mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 08:38:43 +08:00
Initial commit for spring constraints.
This commit is contained in:
parent
2614811ef8
commit
772f69be41
@ -55,6 +55,7 @@ public class Skeleton {
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final Array<IkConstraint> ikConstraints;
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final Array<TransformConstraint> transformConstraints;
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final Array<PathConstraint> pathConstraints;
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final Array<SpringConstraint> springConstraints;
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final Array<Updatable> updateCache = new Array();
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@Null Skin skin;
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final Color color;
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@ -101,6 +102,10 @@ public class Skeleton {
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for (PathConstraintData pathConstraintData : data.pathConstraints)
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pathConstraints.add(new PathConstraint(pathConstraintData, this));
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springConstraints = new Array(data.springConstraints.size);
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for (SpringConstraintData springConstraintData : data.springConstraints)
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springConstraints.add(new SpringConstraint(springConstraintData, this));
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color = new Color(1, 1, 1, 1);
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updateCache();
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@ -146,6 +151,10 @@ public class Skeleton {
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for (PathConstraint pathConstraint : skeleton.pathConstraints)
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pathConstraints.add(new PathConstraint(pathConstraint, this));
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springConstraints = new Array(skeleton.springConstraints.size);
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for (SpringConstraint springConstraint : skeleton.springConstraints)
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springConstraints.add(new SpringConstraint(springConstraint, this));
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skin = skeleton.skin;
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color = new Color(skeleton.color);
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time = skeleton.time;
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@ -180,11 +189,11 @@ public class Skeleton {
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}
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}
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int ikCount = ikConstraints.size, transformCount = transformConstraints.size, pathCount = pathConstraints.size;
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Object[] ikConstraints = this.ikConstraints.items;
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Object[] transformConstraints = this.transformConstraints.items;
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Object[] pathConstraints = this.pathConstraints.items;
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int constraintCount = ikCount + transformCount + pathCount;
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int ikCount = ikConstraints.size, transformCount = transformConstraints.size, pathCount = pathConstraints.size,
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springCount = springConstraints.size;
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Object[] ikConstraints = this.ikConstraints.items, transformConstraints = this.transformConstraints.items,
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pathConstraints = this.pathConstraints.items, springConstraints = this.springConstraints.items;
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int constraintCount = ikCount + transformCount + pathCount + springCount;
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outer:
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for (int i = 0; i < constraintCount; i++) {
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for (int ii = 0; ii < ikCount; ii++) {
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@ -208,6 +217,13 @@ public class Skeleton {
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continue outer;
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}
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}
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for (int ii = 0; ii < springCount; ii++) {
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SpringConstraint constraint = (SpringConstraint)springConstraints[ii];
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if (constraint.data.order == i) {
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sortSpringConstraint(constraint);
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continue outer;
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}
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}
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}
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for (int i = 0; i < boneCount; i++)
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@ -239,34 +255,6 @@ public class Skeleton {
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}
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}
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private void sortPathConstraint (PathConstraint constraint) {
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constraint.active = constraint.target.bone.active
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&& (!constraint.data.skinRequired || (skin != null && skin.constraints.contains(constraint.data, true)));
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if (!constraint.active) return;
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Slot slot = constraint.target;
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int slotIndex = slot.getData().index;
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Bone slotBone = slot.bone;
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if (skin != null) sortPathConstraintAttachment(skin, slotIndex, slotBone);
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if (data.defaultSkin != null && data.defaultSkin != skin)
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sortPathConstraintAttachment(data.defaultSkin, slotIndex, slotBone);
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Attachment attachment = slot.attachment;
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if (attachment instanceof PathAttachment) sortPathConstraintAttachment(attachment, slotBone);
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Object[] constrained = constraint.bones.items;
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int boneCount = constraint.bones.size;
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for (int i = 0; i < boneCount; i++)
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sortBone((Bone)constrained[i]);
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updateCache.add(constraint);
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for (int i = 0; i < boneCount; i++)
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sortReset(((Bone)constrained[i]).children);
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for (int i = 0; i < boneCount; i++)
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((Bone)constrained[i]).sorted = true;
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}
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private void sortTransformConstraint (TransformConstraint constraint) {
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constraint.active = constraint.target.active
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&& (!constraint.data.skinRequired || (skin != null && skin.constraints.contains(constraint.data, true)));
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@ -295,6 +283,34 @@ public class Skeleton {
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((Bone)constrained[i]).sorted = true;
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}
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private void sortPathConstraint (PathConstraint constraint) {
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constraint.active = constraint.target.bone.active
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&& (!constraint.data.skinRequired || (skin != null && skin.constraints.contains(constraint.data, true)));
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if (!constraint.active) return;
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Slot slot = constraint.target;
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int slotIndex = slot.getData().index;
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Bone slotBone = slot.bone;
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if (skin != null) sortPathConstraintAttachment(skin, slotIndex, slotBone);
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if (data.defaultSkin != null && data.defaultSkin != skin)
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sortPathConstraintAttachment(data.defaultSkin, slotIndex, slotBone);
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Attachment attachment = slot.attachment;
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if (attachment instanceof PathAttachment) sortPathConstraintAttachment(attachment, slotBone);
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Object[] constrained = constraint.bones.items;
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int boneCount = constraint.bones.size;
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for (int i = 0; i < boneCount; i++)
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sortBone((Bone)constrained[i]);
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updateCache.add(constraint);
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for (int i = 0; i < boneCount; i++)
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sortReset(((Bone)constrained[i]).children);
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for (int i = 0; i < boneCount; i++)
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((Bone)constrained[i]).sorted = true;
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}
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private void sortPathConstraintAttachment (Skin skin, int slotIndex, Bone slotBone) {
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Object[] entries = skin.attachments.orderedItems().items;
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for (int i = 0, n = skin.attachments.size; i < n; i++) {
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@ -319,6 +335,23 @@ public class Skeleton {
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}
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}
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private void sortSpringConstraint (SpringConstraint constraint) {
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constraint.active = !constraint.data.skinRequired || (skin != null && skin.constraints.contains(constraint.data, true));
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if (!constraint.active) return;
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Object[] constrained = constraint.bones.items;
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int boneCount = constraint.bones.size;
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for (int i = 0; i < boneCount; i++)
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sortBone((Bone)constrained[i]);
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updateCache.add(constraint);
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for (int i = 0; i < boneCount; i++)
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sortReset(((Bone)constrained[i]).children);
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for (int i = 0; i < boneCount; i++)
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((Bone)constrained[i]).sorted = true;
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}
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private void sortBone (Bone bone) {
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if (bone.sorted) return;
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Bone parent = bone.parent;
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@ -435,6 +468,20 @@ public class Skeleton {
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constraint.mixX = data.mixX;
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constraint.mixY = data.mixY;
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}
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Object[] springConstraints = this.springConstraints.items;
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for (int i = 0, n = this.springConstraints.size; i < n; i++) {
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SpringConstraint constraint = (SpringConstraint)springConstraints[i];
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SpringConstraintData data = constraint.data;
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constraint.mix = data.mix;
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constraint.friction = data.friction;
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constraint.gravity = data.gravity;
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constraint.wind = data.wind;
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constraint.stiffness = data.stiffness;
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constraint.damping = data.damping;
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constraint.rope = data.rope;
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constraint.stretch = data.stretch;
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}
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}
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/** Sets the slots and draw order to their setup pose values. */
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@ -641,6 +688,23 @@ public class Skeleton {
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return null;
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}
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/** The skeleton's spring constraints. */
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public Array<SpringConstraint> getSpringConstraints () {
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return springConstraints;
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}
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/** Finds a spring constraint by comparing each spring constraint's name. It is more efficient to cache the results of this
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* method than to call it repeatedly. */
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public @Null SpringConstraint findSpringConstraint (String constraintName) {
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if (constraintName == null) throw new IllegalArgumentException("constraintName cannot be null.");
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Object[] springConstraints = this.springConstraints.items;
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for (int i = 0, n = this.springConstraints.size; i < n; i++) {
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SpringConstraint constraint = (SpringConstraint)springConstraints[i];
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if (constraint.data.name.equals(constraintName)) return constraint;
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}
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return null;
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}
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/** Returns the axis aligned bounding box (AABB) of the region and mesh attachments for the current pose.
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* @param offset An output value, the distance from the skeleton origin to the bottom left corner of the AABB.
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* @param size An output value, the width and height of the AABB.
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@ -47,6 +47,7 @@ public class SkeletonData {
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final Array<IkConstraintData> ikConstraints = new Array();
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final Array<TransformConstraintData> transformConstraints = new Array();
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final Array<PathConstraintData> pathConstraints = new Array();
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final Array<SpringConstraintData> springConstraints = new Array();
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float x, y, width, height;
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@Null String version, hash;
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@ -215,6 +216,25 @@ public class SkeletonData {
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return null;
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}
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// --- Spring constraints
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/** The skeleton's spring constraints. */
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public Array<SpringConstraintData> getSpringConstraints () {
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return springConstraints;
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}
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/** Finds a spring constraint by comparing each spring constraint's name. It is more efficient to cache the results of this
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* method than to call it multiple times. */
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public @Null SpringConstraintData findSpringConstraint (String constraintName) {
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if (constraintName == null) throw new IllegalArgumentException("constraintName cannot be null.");
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Object[] springConstraints = this.springConstraints.items;
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for (int i = 0, n = this.springConstraints.size; i < n; i++) {
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SpringConstraintData constraint = (SpringConstraintData)springConstraints[i];
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if (constraint.name.equals(constraintName)) return constraint;
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}
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return null;
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}
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// ---
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/** The skeleton's name, which by default is the name of the skeleton data file when possible, or null when a name hasn't been
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@ -0,0 +1,168 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated January 1, 2020. Replaces all prior versions.
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*
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* Copyright (c) 2013-2020, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.utils.Array;
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/** Stores the current pose for a spring constraint. A spring constraint applies physics to bones.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-spring-constraints">Spring constraints</a> in the Spine User Guide. */
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public class SpringConstraint implements Updatable {
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final SpringConstraintData data;
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final Array<Bone> bones;
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float mix, friction, gravity, wind, stiffness, damping;
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boolean rope, stretch;
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boolean active;
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public SpringConstraint (SpringConstraintData data, Skeleton skeleton) {
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if (data == null) throw new IllegalArgumentException("data cannot be null.");
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if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
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this.data = data;
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mix = data.mix;
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friction = data.friction;
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gravity = data.gravity;
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wind = data.wind;
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stiffness = data.stiffness;
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damping = data.damping;
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rope = data.rope;
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stretch = data.stretch;
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bones = new Array(data.bones.size);
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for (BoneData boneData : data.bones)
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bones.add(skeleton.bones.get(boneData.index));
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}
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/** Copy constructor. */
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public SpringConstraint (SpringConstraint constraint, Skeleton skeleton) {
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if (constraint == null) throw new IllegalArgumentException("constraint cannot be null.");
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if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
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data = constraint.data;
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bones = new Array(constraint.bones.size);
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for (Bone bone : constraint.bones)
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bones.add(skeleton.bones.get(bone.data.index));
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mix = constraint.mix;
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friction = constraint.friction;
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gravity = constraint.gravity;
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wind = constraint.wind;
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stiffness = constraint.stiffness;
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damping = constraint.damping;
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rope = constraint.rope;
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stretch = constraint.stretch;
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}
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/** Applies the constraint to the constrained bones. */
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public void update () {
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}
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/** The bones that will be modified by this spring constraint. */
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public Array<Bone> getBones () {
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return bones;
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}
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
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public float getMix () {
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return mix;
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}
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public void setMix (float mix) {
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this.mix = mix;
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}
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public float getFriction () {
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return friction;
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}
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public void setFriction (float friction) {
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this.friction = friction;
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}
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public float getGravity () {
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return gravity;
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}
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public void setGravity (float gravity) {
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this.gravity = gravity;
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}
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public float getWind () {
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return wind;
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}
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public void setWind (float wind) {
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this.wind = wind;
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}
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public float getStiffness () {
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return stiffness;
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}
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public void setStiffness (float stiffness) {
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this.stiffness = stiffness;
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}
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public float getDamping () {
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return damping;
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}
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public void setDamping (float damping) {
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this.damping = damping;
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}
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public boolean getRope () {
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return rope;
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}
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public void setRope (boolean rope) {
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this.rope = rope;
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}
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public boolean getStretch () {
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return stretch;
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}
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public void setStretch (boolean stretch) {
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this.stretch = stretch;
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}
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public boolean isActive () {
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return active;
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}
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/** The spring constraint's setup pose data. */
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public SpringConstraintData getData () {
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return data;
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}
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public String toString () {
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return data.name;
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}
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}
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@ -0,0 +1,115 @@
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/******************************************************************************
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* Spine Runtimes License Agreement
|
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* Last updated January 1, 2020. Replaces all prior versions.
|
||||
*
|
||||
* Copyright (c) 2013-2020, Esoteric Software LLC
|
||||
*
|
||||
* Integration of the Spine Runtimes into software or otherwise creating
|
||||
* derivative works of the Spine Runtimes is permitted under the terms and
|
||||
* conditions of Section 2 of the Spine Editor License Agreement:
|
||||
* http://esotericsoftware.com/spine-editor-license
|
||||
*
|
||||
* Otherwise, it is permitted to integrate the Spine Runtimes into software
|
||||
* or otherwise create derivative works of the Spine Runtimes (collectively,
|
||||
* "Products"), provided that each user of the Products must obtain their own
|
||||
* Spine Editor license and redistribution of the Products in any form must
|
||||
* include this license and copyright notice.
|
||||
*
|
||||
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
|
||||
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
|
||||
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*****************************************************************************/
|
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|
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.utils.Array;
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/** Stores the setup pose for a {@link SpringConstraint}.
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* <p>
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* See <a href="http://esotericsoftware.com/spine-spring-constraints">Spring constraints</a> in the Spine User Guide. */
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public class SpringConstraintData extends ConstraintData {
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final Array<BoneData> bones = new Array();
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float mix, friction, gravity, wind, stiffness, damping;
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boolean rope, stretch;
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public SpringConstraintData (String name) {
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super(name);
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}
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/** The bones that are constrained by this spring constraint. */
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public Array<BoneData> getBones () {
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return bones;
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}
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/** A percentage (0-1) that controls the mix between the constrained and unconstrained poses. */
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public float getMix () {
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return mix;
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}
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public void setMix (float mix) {
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this.mix = mix;
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}
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public float getFriction () {
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return friction;
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}
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public void setFriction (float friction) {
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this.friction = friction;
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}
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public float getGravity () {
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return gravity;
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}
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public void setGravity (float gravity) {
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||||
this.gravity = gravity;
|
||||
}
|
||||
|
||||
public float getWind () {
|
||||
return wind;
|
||||
}
|
||||
|
||||
public void setWind (float wind) {
|
||||
this.wind = wind;
|
||||
}
|
||||
|
||||
public float getStiffness () {
|
||||
return stiffness;
|
||||
}
|
||||
|
||||
public void setStiffness (float stiffness) {
|
||||
this.stiffness = stiffness;
|
||||
}
|
||||
|
||||
public float getDamping () {
|
||||
return damping;
|
||||
}
|
||||
|
||||
public void setDamping (float damping) {
|
||||
this.damping = damping;
|
||||
}
|
||||
|
||||
public boolean getRope () {
|
||||
return rope;
|
||||
}
|
||||
|
||||
public void setRope (boolean rope) {
|
||||
this.rope = rope;
|
||||
}
|
||||
|
||||
public boolean getStretch () {
|
||||
return stretch;
|
||||
}
|
||||
|
||||
public void setStretch (boolean stretch) {
|
||||
this.stretch = stretch;
|
||||
}
|
||||
}
|
||||
Loading…
x
Reference in New Issue
Block a user