[godot] Attempt to fix Windows build on GitHub.

This commit is contained in:
Mario Zechner 2024-05-22 15:53:10 +02:00
parent 330e646c08
commit 77acce777c

View File

@ -57,7 +57,7 @@ if [ `uname` == 'Darwin' ] && [ $dev = "false" ]; then
chmod +x Godot.app/Contents/MacOS/Godot
popd
else
if [ "$OSTYPE" = "msys" ]; then
if [ "$OSTYPE" = "msys" ] || [ "$RUNNER_OS" = "Windows" ]; then
target="$target vsproj=yes livepp=$LIVEPP"
fi
scons $target compiledb=yes custom_modules="../spine_godot" --jobs=$cpus