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https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-06 23:34:53 +08:00
[ue4] First steps towards UMG widgets.
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spine-ue4/Content/Test/Blueprints/TestWidget.uasset
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spine-ue4/Content/Test/Blueprints/TestWidget.uasset
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@ -0,0 +1,96 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePluginPrivatePCH.h"
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#include "SSpineWidget.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Materials/MaterialInterface.h"
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#include "Materials/MaterialInstanceDynamic.h"
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#include "Modules/ModuleManager.h"
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#include "Runtime/SlateRHIRenderer/Public/Interfaces/ISlateRHIRendererModule.h"
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#include "Rendering/DrawElements.h"
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#include "Slate/SlateVectorArtData.h"
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#include "Slate/SlateVectorArtInstanceData.h"
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#include "Slate/SMeshWidget.h"
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#include "SlateMaterialBrush.h"
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void SSpineWidget::Construct(const FArguments& args) {
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}
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void SSpineWidget::SetBrush(FSlateBrush* Brush) {
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brush = Brush;
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}
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static void setVertex(FSlateVertex* vertex, float x, float y, float u, float v, const FColor& color, const FVector2D& offset) {
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vertex->Position.X = offset.X + x;
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vertex->Position.Y = offset.Y + y;
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vertex->TexCoords[0] = u;
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vertex->TexCoords[1] = v;
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vertex->TexCoords[2] = u;
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vertex->TexCoords[3] = v;
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vertex->MaterialTexCoords.X = u;
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vertex->MaterialTexCoords.Y = v;
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vertex->Color = color;
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vertex->PixelSize[0] = 1;
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vertex->PixelSize[1] = 1;
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}
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int32 SSpineWidget::OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyClippingRect, FSlateWindowElementList& OutDrawElements,
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int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const {
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SSpineWidget* self = (SSpineWidget*)this;
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self->renderData.IndexData.SetNumUninitialized(6);
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uint32* indexData = (uint32*)renderData.IndexData.GetData();
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indexData[0] = 0;
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indexData[1] = 1;
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indexData[2] = 2;
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indexData[3] = 2;
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indexData[4] = 3;
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indexData[5] = 0;
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self->renderData.VertexData.SetNumUninitialized(4);
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FSlateVertex* vertexData = (FSlateVertex*)renderData.VertexData.GetData();
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FVector2D offset = AllottedGeometry.AbsolutePosition;
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FColor white = FColor(0xffffffff);
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setVertex(&vertexData[0], 0, 0, 0, 0, white, offset);
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setVertex(&vertexData[1], 200, 0, 1, 0, white, offset);
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setVertex(&vertexData[2], 200, 200, 1, 1, white, offset);
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setVertex(&vertexData[3], 0, 200, 0, 1, white, offset);
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if (brush && renderData.VertexData.Num() > 0 && renderData.IndexData.Num() > 0) {
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FSlateShaderResourceProxy* shaderResource = FSlateDataPayload::ResourceManager->GetShaderResource(*brush);
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FSlateResourceHandle resourceHandle = FSlateApplication::Get().GetRenderer()->GetResourceHandle(*brush);
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if (shaderResource)
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FSlateDrawElement::MakeCustomVerts(OutDrawElements, LayerId, resourceHandle, renderData.VertexData,
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renderData.IndexData, nullptr, 0, 0);
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}
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return LayerId;
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}
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@ -36,3 +36,4 @@
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#include "SpineSkeletonRendererComponent.h"
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#include "SpineBoneFollowerComponent.h"
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#include "SpineBoneDriverComponent.h"
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#include "SpineWidget.h"
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@ -0,0 +1,62 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
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* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpinePluginPrivatePCH.h"
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#include "SpineWidget.h"
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#include "SSpineWidget.h"
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#define LOCTEXT_NAMESPACE "Spine"
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USpineWidget::USpineWidget(const FObjectInitializer& ObjectInitializer): Super(ObjectInitializer) {
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}
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void USpineWidget::SynchronizeProperties() {
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Super::SynchronizeProperties();
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if (slateWidget.IsValid()) {
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slateWidget->SetBrush(&Brush);
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}
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}
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void USpineWidget::ReleaseSlateResources(bool bReleaseChildren) {
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Super::ReleaseSlateResources(bReleaseChildren);
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slateWidget.Reset();
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}
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TSharedRef<SWidget> USpineWidget::RebuildWidget() {
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this->slateWidget = SNew(SSpineWidget);
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return this->slateWidget.ToSharedRef();
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}
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#if WITH_EDITOR
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const FText USpineWidget::GetPaletteCategory() {
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return LOCTEXT("Spine", "Spine");
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}
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#endif
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@ -0,0 +1,52 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
|
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
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* or other intellectual property or proprietary rights notices on or in the
|
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SlateCore.h"
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#include "Slate/SMeshWidget.h"
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class SSpineWidget: public SMeshWidget {
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public:
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SLATE_BEGIN_ARGS(SSpineWidget): _MeshData(nullptr) { }
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SLATE_ARGUMENT(USlateVectorArtData*, MeshData)
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SLATE_END_ARGS()
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void Construct(const FArguments& Args);
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void SetBrush(FSlateBrush* Brush);
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protected:
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virtual int32 OnPaint(const FPaintArgs& Args, const FGeometry& AllottedGeometry, const FSlateRect& MyCullingRect, FSlateWindowElementList& OutDrawElements, int32 LayerId, const FWidgetStyle& InWidgetStyle, bool bParentEnabled) const override;
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FSlateBrush* brush = nullptr;
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FRenderData renderData;
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};
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@ -0,0 +1,60 @@
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/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
|
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* non-transferable license to use, install, execute, and perform the Spine
|
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
|
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* the Spine Software License Agreement), you may not (a) modify, translate,
|
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* adapt, or develop new applications using the Spine Runtimes or otherwise
|
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
|
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
|
||||
* or other intellectual property or proprietary rights notices on or in the
|
||||
* Software, including any copy thereof. Redistributions in binary or source
|
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
|
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
|
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#pragma once
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#include "SpinePluginPrivatePCH.h"
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#include "Runtime/UMG/Public/UMG.h"
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#include "Runtime/UMG/Public/UMGStyle.h"
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#include "SpineWidget.generated.h"
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class SSpineWidget;
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UCLASS(ClassGroup = (Spine), meta = (BlueprintSpawnableComponent))
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class SPINEPLUGIN_API USpineWidget: public UWidget {
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GENERATED_UCLASS_BODY()
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public:
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virtual void ReleaseSlateResources(bool bReleaseChildren) override;
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virtual void SynchronizeProperties() override;
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#if WITH_EDITOR
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virtual const FText GetPaletteCategory() override;
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#endif
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UPROPERTY(Category = Spine, EditAnywhere, BlueprintReadOnly)
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FSlateBrush Brush;
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protected:
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virtual TSharedRef<SWidget> RebuildWidget() override;
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TSharedPtr<SSpineWidget> slateWidget;
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};
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@ -8,7 +8,7 @@ namespace UnrealBuildTool.Rules
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{
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PublicIncludePaths.AddRange(new string[] { "SpinePlugin/Public", "SpinePlugin/Public/spine-c/include" });
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PrivateIncludePaths.AddRange(new string[] { "SpinePlugin/Private", "SpinePlugin/Public/spine-c/include" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "ProceduralMeshComponent", "RuntimeMeshComponent" });
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PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "RHI", "RenderCore", "ShaderCore", "RuntimeMeshComponent", "UMG", "Slate", "SlateCore" });
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OptimizeCode = CodeOptimization.Never;
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}
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}
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