||||
@ -6680,6 +6858,16 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
PathAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PathAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.lengths = new Array(this.lengths.length);
|
||||||
|
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
|
||||||
|
copy.closed = closed;
|
||||||
|
copy.constantSpeed = this.constantSpeed;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PathAttachment;
|
return PathAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PathAttachment = PathAttachment;
|
spine.PathAttachment = PathAttachment;
|
||||||
@ -6704,6 +6892,14 @@ var spine;
|
|||||||
var y = cos * bone.c + sin * bone.d;
|
var y = cos * bone.c + sin * bone.d;
|
||||||
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
||||||
};
|
};
|
||||||
|
PointAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PointAttachment(name);
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PointAttachment;
|
return PointAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PointAttachment = PointAttachment;
|
spine.PointAttachment = PointAttachment;
|
||||||
@ -6804,6 +7000,23 @@ var spine;
|
|||||||
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
||||||
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
||||||
};
|
};
|
||||||
|
RegionAttachment.prototype.copy = function () {
|
||||||
|
var copy = new RegionAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.rendererObject = this.rendererObject;
|
||||||
|
copy.path = this.path;
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.scaleX = this.scaleX;
|
||||||
|
copy.scaleY = this.scaleY;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
||||||
|
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
RegionAttachment.OX1 = 0;
|
RegionAttachment.OX1 = 0;
|
||||||
RegionAttachment.OY1 = 1;
|
RegionAttachment.OY1 = 1;
|
||||||
RegionAttachment.OX2 = 2;
|
RegionAttachment.OX2 = 2;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
27
spine-ts/build/spine-player.d.ts
vendored
27
spine-ts/build/spine-player.d.ts
vendored
@ -771,12 +771,26 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
class SkinEntry {
|
||||||
|
slotIndex: number;
|
||||||
|
name: string;
|
||||||
|
attachment: Attachment;
|
||||||
|
constructor(slotIndex: number, name: string, attachment: Attachment);
|
||||||
|
}
|
||||||
class Skin {
|
class Skin {
|
||||||
name: string;
|
name: string;
|
||||||
attachments: Map<Attachment>[];
|
attachments: Map<Attachment>[];
|
||||||
|
bones: BoneData[];
|
||||||
|
constraints: SlotData[];
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
||||||
|
addSkin(skin: Skin): void;
|
||||||
|
copySkin(skin: Skin): void;
|
||||||
getAttachment(slotIndex: number, name: string): Attachment;
|
getAttachment(slotIndex: number, name: string): Attachment;
|
||||||
|
removeAttachment(slotIndex: number, name: string): void;
|
||||||
|
getAttachments(): Array<SkinEntry>;
|
||||||
|
getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
||||||
|
clear(): void;
|
||||||
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1081,6 +1095,7 @@ declare module spine {
|
|||||||
abstract class Attachment {
|
abstract class Attachment {
|
||||||
name: string;
|
name: string;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
abstract copy(): Attachment;
|
||||||
}
|
}
|
||||||
abstract class VertexAttachment extends Attachment {
|
abstract class VertexAttachment extends Attachment {
|
||||||
private static nextID;
|
private static nextID;
|
||||||
@ -1091,6 +1106,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
copyTo(attachment: VertexAttachment): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1117,6 +1133,7 @@ declare module spine {
|
|||||||
class BoundingBoxAttachment extends VertexAttachment {
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1124,6 +1141,7 @@ declare module spine {
|
|||||||
endSlot: SlotData;
|
endSlot: SlotData;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1134,7 +1152,10 @@ declare module spine {
|
|||||||
uvs: ArrayLike<number>;
|
uvs: ArrayLike<number>;
|
||||||
triangles: Array<number>;
|
triangles: Array<number>;
|
||||||
color: Color;
|
color: Color;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
hullLength: number;
|
hullLength: number;
|
||||||
|
edges: Array<number>;
|
||||||
private parentMesh;
|
private parentMesh;
|
||||||
inheritDeform: boolean;
|
inheritDeform: boolean;
|
||||||
tempColor: Color;
|
tempColor: Color;
|
||||||
@ -1143,6 +1164,7 @@ declare module spine {
|
|||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
getParentMesh(): MeshAttachment;
|
getParentMesh(): MeshAttachment;
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1152,6 +1174,7 @@ declare module spine {
|
|||||||
constantSpeed: boolean;
|
constantSpeed: boolean;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1163,6 +1186,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
computeWorldRotation(bone: Bone): number;
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1225,6 +1249,7 @@ declare module spine {
|
|||||||
updateOffset(): void;
|
updateOffset(): void;
|
||||||
setRegion(region: TextureRegion): void;
|
setRegion(region: TextureRegion): void;
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
|||||||
@ -4675,7 +4675,7 @@ var spine;
|
|||||||
for (var entryName in slotMap) {
|
for (var entryName in slotMap) {
|
||||||
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
||||||
if (attachment != null)
|
if (attachment != null)
|
||||||
skin.addAttachment(slotIndex, entryName, attachment);
|
skin.setAttachment(slotIndex, entryName, attachment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
skeletonData.skins.push(skin);
|
skeletonData.skins.push(skin);
|
||||||
@ -4762,6 +4762,8 @@ var spine;
|
|||||||
var color = this.getValue(map, "color", null);
|
var color = this.getValue(map, "color", null);
|
||||||
if (color != null)
|
if (color != null)
|
||||||
mesh.color.setFromString(color);
|
mesh.color.setFromString(color);
|
||||||
|
mesh.width = this.getValue(map, "width", 0) * scale;
|
||||||
|
mesh.height = this.getValue(map, "height", 0) * scale;
|
||||||
var parent_4 = this.getValue(map, "parent", null);
|
var parent_4 = this.getValue(map, "parent", null);
|
||||||
if (parent_4 != null) {
|
if (parent_4 != null) {
|
||||||
mesh.inheritDeform = this.getValue(map, "deform", true);
|
mesh.inheritDeform = this.getValue(map, "deform", true);
|
||||||
@ -4773,6 +4775,7 @@ var spine;
|
|||||||
mesh.triangles = map.triangles;
|
mesh.triangles = map.triangles;
|
||||||
mesh.regionUVs = uvs;
|
mesh.regionUVs = uvs;
|
||||||
mesh.updateUVs();
|
mesh.updateUVs();
|
||||||
|
mesh.edges = this.getValue(map, "edges", null);
|
||||||
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
@ -5241,14 +5244,25 @@ var spine;
|
|||||||
})(spine || (spine = {}));
|
})(spine || (spine = {}));
|
||||||
var spine;
|
var spine;
|
||||||
(function (spine) {
|
(function (spine) {
|
||||||
|
var SkinEntry = (function () {
|
||||||
|
function SkinEntry(slotIndex, name, attachment) {
|
||||||
|
this.slotIndex = slotIndex;
|
||||||
|
this.name = name;
|
||||||
|
this.attachment = attachment;
|
||||||
|
}
|
||||||
|
return SkinEntry;
|
||||||
|
}());
|
||||||
|
spine.SkinEntry = SkinEntry;
|
||||||
var Skin = (function () {
|
var Skin = (function () {
|
||||||
function Skin(name) {
|
function Skin(name) {
|
||||||
this.attachments = new Array();
|
this.attachments = new Array();
|
||||||
|
this.bones = Array();
|
||||||
|
this.constraints = new Array();
|
||||||
if (name == null)
|
if (name == null)
|
||||||
throw new Error("name cannot be null.");
|
throw new Error("name cannot be null.");
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
|
Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
|
||||||
if (attachment == null)
|
if (attachment == null)
|
||||||
throw new Error("attachment cannot be null.");
|
throw new Error("attachment cannot be null.");
|
||||||
var attachments = this.attachments;
|
var attachments = this.attachments;
|
||||||
@ -5258,10 +5272,118 @@ var spine;
|
|||||||
attachments[slotIndex] = {};
|
attachments[slotIndex] = {};
|
||||||
attachments[slotIndex][name] = attachment;
|
attachments[slotIndex][name] = attachment;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.addSkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.copySkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
attachment.attachment = attachment.attachment.copy();
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
attachments = this.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment_1 = attachments[i];
|
||||||
|
if (attachment_1.attachment instanceof spine.MeshAttachment) {
|
||||||
|
var mesh = attachment_1.attachment;
|
||||||
|
if (mesh.getParentMesh()) {
|
||||||
|
mesh.setParentMesh(this.getAttachment(attachment_1.slotIndex, mesh.getParentMesh().name));
|
||||||
|
mesh.updateUVs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
Skin.prototype.getAttachment = function (slotIndex, name) {
|
Skin.prototype.getAttachment = function (slotIndex, name) {
|
||||||
var dictionary = this.attachments[slotIndex];
|
var dictionary = this.attachments[slotIndex];
|
||||||
return dictionary ? dictionary[name] : null;
|
return dictionary ? dictionary[name] : null;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.removeAttachment = function (slotIndex, name) {
|
||||||
|
var dictionary = this.attachments[slotIndex];
|
||||||
|
if (dictionary)
|
||||||
|
dictionary[name] = null;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachments = function () {
|
||||||
|
var entries = new Array();
|
||||||
|
for (var i = 0; i < this.attachments.length; i++) {
|
||||||
|
var slotAttachments = this.attachments[i];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_2 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_2];
|
||||||
|
if (attachment)
|
||||||
|
entries.push(new SkinEntry(i, name_2, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return entries;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
|
||||||
|
var slotAttachments = this.attachments[slotIndex];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_3 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_3];
|
||||||
|
if (attachment)
|
||||||
|
attachments.push(new SkinEntry(slotIndex, name_3, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.clear = function () {
|
||||||
|
this.attachments.length = 0;
|
||||||
|
this.bones.length = 0;
|
||||||
|
this.constraints.length = 0;
|
||||||
|
};
|
||||||
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
||||||
var slotIndex = 0;
|
var slotIndex = 0;
|
||||||
for (var i = 0; i < skeleton.slots.length; i++) {
|
for (var i = 0; i < skeleton.slots.length; i++) {
|
||||||
@ -6533,6 +6655,21 @@ var spine;
|
|||||||
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
return this == sourceAttachment;
|
return this == sourceAttachment;
|
||||||
};
|
};
|
||||||
|
VertexAttachment.prototype.copyTo = function (attachment) {
|
||||||
|
if (this.bones != null) {
|
||||||
|
attachment.bones = new Array(this.bones.length);
|
||||||
|
spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.bones = null;
|
||||||
|
if (this.vertices != null) {
|
||||||
|
attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
|
||||||
|
spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.vertices = null;
|
||||||
|
attachment.worldVerticesLength = this.worldVerticesLength;
|
||||||
|
};
|
||||||
VertexAttachment.nextID = 0;
|
VertexAttachment.nextID = 0;
|
||||||
return VertexAttachment;
|
return VertexAttachment;
|
||||||
}(Attachment));
|
}(Attachment));
|
||||||
@ -6559,6 +6696,12 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
BoundingBoxAttachment.prototype.copy = function () {
|
||||||
|
var copy = new BoundingBoxAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return BoundingBoxAttachment;
|
return BoundingBoxAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
||||||
@ -6572,6 +6715,13 @@ var spine;
|
|||||||
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
ClippingAttachment.prototype.copy = function () {
|
||||||
|
var copy = new ClippingAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.endSlot = this.endSlot;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return ClippingAttachment;
|
return ClippingAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.ClippingAttachment = ClippingAttachment;
|
spine.ClippingAttachment = ClippingAttachment;
|
||||||
@ -6665,6 +6815,34 @@ var spine;
|
|||||||
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
MeshAttachment.prototype.copy = function () {
|
||||||
|
var copy = new MeshAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.path = this.path;
|
||||||
|
if (this.parentMesh == null) {
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.regionUVs = new Array(this.regionUVs.length);
|
||||||
|
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
|
||||||
|
copy.uvs = new Array(this.uvs.length);
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
|
||||||
|
copy.triangles = new Array(this.triangles.length);
|
||||||
|
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
copy.hullLength = this.hullLength;
|
||||||
|
copy.inheritDeform = this.inheritDeform;
|
||||||
|
if (this.edges != null) {
|
||||||
|
copy.edges = new Array(this.edges.length);
|
||||||
|
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
|
||||||
|
}
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy.setParentMesh(this.parentMesh);
|
||||||
|
copy.updateUVs();
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return MeshAttachment;
|
return MeshAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.MeshAttachment = MeshAttachment;
|
spine.MeshAttachment = MeshAttachment;
|
||||||
@ -6680,6 +6858,16 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
PathAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PathAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.lengths = new Array(this.lengths.length);
|
||||||
|
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
|
||||||
|
copy.closed = closed;
|
||||||
|
copy.constantSpeed = this.constantSpeed;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PathAttachment;
|
return PathAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PathAttachment = PathAttachment;
|
spine.PathAttachment = PathAttachment;
|
||||||
@ -6704,6 +6892,14 @@ var spine;
|
|||||||
var y = cos * bone.c + sin * bone.d;
|
var y = cos * bone.c + sin * bone.d;
|
||||||
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
||||||
};
|
};
|
||||||
|
PointAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PointAttachment(name);
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PointAttachment;
|
return PointAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PointAttachment = PointAttachment;
|
spine.PointAttachment = PointAttachment;
|
||||||
@ -6804,6 +7000,23 @@ var spine;
|
|||||||
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
||||||
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
||||||
};
|
};
|
||||||
|
RegionAttachment.prototype.copy = function () {
|
||||||
|
var copy = new RegionAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.rendererObject = this.rendererObject;
|
||||||
|
copy.path = this.path;
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.scaleX = this.scaleX;
|
||||||
|
copy.scaleY = this.scaleY;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
||||||
|
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
RegionAttachment.OX1 = 0;
|
RegionAttachment.OX1 = 0;
|
||||||
RegionAttachment.OY1 = 1;
|
RegionAttachment.OY1 = 1;
|
||||||
RegionAttachment.OX2 = 2;
|
RegionAttachment.OX2 = 2;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
27
spine-ts/build/spine-threejs.d.ts
vendored
27
spine-ts/build/spine-threejs.d.ts
vendored
@ -771,12 +771,26 @@ declare module spine {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
class SkinEntry {
|
||||||
|
slotIndex: number;
|
||||||
|
name: string;
|
||||||
|
attachment: Attachment;
|
||||||
|
constructor(slotIndex: number, name: string, attachment: Attachment);
|
||||||
|
}
|
||||||
class Skin {
|
class Skin {
|
||||||
name: string;
|
name: string;
|
||||||
attachments: Map<Attachment>[];
|
attachments: Map<Attachment>[];
|
||||||
|
bones: BoneData[];
|
||||||
|
constraints: SlotData[];
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
addAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
setAttachment(slotIndex: number, name: string, attachment: Attachment): void;
|
||||||
|
addSkin(skin: Skin): void;
|
||||||
|
copySkin(skin: Skin): void;
|
||||||
getAttachment(slotIndex: number, name: string): Attachment;
|
getAttachment(slotIndex: number, name: string): Attachment;
|
||||||
|
removeAttachment(slotIndex: number, name: string): void;
|
||||||
|
getAttachments(): Array<SkinEntry>;
|
||||||
|
getAttachmentsForSlot(slotIndex: number, attachments: Array<SkinEntry>): void;
|
||||||
|
clear(): void;
|
||||||
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
attachAll(skeleton: Skeleton, oldSkin: Skin): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -1081,6 +1095,7 @@ declare module spine {
|
|||||||
abstract class Attachment {
|
abstract class Attachment {
|
||||||
name: string;
|
name: string;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
abstract copy(): Attachment;
|
||||||
}
|
}
|
||||||
abstract class VertexAttachment extends Attachment {
|
abstract class VertexAttachment extends Attachment {
|
||||||
private static nextID;
|
private static nextID;
|
||||||
@ -1091,6 +1106,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(slot: Slot, start: number, count: number, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
|
copyTo(attachment: VertexAttachment): void;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1117,6 +1133,7 @@ declare module spine {
|
|||||||
class BoundingBoxAttachment extends VertexAttachment {
|
class BoundingBoxAttachment extends VertexAttachment {
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1124,6 +1141,7 @@ declare module spine {
|
|||||||
endSlot: SlotData;
|
endSlot: SlotData;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1134,7 +1152,10 @@ declare module spine {
|
|||||||
uvs: ArrayLike<number>;
|
uvs: ArrayLike<number>;
|
||||||
triangles: Array<number>;
|
triangles: Array<number>;
|
||||||
color: Color;
|
color: Color;
|
||||||
|
width: number;
|
||||||
|
height: number;
|
||||||
hullLength: number;
|
hullLength: number;
|
||||||
|
edges: Array<number>;
|
||||||
private parentMesh;
|
private parentMesh;
|
||||||
inheritDeform: boolean;
|
inheritDeform: boolean;
|
||||||
tempColor: Color;
|
tempColor: Color;
|
||||||
@ -1143,6 +1164,7 @@ declare module spine {
|
|||||||
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
applyDeform(sourceAttachment: VertexAttachment): boolean;
|
||||||
getParentMesh(): MeshAttachment;
|
getParentMesh(): MeshAttachment;
|
||||||
setParentMesh(parentMesh: MeshAttachment): void;
|
setParentMesh(parentMesh: MeshAttachment): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1152,6 +1174,7 @@ declare module spine {
|
|||||||
constantSpeed: boolean;
|
constantSpeed: boolean;
|
||||||
color: Color;
|
color: Color;
|
||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1163,6 +1186,7 @@ declare module spine {
|
|||||||
constructor(name: string);
|
constructor(name: string);
|
||||||
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
computeWorldPosition(bone: Bone, point: Vector2): Vector2;
|
||||||
computeWorldRotation(bone: Bone): number;
|
computeWorldRotation(bone: Bone): number;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
@ -1225,6 +1249,7 @@ declare module spine {
|
|||||||
updateOffset(): void;
|
updateOffset(): void;
|
||||||
setRegion(region: TextureRegion): void;
|
setRegion(region: TextureRegion): void;
|
||||||
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
computeWorldVertices(bone: Bone, worldVertices: ArrayLike<number>, offset: number, stride: number): void;
|
||||||
|
copy(): Attachment;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
declare module spine {
|
declare module spine {
|
||||||
|
|||||||
@ -4675,7 +4675,7 @@ var spine;
|
|||||||
for (var entryName in slotMap) {
|
for (var entryName in slotMap) {
|
||||||
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
var attachment = this.readAttachment(slotMap[entryName], skin, slotIndex, entryName, skeletonData);
|
||||||
if (attachment != null)
|
if (attachment != null)
|
||||||
skin.addAttachment(slotIndex, entryName, attachment);
|
skin.setAttachment(slotIndex, entryName, attachment);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
skeletonData.skins.push(skin);
|
skeletonData.skins.push(skin);
|
||||||
@ -4762,6 +4762,8 @@ var spine;
|
|||||||
var color = this.getValue(map, "color", null);
|
var color = this.getValue(map, "color", null);
|
||||||
if (color != null)
|
if (color != null)
|
||||||
mesh.color.setFromString(color);
|
mesh.color.setFromString(color);
|
||||||
|
mesh.width = this.getValue(map, "width", 0) * scale;
|
||||||
|
mesh.height = this.getValue(map, "height", 0) * scale;
|
||||||
var parent_4 = this.getValue(map, "parent", null);
|
var parent_4 = this.getValue(map, "parent", null);
|
||||||
if (parent_4 != null) {
|
if (parent_4 != null) {
|
||||||
mesh.inheritDeform = this.getValue(map, "deform", true);
|
mesh.inheritDeform = this.getValue(map, "deform", true);
|
||||||
@ -4773,6 +4775,7 @@ var spine;
|
|||||||
mesh.triangles = map.triangles;
|
mesh.triangles = map.triangles;
|
||||||
mesh.regionUVs = uvs;
|
mesh.regionUVs = uvs;
|
||||||
mesh.updateUVs();
|
mesh.updateUVs();
|
||||||
|
mesh.edges = this.getValue(map, "edges", null);
|
||||||
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
mesh.hullLength = this.getValue(map, "hull", 0) * 2;
|
||||||
return mesh;
|
return mesh;
|
||||||
}
|
}
|
||||||
@ -5241,14 +5244,25 @@ var spine;
|
|||||||
})(spine || (spine = {}));
|
})(spine || (spine = {}));
|
||||||
var spine;
|
var spine;
|
||||||
(function (spine) {
|
(function (spine) {
|
||||||
|
var SkinEntry = (function () {
|
||||||
|
function SkinEntry(slotIndex, name, attachment) {
|
||||||
|
this.slotIndex = slotIndex;
|
||||||
|
this.name = name;
|
||||||
|
this.attachment = attachment;
|
||||||
|
}
|
||||||
|
return SkinEntry;
|
||||||
|
}());
|
||||||
|
spine.SkinEntry = SkinEntry;
|
||||||
var Skin = (function () {
|
var Skin = (function () {
|
||||||
function Skin(name) {
|
function Skin(name) {
|
||||||
this.attachments = new Array();
|
this.attachments = new Array();
|
||||||
|
this.bones = Array();
|
||||||
|
this.constraints = new Array();
|
||||||
if (name == null)
|
if (name == null)
|
||||||
throw new Error("name cannot be null.");
|
throw new Error("name cannot be null.");
|
||||||
this.name = name;
|
this.name = name;
|
||||||
}
|
}
|
||||||
Skin.prototype.addAttachment = function (slotIndex, name, attachment) {
|
Skin.prototype.setAttachment = function (slotIndex, name, attachment) {
|
||||||
if (attachment == null)
|
if (attachment == null)
|
||||||
throw new Error("attachment cannot be null.");
|
throw new Error("attachment cannot be null.");
|
||||||
var attachments = this.attachments;
|
var attachments = this.attachments;
|
||||||
@ -5258,10 +5272,118 @@ var spine;
|
|||||||
attachments[slotIndex] = {};
|
attachments[slotIndex] = {};
|
||||||
attachments[slotIndex][name] = attachment;
|
attachments[slotIndex][name] = attachment;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.addSkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.copySkin = function (skin) {
|
||||||
|
for (var i = 0; i < skin.bones.length; i++) {
|
||||||
|
var bone = skin.bones[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.bones.length; j++) {
|
||||||
|
if (this.bones[j] == bone) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.bones.push(bone);
|
||||||
|
}
|
||||||
|
for (var i = 0; i < skin.constraints.length; i++) {
|
||||||
|
var constraint = skin.constraints[i];
|
||||||
|
var contained = false;
|
||||||
|
for (var j = 0; j < this.constraints.length; j++) {
|
||||||
|
if (this.constraints[j] == constraint) {
|
||||||
|
contained = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (!contained)
|
||||||
|
this.constraints.push(constraint);
|
||||||
|
}
|
||||||
|
var attachments = skin.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment = attachments[i];
|
||||||
|
attachment.attachment = attachment.attachment.copy();
|
||||||
|
this.setAttachment(attachment.slotIndex, attachment.name, attachment.attachment);
|
||||||
|
}
|
||||||
|
attachments = this.getAttachments();
|
||||||
|
for (var i = 0; i < attachments.length; i++) {
|
||||||
|
var attachment_1 = attachments[i];
|
||||||
|
if (attachment_1.attachment instanceof spine.MeshAttachment) {
|
||||||
|
var mesh = attachment_1.attachment;
|
||||||
|
if (mesh.getParentMesh()) {
|
||||||
|
mesh.setParentMesh(this.getAttachment(attachment_1.slotIndex, mesh.getParentMesh().name));
|
||||||
|
mesh.updateUVs();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
Skin.prototype.getAttachment = function (slotIndex, name) {
|
Skin.prototype.getAttachment = function (slotIndex, name) {
|
||||||
var dictionary = this.attachments[slotIndex];
|
var dictionary = this.attachments[slotIndex];
|
||||||
return dictionary ? dictionary[name] : null;
|
return dictionary ? dictionary[name] : null;
|
||||||
};
|
};
|
||||||
|
Skin.prototype.removeAttachment = function (slotIndex, name) {
|
||||||
|
var dictionary = this.attachments[slotIndex];
|
||||||
|
if (dictionary)
|
||||||
|
dictionary[name] = null;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachments = function () {
|
||||||
|
var entries = new Array();
|
||||||
|
for (var i = 0; i < this.attachments.length; i++) {
|
||||||
|
var slotAttachments = this.attachments[i];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_2 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_2];
|
||||||
|
if (attachment)
|
||||||
|
entries.push(new SkinEntry(i, name_2, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return entries;
|
||||||
|
};
|
||||||
|
Skin.prototype.getAttachmentsForSlot = function (slotIndex, attachments) {
|
||||||
|
var slotAttachments = this.attachments[slotIndex];
|
||||||
|
if (slotAttachments) {
|
||||||
|
for (var name_3 in slotAttachments) {
|
||||||
|
var attachment = slotAttachments[name_3];
|
||||||
|
if (attachment)
|
||||||
|
attachments.push(new SkinEntry(slotIndex, name_3, attachment));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
Skin.prototype.clear = function () {
|
||||||
|
this.attachments.length = 0;
|
||||||
|
this.bones.length = 0;
|
||||||
|
this.constraints.length = 0;
|
||||||
|
};
|
||||||
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
Skin.prototype.attachAll = function (skeleton, oldSkin) {
|
||||||
var slotIndex = 0;
|
var slotIndex = 0;
|
||||||
for (var i = 0; i < skeleton.slots.length; i++) {
|
for (var i = 0; i < skeleton.slots.length; i++) {
|
||||||
@ -6533,6 +6655,21 @@ var spine;
|
|||||||
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
VertexAttachment.prototype.applyDeform = function (sourceAttachment) {
|
||||||
return this == sourceAttachment;
|
return this == sourceAttachment;
|
||||||
};
|
};
|
||||||
|
VertexAttachment.prototype.copyTo = function (attachment) {
|
||||||
|
if (this.bones != null) {
|
||||||
|
attachment.bones = new Array(this.bones.length);
|
||||||
|
spine.Utils.arrayCopy(this.bones, 0, attachment.bones, 0, this.bones.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.bones = null;
|
||||||
|
if (this.vertices != null) {
|
||||||
|
attachment.vertices = spine.Utils.newFloatArray(this.vertices.length);
|
||||||
|
spine.Utils.arrayCopy(this.vertices, 0, attachment.vertices, 0, this.vertices.length);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
attachment.vertices = null;
|
||||||
|
attachment.worldVerticesLength = this.worldVerticesLength;
|
||||||
|
};
|
||||||
VertexAttachment.nextID = 0;
|
VertexAttachment.nextID = 0;
|
||||||
return VertexAttachment;
|
return VertexAttachment;
|
||||||
}(Attachment));
|
}(Attachment));
|
||||||
@ -6559,6 +6696,12 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
BoundingBoxAttachment.prototype.copy = function () {
|
||||||
|
var copy = new BoundingBoxAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return BoundingBoxAttachment;
|
return BoundingBoxAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
spine.BoundingBoxAttachment = BoundingBoxAttachment;
|
||||||
@ -6572,6 +6715,13 @@ var spine;
|
|||||||
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
_this.color = new spine.Color(0.2275, 0.2275, 0.8078, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
ClippingAttachment.prototype.copy = function () {
|
||||||
|
var copy = new ClippingAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.endSlot = this.endSlot;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return ClippingAttachment;
|
return ClippingAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.ClippingAttachment = ClippingAttachment;
|
spine.ClippingAttachment = ClippingAttachment;
|
||||||
@ -6665,6 +6815,34 @@ var spine;
|
|||||||
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
this.worldVerticesLength = parentMesh.worldVerticesLength;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
MeshAttachment.prototype.copy = function () {
|
||||||
|
var copy = new MeshAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.path = this.path;
|
||||||
|
if (this.parentMesh == null) {
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.regionUVs = new Array(this.regionUVs.length);
|
||||||
|
spine.Utils.arrayCopy(this.regionUVs, 0, copy.regionUVs, 0, this.regionUVs.length);
|
||||||
|
copy.uvs = new Array(this.uvs.length);
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, this.uvs.length);
|
||||||
|
copy.triangles = new Array(this.triangles.length);
|
||||||
|
spine.Utils.arrayCopy(this.triangles, 0, copy.triangles, 0, this.triangles.length);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
copy.hullLength = this.hullLength;
|
||||||
|
copy.inheritDeform = this.inheritDeform;
|
||||||
|
if (this.edges != null) {
|
||||||
|
copy.edges = new Array(this.edges.length);
|
||||||
|
spine.Utils.arrayCopy(this.edges, 0, copy.edges, 0, this.edges.length);
|
||||||
|
}
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
copy.setParentMesh(this.parentMesh);
|
||||||
|
copy.updateUVs();
|
||||||
|
}
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return MeshAttachment;
|
return MeshAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.MeshAttachment = MeshAttachment;
|
spine.MeshAttachment = MeshAttachment;
|
||||||
@ -6680,6 +6858,16 @@ var spine;
|
|||||||
_this.color = new spine.Color(1, 1, 1, 1);
|
_this.color = new spine.Color(1, 1, 1, 1);
|
||||||
return _this;
|
return _this;
|
||||||
}
|
}
|
||||||
|
PathAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PathAttachment(name);
|
||||||
|
this.copyTo(copy);
|
||||||
|
copy.lengths = new Array(this.lengths.length);
|
||||||
|
spine.Utils.arrayCopy(this.lengths, 0, copy.lengths, 0, this.lengths.length);
|
||||||
|
copy.closed = closed;
|
||||||
|
copy.constantSpeed = this.constantSpeed;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PathAttachment;
|
return PathAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PathAttachment = PathAttachment;
|
spine.PathAttachment = PathAttachment;
|
||||||
@ -6704,6 +6892,14 @@ var spine;
|
|||||||
var y = cos * bone.c + sin * bone.d;
|
var y = cos * bone.c + sin * bone.d;
|
||||||
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
return Math.atan2(y, x) * spine.MathUtils.radDeg;
|
||||||
};
|
};
|
||||||
|
PointAttachment.prototype.copy = function () {
|
||||||
|
var copy = new PointAttachment(name);
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
return PointAttachment;
|
return PointAttachment;
|
||||||
}(spine.VertexAttachment));
|
}(spine.VertexAttachment));
|
||||||
spine.PointAttachment = PointAttachment;
|
spine.PointAttachment = PointAttachment;
|
||||||
@ -6804,6 +7000,23 @@ var spine;
|
|||||||
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
worldVertices[offset] = offsetX * a + offsetY * b + x;
|
||||||
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
worldVertices[offset + 1] = offsetX * c + offsetY * d + y;
|
||||||
};
|
};
|
||||||
|
RegionAttachment.prototype.copy = function () {
|
||||||
|
var copy = new RegionAttachment(name);
|
||||||
|
copy.region = this.region;
|
||||||
|
copy.rendererObject = this.rendererObject;
|
||||||
|
copy.path = this.path;
|
||||||
|
copy.x = this.x;
|
||||||
|
copy.y = this.y;
|
||||||
|
copy.scaleX = this.scaleX;
|
||||||
|
copy.scaleY = this.scaleY;
|
||||||
|
copy.rotation = this.rotation;
|
||||||
|
copy.width = this.width;
|
||||||
|
copy.height = this.height;
|
||||||
|
spine.Utils.arrayCopy(this.uvs, 0, copy.uvs, 0, 8);
|
||||||
|
spine.Utils.arrayCopy(this.offset, 0, copy.offset, 0, 8);
|
||||||
|
copy.color.setFromColor(this.color);
|
||||||
|
return copy;
|
||||||
|
};
|
||||||
RegionAttachment.OX1 = 0;
|
RegionAttachment.OX1 = 0;
|
||||||
RegionAttachment.OY1 = 1;
|
RegionAttachment.OY1 = 1;
|
||||||
RegionAttachment.OX2 = 2;
|
RegionAttachment.OX2 = 2;
|
||||||
|
|||||||
File diff suppressed because one or more lines are too long
3192
spine-ts/build/spine-webgl.d.ts
vendored
3192
spine-ts/build/spine-webgl.d.ts
vendored
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
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Reference in New Issue
Block a user