mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
[unity] Fixed SkeletonGraphicRenderTexture incorrect alpha blending. Closes #2520.
This commit is contained in:
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@ -155,6 +155,7 @@
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`SkeletonGraphic-PMATexture` containing materials for premultiplied-alpha texture workflow (`Straight Alpha Texture` disabled) and `SkeletonGraphic-StaightAlphaTexture` containing materials for straight alpha texture workflow (`Straight Alpha Texture` enabled). These directories contain a set of materials with `CanvasGroup Compatible` disabled for usage with `Advanced - PMA Vertex Color` enabled at the component. Each directory also provides a subdirectory `CanvasGroupCompatible` with materials with `CanvasGroup Compatible` enabled for usage with `CanvasGroup` alpha (requiring `Advanced - PMA Vertex Color` disabled at the component).
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- SkeletonGraphic: Added auto-detect functionality for parameters `Advanced` - `Tint Black`, `CanvasGroup Compatible` and `PMA Vertex Color`. If unsure which settings are correct, hit the `Detect` button next to each parameter, in top to bottom order, or the `Detect Settings` to detect all three. Also added automatic material assignment via a `Detect Material` button in the `Advanced` section and a `Detect` button next to the `Material` property at the top of the component Inspector, as well as next to the `Blend Mode Materials` section when using multiple canvas renderers with blend modes. The suitable material is selected based on these three settings, combined with texture settings (PMA or straight alpha texture settings). If you receive incorrect results, likely your texture settings are incorrectly setup for your PMA or Straight alpha texture export settings.
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- `SkeletonRenderTexture` example components now provide a `shaderPasses` parameter to customize which passes are rendered to the `RenderTexture`. It defaults to `-1` for all passes to keep the existing behaviour. You might want to set it to `0` to only render the first pass e.g. to avoid issues when using a URP shader at the original skeleton.
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- `SkeletonGraphicRenderTexture` example component now also received a `quadMaterial` property, defaulting to the newly added Material asset `RenderQuadGraphicMaterial` which applies proper premultiplied-alpha blending of the render texture. The `quadMaterial` member variable was moved from `SkeletonRenderTexture` to the common base class `SkeletonRenderTextureBase`.
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- **Breaking changes**
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@ -151,6 +151,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 592567554}
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m_RootOrder: 1
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@ -256,6 +257,9 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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updateTiming: 1
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unscaledTime: 0
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_animationName: run
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@ -272,6 +276,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -320,6 +325,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -7.83, y: 0, z: 5.66}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 3
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@ -352,6 +358,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 592567554}
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m_RootOrder: 2
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@ -434,6 +441,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0, y: 0, z: 0}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1911967440}
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- {fileID: 71621967}
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@ -489,6 +497,7 @@ Canvas:
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m_OverridePixelPerfect: 0
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m_SortingBucketNormalizedSize: 0
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m_AdditionalShaderChannelsFlag: 0
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m_UpdateRectTransformForStandalone: 0
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m_SortingLayerID: 0
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m_SortingOrder: 0
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m_TargetDisplay: 0
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@ -518,6 +527,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1911967440}
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m_RootOrder: 0
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@ -554,6 +564,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -3.7153435, y: -0.0017910004, z: 5.9292965}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 2
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@ -583,6 +594,7 @@ GameObject:
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m_Component:
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- component: {fileID: 1369381601}
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- component: {fileID: 1369381600}
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- component: {fileID: 1369381602}
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m_Layer: 0
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m_Name: Directional Light
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m_TagString: Untagged
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@ -662,10 +674,31 @@ Transform:
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m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
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m_LocalPosition: {x: 0, y: 3, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 1
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m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
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--- !u!114 &1369381602
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 1369381599}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: 474bcb49853aa07438625e644c072ee6, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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m_Version: 1
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m_UsePipelineSettings: 1
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m_AdditionalLightsShadowResolutionTier: 2
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m_LightLayerMask: 1
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m_CustomShadowLayers: 0
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m_ShadowLayerMask: 1
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m_LightCookieSize: {x: 1, y: 1}
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m_LightCookieOffset: {x: 0, y: 0}
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--- !u!1 &1407691187
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GameObject:
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m_ObjectHideFlags: 0
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@ -745,6 +778,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 4.8, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 0
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@ -811,6 +845,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 5
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@ -843,6 +878,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 592567554}
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m_RootOrder: 3
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@ -930,6 +966,7 @@ RectTransform:
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m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 592567554}
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m_RootOrder: 4
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@ -1019,9 +1056,10 @@ MonoBehaviour:
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color: {r: 1, g: 1, b: 1, a: 1}
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maxRenderTextureSize: 1024
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quad: {fileID: 0}
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quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
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renderTexture: {fileID: 0}
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targetCamera: {fileID: 0}
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quadMaterial: {fileID: 2100000, guid: 4c507f887c6274a44a603d96e0eabf2a, type: 2}
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shaderPasses: ffffffff
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--- !u!114 &1786065615
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MonoBehaviour:
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m_ObjectHideFlags: 0
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@ -1057,6 +1095,9 @@ MonoBehaviour:
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materialsInsideMask: []
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materialsOutsideMask: []
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disableRenderingOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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updateTiming: 1
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unscaledTime: 0
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_animationName: run
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@ -1073,6 +1114,7 @@ MeshRenderer:
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m_CastShadows: 1
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m_ReceiveShadows: 1
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m_DynamicOccludee: 1
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m_StaticShadowCaster: 0
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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@ -1121,6 +1163,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 2.38, y: 0, z: 5.66}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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@ -1164,6 +1207,7 @@ Transform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -4.7074776, y: 0.042612553, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 592567554}
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m_Father: {fileID: 0}
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@ -1199,6 +1243,7 @@ RectTransform:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalScale: {x: 0.3, y: 0.3, z: 0.3}
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m_ConstrainProportionsScale: 0
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m_Children:
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- {fileID: 1089682727}
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m_Father: {fileID: 592567554}
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@ -1233,6 +1278,7 @@ MonoBehaviour:
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additiveMaterial: {fileID: 2100000, guid: 2e8245019faeb8c43b75f9ca3ac8ee34, type: 2}
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multiplyMaterial: {fileID: 2100000, guid: e74a1f8978a7da348a721508d0d58834, type: 2}
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screenMaterial: {fileID: 2100000, guid: bab24c479f34eec45be6ea8595891569, type: 2}
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m_SkeletonColor: {r: 1, g: 1, b: 1, a: 1}
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initialSkinName: default
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initialFlipX: 0
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initialFlipY: 0
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@ -1240,6 +1286,14 @@ MonoBehaviour:
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startingLoop: 1
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timeScale: 1
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freeze: 0
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layoutScaleMode: 0
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referenceSize: {x: 2145.5999, y: 1302.059}
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referencePivot: {x: 0.63858336, y: 0.010301443}
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referencePivotOffset: {x: 1370.1444, y: 13.413086}
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referenceScale: 1
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rectTransformSize: {x: 2145.5999, y: 1302.059}
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rectTransformPivot: {x: 0, y: 0}
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editReferenceRect: 0
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updateWhenInvisible: 3
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allowMultipleCanvasRenderers: 0
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canvasRenderers: []
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@ -1247,16 +1301,20 @@ MonoBehaviour:
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enableSeparatorSlots: 0
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separatorParts: []
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updateSeparatorPartLocation: 1
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updateSeparatorPartScale: 0
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disableMeshAssignmentOnOverride: 1
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physicsPositionInheritanceFactor: {x: 1, y: 1}
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physicsRotationInheritanceFactor: 1
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physicsMovementRelativeTo: {fileID: 0}
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meshGenerator:
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settings:
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useClipping: 1
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zSpacing: 0
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pmaVertexColors: 1
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tintBlack: 0
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canvasGroupTintBlack: 0
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calculateTangents: 0
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canvasGroupCompatible: 0
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pmaVertexColors: 1
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addNormals: 0
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calculateTangents: 0
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immutableTriangles: 0
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updateTiming: 1
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unscaledTime: 0
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@ -1296,8 +1354,10 @@ MonoBehaviour:
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color: {r: 1, g: 1, b: 1, a: 1}
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maxRenderTextureSize: 1024
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quad: {fileID: 0}
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quadMaterial: {fileID: 2100000, guid: afeb0ae2ea2cda94796515bf8d1b3cb1, type: 2}
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renderTexture: {fileID: 0}
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targetCamera: {fileID: 0}
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shaderPasses: ffffffff
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customRenderRect: {fileID: 1089682727}
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meshRendererMaterialForTexture:
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- texture: {fileID: 2800000, guid: 4ea2c33e839afb34c98f66e892b3b2d2, type: 3}
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@ -0,0 +1,105 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!21 &2100000
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Material:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RenderQuadGraphicMaterial
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- _ALPHAPREMULTIPLY_ON
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@ -0,0 +1,8 @@
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userData:
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@ -88,6 +88,9 @@ namespace Spine.Unity.Examples {
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quadMesh.MarkDynamic();
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||||
quadMesh.name = "RenderTexture Quad";
|
||||
quadMesh.hideFlags = HideFlags.DontSaveInBuild | HideFlags.DontSaveInEditor;
|
||||
|
||||
if (quadMaterial == null)
|
||||
quadMaterial = new Material(Shader.Find("Spine/SkeletonGraphic"));
|
||||
}
|
||||
|
||||
void Reset () {
|
||||
@ -101,6 +104,14 @@ namespace Spine.Unity.Examples {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
string[] assets = UnityEditor.AssetDatabase.FindAssets("t:material RenderQuadGraphicMaterial");
|
||||
if (assets.Length > 0) {
|
||||
string materialPath = UnityEditor.AssetDatabase.GUIDToAssetPath(assets[0]);
|
||||
quadMaterial = UnityEditor.AssetDatabase.LoadAssetAtPath<Material>(materialPath);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void OnEnable () {
|
||||
@ -212,7 +223,7 @@ namespace Spine.Unity.Examples {
|
||||
}
|
||||
|
||||
protected void SetupQuad () {
|
||||
quadCanvasRenderer.SetMaterial(Canvas.GetDefaultCanvasMaterial(), this.renderTexture);
|
||||
quadCanvasRenderer.SetMaterial(quadMaterial, this.renderTexture);
|
||||
quadMaskableGraphic.color = color;
|
||||
quadCanvasRenderer.SetColor(color);
|
||||
|
||||
|
||||
@ -52,7 +52,6 @@ namespace Spine.Unity.Examples {
|
||||
[RequireComponent(typeof(SkeletonRenderer))]
|
||||
public class SkeletonRenderTexture : SkeletonRenderTextureBase {
|
||||
#if HAS_GET_SHARED_MATERIALS
|
||||
public Material quadMaterial;
|
||||
protected SkeletonRenderer skeletonRenderer;
|
||||
protected MeshRenderer meshRenderer;
|
||||
protected MeshFilter meshFilter;
|
||||
|
||||
@ -42,6 +42,7 @@ namespace Spine.Unity.Examples {
|
||||
public Color color = Color.white;
|
||||
public int maxRenderTextureSize = 1024;
|
||||
public GameObject quad;
|
||||
public Material quadMaterial;
|
||||
protected Mesh quadMesh;
|
||||
public RenderTexture renderTexture;
|
||||
public Camera targetCamera;
|
||||
|
||||
@ -2,7 +2,7 @@
|
||||
"name": "com.esotericsoftware.spine.spine-unity-examples",
|
||||
"displayName": "spine-unity Runtime Examples",
|
||||
"description": "This plugin provides example scenes and scripts for the spine-unity runtime.",
|
||||
"version": "4.2.29",
|
||||
"version": "4.2.30",
|
||||
"unity": "2018.3",
|
||||
"author": {
|
||||
"name": "Esoteric Software",
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user