[monogame] Fixed tint black, see #1003.

This commit is contained in:
badlogic 2017-10-13 14:16:26 +02:00
parent 791d813bf1
commit 77014b9f46

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@ -51,7 +51,7 @@ float4 PixelShaderFunction(VertexShaderOutput input) : COLOR0
float alpha = texColor.a * input.Color.a; float alpha = texColor.a * input.Color.a;
float4 output; float4 output;
output.a = alpha; output.a = alpha;
output.rgb = (1.0 - texColor.rgb) * input.Color2.rgb * alpha + texColor.rgb * input.Color.rgb; output.rgb = ((texColor.a - 1.0) * input.Color2.a + 1.0 - texColor.rgb) * input.Color2.rgb + texColor.rgb * input.Color.rgb;
return output; return output;
} }