mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-09 16:48:43 +08:00
Update SpineController and SpineController.Builder API
This commit is contained in:
parent
fc4716f749
commit
77778a0e3a
@ -29,86 +29,84 @@ fun AnimationState(nav: NavHostController) {
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val TAG = "AnimationState"
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val controller = remember {
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SpineController.Builder()
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.setOnInitialized { controller ->
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controller.skeleton.setScaleX(0.5f)
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controller.skeleton.setScaleY(0.5f)
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SpineController { controller ->
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controller.skeleton.setScaleX(0.5f)
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controller.skeleton.setScaleY(0.5f)
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controller.skeleton.findSlot("gun")?.color = Color(1f, 0f, 0f, 1f)
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controller.skeleton.findSlot("gun")?.color = Color(1f, 0f, 0f, 1f)
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controller.animationStateData.setDefaultMix(0.2f)
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controller.animationState.setAnimation(0, "walk", true).setListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event start")
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controller.animationStateData.setDefaultMix(0.2f)
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controller.animationState.setAnimation(0, "walk", true).setListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event start")
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}
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override fun interrupt(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event interrupt")
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}
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override fun end(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event end")
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}
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override fun dispose(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event dispose")
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}
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override fun complete(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event complete")
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}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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Log.d(TAG, "Walk animation event event")
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}
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})
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controller.animationState.addAnimation(0, "jump", false, 2f)
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controller.animationState.addAnimation(0, "run", true, 0f).setListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event start")
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}
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override fun interrupt(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event interrupt")
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}
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override fun end(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event end")
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}
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override fun dispose(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event dispose")
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}
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override fun complete(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event complete")
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}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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Log.d(TAG, "Run animation event event")
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}
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})
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controller.animationState.addListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {}
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override fun interrupt(entry: AnimationState.TrackEntry?) {}
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override fun end(entry: AnimationState.TrackEntry?) {}
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override fun dispose(entry: AnimationState.TrackEntry?) {}
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override fun complete(entry: AnimationState.TrackEntry?) {}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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if (event != null) {
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Log.d(TAG, "User event: { name: ${event.data.name}, intValue: ${event.int}, floatValue: ${event.float}, stringValue: ${event.string} }")
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}
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override fun interrupt(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event interrupt")
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}
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override fun end(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event end")
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}
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override fun dispose(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event dispose")
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}
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override fun complete(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Walk animation event complete")
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}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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Log.d(TAG, "Walk animation event event")
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}
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})
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controller.animationState.addAnimation(0, "jump", false, 2f)
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controller.animationState.addAnimation(0, "run", true, 0f).setListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event start")
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}
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override fun interrupt(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event interrupt")
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}
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override fun end(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event end")
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}
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override fun dispose(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event dispose")
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}
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override fun complete(entry: AnimationState.TrackEntry?) {
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Log.d(TAG, "Run animation event complete")
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}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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Log.d(TAG, "Run animation event event")
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}
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})
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controller.animationState.addListener(object : AnimationState.AnimationStateListener {
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override fun start(entry: AnimationState.TrackEntry?) {}
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override fun interrupt(entry: AnimationState.TrackEntry?) {}
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override fun end(entry: AnimationState.TrackEntry?) {}
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override fun dispose(entry: AnimationState.TrackEntry?) {}
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override fun complete(entry: AnimationState.TrackEntry?) {}
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override fun event(entry: AnimationState.TrackEntry?, event: Event?) {
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if (event != null) {
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Log.d(TAG, "User event: { name: ${event.data.name}, intValue: ${event.int}, floatValue: ${event.float}, stringValue: ${event.string} }")
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}
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}
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})
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Log.d(TAG, "Current: ${controller.animationState.getCurrent(0)?.getAnimation()?.getName()}");
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}
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.build()
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}
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})
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Log.d(TAG, "Current: ${controller.animationState.getCurrent(0)?.getAnimation()?.getName()}");
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}
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}
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Scaffold(
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@ -47,14 +47,13 @@ fun DebugRendering(nav: NavHostController) {
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"spineboy.atlas",
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"spineboy-pro.json",
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context,
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SpineController.Builder()
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.setOnInitialized {
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it.animationState.setAnimation(0, "walk", true)
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}
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.setOnAfterPaint { controller, canvas, commands ->
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debugRenderer.render(controller.drawable, canvas, commands)
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}
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.build()
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SpineController.Builder { controller ->
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controller.animationState.setAnimation(0, "walk", true)
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}
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.setOnAfterPaint { controller, canvas, commands ->
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debugRenderer.render(controller.drawable, canvas, commands)
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}
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.build()
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)
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},
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modifier = Modifier.padding(paddingValues)
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@ -75,11 +75,9 @@ fun DressUp(nav: NavHostController) {
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}
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val controller = remember {
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SpineController.Builder()
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.setOnInitialized {
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it.animationState.setAnimation(0, "dance", true)
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}
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.build()
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SpineController { controller ->
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controller.animationState.setAnimation(0, "dance", true)
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}
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}
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fun toggleSkin(skinName: String) {
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@ -35,21 +35,20 @@ fun IKFollowing(nav: NavHostController) {
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val crossHairPosition = remember { mutableStateOf<Point?>(null) }
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val controller = remember {
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SpineController.Builder()
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.setOnInitialized {
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it.animationState.setAnimation(0, "walk", true)
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it.animationState.setAnimation(1, "aim", true)
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}
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.setOnAfterUpdateWorldTransforms {
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val worldPosition = crossHairPosition.value ?: return@setOnAfterUpdateWorldTransforms
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val skeleton = it.skeleton
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val bone = skeleton.findBone("crosshair") ?: return@setOnAfterUpdateWorldTransforms
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val parent = bone.parent ?: return@setOnAfterUpdateWorldTransforms
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val position = parent.worldToLocal(Vector2(worldPosition.x.toFloat(), worldPosition.y.toFloat()))
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bone.x = position.x
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bone.y = position.y
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}
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.build()
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SpineController.Builder { controller ->
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controller.animationState.setAnimation(0, "walk", true)
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controller.animationState.setAnimation(1, "aim", true)
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}
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.setOnAfterUpdateWorldTransforms {
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val worldPosition = crossHairPosition.value ?: return@setOnAfterUpdateWorldTransforms
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val skeleton = it.skeleton
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val bone = skeleton.findBone("crosshair") ?: return@setOnAfterUpdateWorldTransforms
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val parent = bone.parent ?: return@setOnAfterUpdateWorldTransforms
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val position = parent.worldToLocal(Vector2(worldPosition.x.toFloat(), worldPosition.y.toFloat()))
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bone.x = position.x
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bone.y = position.y
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}
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.build()
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}
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Scaffold(
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@ -36,31 +36,30 @@ fun Physics(nav: NavHostController) {
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val lastMousePosition = remember { mutableStateOf<Point?>(null) }
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val controller = remember {
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SpineController.Builder()
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.setOnInitialized { controller ->
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controller.animationState.setAnimation(0, "eyeblink-long", true)
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controller.animationState.setAnimation(1, "wings-and-feet", true)
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SpineController.Builder { controller ->
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controller.animationState.setAnimation(0, "eyeblink-long", true)
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controller.animationState.setAnimation(1, "wings-and-feet", true)
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}
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.setOnAfterUpdateWorldTransforms { controller ->
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val lastMousePositionValue = lastMousePosition.value
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if (lastMousePositionValue == null) {
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lastMousePosition.value = mousePosition.value
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return@setOnAfterUpdateWorldTransforms
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}
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.setOnAfterUpdateWorldTransforms { controller ->
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val lastMousePositionValue = lastMousePosition.value
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if (lastMousePositionValue == null) {
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lastMousePosition.value = mousePosition.value
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return@setOnAfterUpdateWorldTransforms
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}
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val mousePositionValue = mousePosition.value ?: return@setOnAfterUpdateWorldTransforms
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val mousePositionValue = mousePosition.value ?: return@setOnAfterUpdateWorldTransforms
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val dx = mousePositionValue.x - lastMousePositionValue.x
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val dy = mousePositionValue.y - lastMousePositionValue.y
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val position = Point(
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controller.skeleton.x.toInt(),
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controller.skeleton.y.toInt()
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)
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position.x += dx
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position.y += dy
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controller.skeleton.setPosition(position.x.toFloat(), position.y.toFloat());
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lastMousePosition.value = mousePositionValue
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}
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.build()
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val dx = mousePositionValue.x - lastMousePositionValue.x
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val dy = mousePositionValue.y - lastMousePositionValue.y
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val position = Point(
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controller.skeleton.x.toInt(),
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controller.skeleton.y.toInt()
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)
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position.x += dx
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position.y += dy
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controller.skeleton.setPosition(position.x.toFloat(), position.y.toFloat());
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lastMousePosition.value = mousePositionValue
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}
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.build()
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}
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Scaffold(
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@ -26,12 +26,9 @@ fun PlayPause(
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nav: NavHostController
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) {
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val controller = remember {
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SpineController.Builder()
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.setOnInitialized {
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it.animationState.setAnimation(0, "flying", true)
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}
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.build()
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SpineController { controller ->
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controller.animationState.setAnimation(0, "flying", true)
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}
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}
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val isPlaying = remember { mutableStateOf(controller.isPlaying) }
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@ -40,11 +40,9 @@ fun SimpleAnimation(nav: NavHostController) {
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"spineboy.atlas",
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"spineboy-pro.json",
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context,
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SpineController.Builder()
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.setOnInitialized {
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it.animationState.setAnimation(0, "walk", true)
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}
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.build()
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SpineController {
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it.animationState.setAnimation(0, "walk", true)
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}
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)
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},
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modifier = Modifier.padding(paddingValues)
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@ -17,15 +17,14 @@ import com.esotericsoftware.spine.android.utils.SpineControllerCallback;
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public class SpineController {
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public static class Builder {
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private SpineControllerCallback onInitialized;
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private final SpineControllerCallback onInitialized;
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private SpineControllerCallback onBeforeUpdateWorldTransforms;
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private SpineControllerCallback onAfterUpdateWorldTransforms;
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private SpineControllerBeforePaintCallback onBeforePaint;
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private SpineControllerAfterPaintCallback onAfterPaint;
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public Builder setOnInitialized(SpineControllerCallback onInitialized) {
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public Builder(SpineControllerCallback onInitialized) {
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this.onInitialized = onInitialized;
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return this;
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}
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public Builder setOnBeforeUpdateWorldTransforms(SpineControllerCallback onBeforeUpdateWorldTransforms) {
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@ -49,8 +48,7 @@ public class SpineController {
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}
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public SpineController build() {
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SpineController spineController = new SpineController();
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spineController.onInitialized = onInitialized;
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SpineController spineController = new SpineController(onInitialized);
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spineController.onBeforeUpdateWorldTransforms = onBeforeUpdateWorldTransforms;
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spineController.onAfterUpdateWorldTransforms = onAfterUpdateWorldTransforms;
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spineController.onBeforePaint = onBeforePaint;
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@ -59,7 +57,7 @@ public class SpineController {
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}
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}
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private @Nullable SpineControllerCallback onInitialized;
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private final SpineControllerCallback onInitialized;
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private @Nullable SpineControllerCallback onBeforeUpdateWorldTransforms;
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private @Nullable SpineControllerCallback onAfterUpdateWorldTransforms;
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private @Nullable SpineControllerBeforePaintCallback onBeforePaint;
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@ -71,6 +69,10 @@ public class SpineController {
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private double scaleX = 1;
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private double scaleY = 1;
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public SpineController(SpineControllerCallback onInitialized) {
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this.onInitialized = onInitialized;
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}
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protected void init(AndroidSkeletonDrawable drawable) {
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this.drawable = drawable;
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if (onInitialized != null) {
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@ -120,12 +120,12 @@ public class SpineView extends View implements Choreographer.FrameCallback {
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public SpineView (Context context, AttributeSet attrs) {
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super(context, attrs);
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this.controller = new SpineController();
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// TODO Load controller & assets fro attrs
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}
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public SpineView (Context context, AttributeSet attrs, int defStyle) {
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super(context, attrs, defStyle);
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this.controller = new SpineController();
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// TODO Load controller & assets fro attrs
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}
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public static SpineView loadFromAssets(String atlasFileName, String skeletonFileName, Context context, SpineController controller) {
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