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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
[c] Port AnimationState deform mixing while attachment timelines mix out.
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ccbcf77cdc
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@ -107,6 +107,8 @@ struct spAnimationState {
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void* rendererObject;
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void* userData;
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int unkeyedState;
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#ifdef __cplusplus
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spAnimationState() :
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data(0),
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@ -115,7 +117,8 @@ struct spAnimationState {
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listener(0),
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timeScale(0),
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rendererObject(0),
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userData(0) {
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userData(0),
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unkeyedState(0) {
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}
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#endif
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};
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@ -44,7 +44,8 @@ typedef struct spSlot {
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spBone* const bone;
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spColor color;
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spColor* darkColor;
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spAttachment* const attachment;
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spAttachment* attachment;
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int attachmentState;
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int deformCapacity;
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int deformCount;
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@ -57,6 +58,7 @@ typedef struct spSlot {
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color(),
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darkColor(0),
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attachment(0),
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attachmentState(0),
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deformCapacity(0),
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deformCount(0),
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deform(0) {
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@ -819,6 +819,10 @@ void spTwoColorTimeline_setFrame (spTwoColorTimeline* self, int frameIndex, floa
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/**/
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static void _spSetAttachment(spAttachmentTimeline* timeline, spSkeleton* skeleton, spSlot* slot, const char* attachmentName) {
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slot->attachment = attachmentName == NULL ? NULL : spSkeleton_getAttachmentForSlotIndex(skeleton, timeline->slotIndex, attachmentName);
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}
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void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skeleton, float lastTime, float time,
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spEvent** firedEvents, int* eventsCount, float alpha, spMixBlend blend, spMixDirection direction) {
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const char* attachmentName;
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@ -827,17 +831,15 @@ void _spAttachmentTimeline_apply (const spTimeline* timeline, spSkeleton* skelet
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spSlot* slot = skeleton->slots[self->slotIndex];
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if (!slot->bone->active) return;
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if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
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attachmentName = slot->data->attachmentName;
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spSlot_setAttachment(slot, attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
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if (direction == SP_MIX_DIRECTION_OUT) {
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if (blend == SP_MIX_BLEND_SETUP)
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_spSetAttachment(self, skeleton, slot, slot->data->attachmentName);
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return;
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}
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if (time < self->frames[0]) {
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if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST) {
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attachmentName = slot->data->attachmentName;
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spSlot_setAttachment(skeleton->slots[self->slotIndex],
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attachmentName ? spSkeleton_getAttachmentForSlotIndex(skeleton, self->slotIndex, attachmentName) : 0);
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_spSetAttachment(self, skeleton, slot, slot->data->attachmentName);
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}
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return;
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}
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@ -1230,8 +1232,8 @@ void _spDrawOrderTimeline_apply (const spTimeline* timeline, spSkeleton* skeleto
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const int* drawOrderToSetupIndex;
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spDrawOrderTimeline* self = (spDrawOrderTimeline*)timeline;
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if (direction == SP_MIX_DIRECTION_OUT && blend == SP_MIX_BLEND_SETUP) {
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memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
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if (direction == SP_MIX_DIRECTION_OUT ) {
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if (blend == SP_MIX_BLEND_SETUP) memcpy(skeleton->drawOrder, skeleton->slots, self->slotsCount * sizeof(spSlot*));
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return;
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}
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@ -35,7 +35,9 @@
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#define FIRST 1
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#define HOLD 2
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#define HOLD_MIX 3
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#define NOT_LAST 4
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#define SETUP 1
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#define CURRENT 2
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_SP_ARRAY_IMPLEMENT_TYPE(spTrackEntryArray, spTrackEntry*)
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@ -52,6 +54,7 @@ void _spAnimationState_disposeTrackEntries (spAnimationState* state, spTrackEntr
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int /*boolean*/ _spAnimationState_updateMixingFrom (spAnimationState* self, spTrackEntry* entry, float delta);
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float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* entry, spSkeleton* skeleton, spMixBlend currentBlend);
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void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame);
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void _spAnimationState_applyAttachmentTimeline(spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float animationTime, spMixBlend blend, int /*bool*/ firstFrame);
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void _spAnimationState_queueEvents (spAnimationState* self, spTrackEntry* entry, float animationTime);
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void _spAnimationState_setCurrent (spAnimationState* self, int index, spTrackEntry* current, int /*boolean*/ interrupt);
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spTrackEntry* _spAnimationState_expandToIndex (spAnimationState* self, int index);
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@ -63,7 +66,6 @@ int* _spAnimationState_resizeTimelinesFirst(spTrackEntry* entry, int newSize);
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void _spAnimationState_ensureCapacityPropertyIDs(spAnimationState* self, int capacity);
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int _spAnimationState_addPropertyID(spAnimationState* self, int id);
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void _spTrackEntry_computeHold(spTrackEntry* self, spAnimationState* state);
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void _spTrackEntry_computeNotLast(spTrackEntry* self, spAnimationState* state);
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_spEventQueue* _spEventQueue_create (_spAnimationState* state) {
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_spEventQueue *self = CALLOC(_spEventQueue, 1);
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@ -356,6 +358,10 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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int applied = 0;
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spMixBlend blend;
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spMixBlend timelineBlend;
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int setupState = 0;
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spSlot** slots = NULL;
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spSlot* slot = NULL;
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const char* attachmentName = NULL;
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if (internal->animationsChanged) _spAnimationState_animationsChanged(self);
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@ -378,8 +384,14 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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timelineCount = current->animation->timelinesCount;
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timelines = current->animation->timelines;
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if ((i == 0 && mix == 1) || blend == SP_MIX_BLEND_ADD) {
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for (ii = 0; ii < timelineCount; ii++)
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spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
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for (ii = 0; ii < timelineCount; ii++) {
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if (timeline->type == SP_TIMELINE_ATTACHMENT) {
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_spAnimationState_applyAttachmentTimeline(self, timeline, skeleton, animationTime, blend, -1);
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} else {
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spTimeline_apply(timelines[ii], skeleton, animationLast, animationTime, internal->events,
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&internal->eventsCount, mix, blend, SP_MIX_DIRECTION_IN);
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}
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}
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} else {
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spIntArray* timelineMode = current->timelineMode;
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@ -389,9 +401,11 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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for (ii = 0; ii < timelineCount; ii++) {
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timeline = timelines[ii];
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timelineBlend = (timelineMode->items[ii] & (NOT_LAST - 1)) == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
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timelineBlend = timelineMode->items[ii] == SUBSEQUENT ? blend : SP_MIX_BLEND_SETUP;
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if (timeline->type == SP_TIMELINE_ROTATE)
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_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, mix, timelineBlend, timelinesRotation, ii << 1, firstFrame);
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else if (timeline->type == SP_TIMELINE_ATTACHMENT)
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_spAnimationState_applyAttachmentTimeline(self, timeline, skeleton, animationTime, timelineBlend, -1);
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else
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spTimeline_apply(timeline, skeleton, animationLast, animationTime, internal->events, &internal->eventsCount, mix, timelineBlend, SP_MIX_DIRECTION_IN);
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}
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@ -402,6 +416,17 @@ int spAnimationState_apply (spAnimationState* self, spSkeleton* skeleton) {
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current->nextTrackLast = current->trackTime;
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}
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setupState = self->unkeyedState + SETUP;
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slots = skeleton->slots;
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for (i = 0, n = skeleton->slotsCount; i < n; i++) {
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slot = slots[i];
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if (slot->attachmentState == setupState) {
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attachmentName = slot->data->attachmentName;
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slot->attachment = attachmentName == NULL ? NULL : spSkeleton_getAttachmentForSlotIndex(skeleton, slot->data->index, attachmentName);
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}
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}
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self->unkeyedState += 2;
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_spEventQueue_drain(internal->queue);
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return applied;
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}
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@ -465,14 +490,10 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
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spMixDirection direction = SP_MIX_DIRECTION_OUT;
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spTimeline *timeline = timelines[i];
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switch (timelineMode->items[i] & (NOT_LAST - 1)) {
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switch (timelineMode->items[i]) {
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case SUBSEQUENT:
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timelineBlend = blend;
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if (!attachments && timeline->type == SP_TIMELINE_ATTACHMENT) {
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if ((timelineMode->items[i] & NOT_LAST) == NOT_LAST) continue;
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timelineBlend = SP_MIX_BLEND_SETUP;
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}
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if (!drawOrder && timeline->type == SP_TIMELINE_DRAWORDER) continue;
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timelineBlend = blend;
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alpha = alphaMix;
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break;
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case FIRST:
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@ -493,15 +514,11 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
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if (timeline->type == SP_TIMELINE_ROTATE)
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_spAnimationState_applyRotateTimeline(self, timeline, skeleton, animationTime, alpha, timelineBlend,
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timelinesRotation, i << 1, firstFrame);
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else if (timeline->type == SP_TIMELINE_ATTACHMENT)
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_spAnimationState_applyAttachmentTimeline(self, timeline, skeleton, animationTime, timelineBlend, attachments);
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else {
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if (timelineBlend == SP_MIX_BLEND_SETUP) {
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if (timeline->type == SP_TIMELINE_ATTACHMENT) {
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if (attachments || (timelineMode->items[i] & NOT_LAST) == NOT_LAST) direction = SP_MIX_DIRECTION_IN;
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} else if (timeline->type == SP_TIMELINE_DRAWORDER) {
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if (drawOrder) direction = SP_MIX_DIRECTION_IN;
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}
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}
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if (drawOrder && timeline->type == SP_TIMELINE_DRAWORDER && timelineBlend == SP_MIX_BLEND_SETUP)
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direction = SP_MIX_DIRECTION_IN;
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spTimeline_apply(timeline, skeleton, animationLast, animationTime, events, &internal->eventsCount,
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alpha, timelineBlend, direction);
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}
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@ -517,6 +534,55 @@ float _spAnimationState_applyMixingFrom (spAnimationState* self, spTrackEntry* t
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return mix;
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}
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static void _spAnimationState_setAttachment(spAnimationState* self, spSkeleton* skeleton, spSlot* slot, const char* attachmentName, int /*bool*/ attachments) {
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slot->attachment = attachmentName == NULL ? NULL : spSkeleton_getAttachmentForSlotIndex(skeleton, slot->data->index, attachmentName);
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if (attachments) slot->attachmentState = self->unkeyedState + CURRENT;
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}
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/* @param target After the first and before the last entry. */
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static int binarySearch1 (float *values, int valuesLength, float target) {
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int low = 0, current;
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int high = valuesLength - 2;
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if (high == 0) return 1;
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current = high >> 1;
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while (1) {
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if (values[(current + 1)] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return low + 1;
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current = (low + high) >> 1;
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}
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return 0;
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}
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void _spAnimationState_applyAttachmentTimeline(spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time, spMixBlend blend, int /*bool*/ attachments) {
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spAttachmentTimeline* attachmentTimeline;
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spSlot* slot;
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int frameIndex;
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float* frames;
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attachmentTimeline = SUB_CAST(spAttachmentTimeline, timeline);
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slot = skeleton->slots[attachmentTimeline->slotIndex];
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if (!slot->bone->active) return;
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frames = attachmentTimeline->frames;
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if (time < frames[0]) {
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if (blend == SP_MIX_BLEND_SETUP || blend == SP_MIX_BLEND_FIRST)
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_spAnimationState_setAttachment(self, skeleton, slot, slot->data->attachmentName, attachments);
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}
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else {
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if (time >= frames[attachmentTimeline->framesCount - 1])
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frameIndex = attachmentTimeline->framesCount - 1;
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else
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frameIndex = binarySearch1(frames, attachmentTimeline->framesCount, time) - 1;
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_spAnimationState_setAttachment(self, skeleton, slot, attachmentTimeline->attachmentNames[frameIndex], attachments);
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}
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/* If an attachment wasn't set (ie before the first frame or attachments is false), set the setup attachment later.*/
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if (slot->attachmentState <= self->unkeyedState) slot->attachmentState = self->unkeyedState + SETUP;
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}
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void _spAnimationState_applyRotateTimeline (spAnimationState* self, spTimeline* timeline, spSkeleton* skeleton, float time,
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float alpha, spMixBlend blend, float* timelinesRotation, int i, int /*boolean*/ firstFrame
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) {
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@ -874,17 +940,6 @@ void _spAnimationState_animationsChanged (spAnimationState* self) {
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entry = entry->mixingTo;
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} while (entry != 0);
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}
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internal->propertyIDsCount = 0;
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i = self->tracksCount - 1;
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for (; i >= 0; i--) {
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entry = self->tracks[i];
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if (!entry) continue;
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while (entry != 0) {
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_spTrackEntry_computeNotLast(entry, self);
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entry = entry->mixingFrom;
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}
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}
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}
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float* _spAnimationState_resizeTimelinesRotation(spTrackEntry* entry, int newSize) {
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@ -999,22 +1054,3 @@ void _spTrackEntry_computeHold(spTrackEntry* entry, spAnimationState* state) {
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}
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}
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}
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void _spTrackEntry_computeNotLast(spTrackEntry* entry, spAnimationState* state) {
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spTimeline** timelines ;
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int timelinesCount;
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int* timelineMode;
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int i;
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timelines = entry->animation->timelines;
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timelinesCount = entry->animation->timelinesCount;
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timelineMode = entry->timelineMode->items;
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i = 0;
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for (; i < timelinesCount; i++) {
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if (timelines[i]->type == SP_TIMELINE_ATTACHMENT) {
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spAttachmentTimeline* timeline = SUB_CAST(spAttachmentTimeline, timelines[i]);
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if (!_spAnimationState_addPropertyID(state, timeline->slotIndex)) timelineMode[i] |= NOT_LAST;
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}
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}
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}
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@ -84,6 +84,7 @@ void _spSetRandom (float (*random) ()) {
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char* _spReadFile (const char* path, int* length) {
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char *data;
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size_t result;
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FILE *file = fopen(path, "rb");
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if (!file) return 0;
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@ -92,7 +93,7 @@ char* _spReadFile (const char* path, int* length) {
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fseek(file, 0, SEEK_SET);
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data = MALLOC(char, *length);
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size_t result = fread(data, 1, *length, file);
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result = fread(data, 1, *length, file);
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UNUSED(result);
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fclose(file);
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