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[godot] Fix UTF8 handling in texture atlas parsing, closes #2788
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@ -142,7 +142,8 @@ public:
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void load(spine::AtlasPage &page, const spine::String &path) override {
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Error error = OK;
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String fixed_path = String(path.buffer());
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String fixed_path;
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fixed_path.parse_utf8(path.buffer());
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bool is_resource = fix_path(fixed_path);
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import_image_resource(fixed_path);
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@ -157,7 +158,7 @@ public:
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#endif
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#endif
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if (error != OK || !texture.is_valid()) {
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ERR_PRINT(vformat("Can't load texture: \"%s\"", String(path.buffer())));
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ERR_PRINT(vformat("Can't load texture: \"%s\"", fixed_path));
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auto renderer_object = memnew(SpineRendererObject);
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renderer_object->texture = Ref<Texture>(nullptr);
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renderer_object->normal_map = Ref<Texture>(nullptr);
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