Merge branch '3.7' into 3.8-beta

This commit is contained in:
badlogic 2019-01-17 16:35:39 +01:00
commit 76fef7a182
10 changed files with 16 additions and 2823 deletions

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@ -52,3 +52,11 @@ InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bSupportsPortraitOrientation=False
bSupportsUpsideDownOrientation=False
bSupportsLandscapeLeftOrientation=True
PreferredLandscapeOrientation=LandscapeLeft

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@ -1,279 +0,0 @@
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@ -7,6 +7,8 @@ namespace UnrealBuildTool.Rules
{
public SpineEditorPlugin(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/SpineEditorPluginPrivatePCH.h";
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "../SpinePlugin/Public/spine-cpp/include"));

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@ -7,7 +7,9 @@ namespace UnrealBuildTool.Rules
{
public SpinePlugin(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PrivatePCHHeaderFile = "Private/SpinePluginPrivatePCH.h";
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public"));
PublicIncludePaths.Add(Path.Combine(ModuleDirectory, "Public/spine-cpp/include"));
PrivateIncludePaths.Add(Path.Combine(ModuleDirectory, "Private"));
@ -15,10 +17,6 @@ namespace UnrealBuildTool.Rules
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "UMG", "Slate", "SlateCore" });
PublicDefinitions.Add("SPINE_UE4");
// For UE 4.19 and below comment the line above and uncomment the line
// below.
// Definitions.Add("SPINE_UE4");
}
}
}

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@ -1,21 +1,11 @@
// Fill out your copyright notice in the Description page of Project Settings.
using UnrealBuildTool;
public class SpineUE4 : ModuleRules
{
public SpineUE4(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
PrivatePCHHeaderFile = "SpineUE4.h";
PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "SpinePlugin", "ProceduralMeshComponent" });
PrivateDependencyModuleNames.AddRange(new string[] { });
}
}