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[godot] Attempt to fix Windows build on GitHub.
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@ -57,7 +57,7 @@ if [ `uname` == 'Darwin' ] && [ $dev = "false" ]; then
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chmod +x Godot.app/Contents/MacOS/Godot
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popd
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else
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if [ "$OSTYPE" = "msys" ]; then
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if [ "$OSTYPE" = "msys" ] || [ "$RUNNER_OS" = "Windows" ]; then
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target="$target vsproj=yes livepp=$LIVEPP"
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fi
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scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus
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